安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
be warned you will end up with every nonwc weapon not having a functional ai and wc weapons not beeing able to intercept nonwc munitions and vise versa, this is due to se limitatations and nothing can be done about it form modderside till se itself is capable to handle multiple full blown weaponframeworks (for example: vanilla, weaponcore) at the same time isntead of beeing just able to handle one weaponframework and weaponframeworkaddons (for example: vanilla+, rearths advanced combat system).
please keep in mind that if you encounter a problem you need to be able to encounter the problem without having unsupportet mode active for a bug report.
also if its triggert by a tool that is just based on a weapon you can request its whitelisting via the wc discord so that it doenst get removed but if its also having an ai it will still have a basically nonfunctioning ai.