Team Fortress 2

Team Fortress 2

Powerworks
maxchrome  [开发者] 2024 年 2 月 7 日 上午 12:09
Suggestions
The map lacks something? Maybe something needs to be fixed? Leave a message here and tell what's bothering you on this map!
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Cass 2024 年 2 月 7 日 上午 9:26 
2
need a train to transport BLU team from spawn to the combat zone to contest final point
H₂OGamez 2024 年 2 月 7 日 下午 6:52 
Gonna make a list here.
- Forward Spawn!!!!!!!!
- Faster Respawn Times
- Red doors get locked when C/D are captured
- Faster Capture of Points
- B Door should open after B capture
- Make capture zone way, way larger and not the literal capture point
- Some very complex passage ways that make absolutely zero sense
- C point is never gonna be captured with a coordinated red team
- Red spawn can spam onto B,C,D from their spawn doors. Literally Terrible.
- E is a flat, messy layout that is boring.
Honestly making B be able to be capture alongside C and D actually might make the map better to help reduce reds ability to target spam C and D, but honestly this map is too far gone for major layout changes ngl
maxchrome  [开发者] 2024 年 2 月 8 日 上午 1:13 
引用自 H₂OGamez
Gonna make a list here.
- Forward Spawn!!!!!!!!
- Faster Respawn Times
- Red doors get locked when C/D are captured
- Faster Capture of Points
- B Door should open after B capture
- Make capture zone way, way larger and not the literal capture point
- Some very complex passage ways that make absolutely zero sense
- C point is never gonna be captured with a coordinated red team
- Red spawn can spam onto B,C,D from their spawn doors. Literally Terrible.
- E is a flat, messy layout that is boring.
Honestly making B be able to be capture alongside C and D actually might make the map better to help reduce reds ability to target spam C and D, but honestly this map is too far gone for major layout changes ngl
Notes taken, thanks!
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