Team Fortress 2

Team Fortress 2

Powerworks
92 条留言
Fox [Haunted Edition] 1 月 22 日 上午 9:52 
Oh, sorry to bother you then. Won't force you to reupload your maps, your choice to. Also, there's a lot of mappers who stopped mapmaking yet some of them active right now. But since it's your choice to retire/take a break, then I understand and accept it. Will miss playing Ye Olde with friends. Also wish your life being good and your PC being better than old one.
maxchrome  [作者] 1 月 22 日 上午 9:42 
Look. I'm kinda retar retired from map making, so I've hidden all the maps just so people won't ask for something more out of nowhere. Then I've thought that it shouldn't be al in vain, so I've decided to unhide this specific map since it has somewhat acceptable visual and gameplay quality. TF2Maps is a niche platform, which I've used only for testing, and now that there will be no more, I've removed all my maps there too. Sorry for any inconvenience, it's just life happening for me, that's all.
(And also a new PC, I wouldn't have had any access to fix the rest of the maps anyways)
Fox [Haunted Edition] 1 月 22 日 上午 6:47 
What is even happening to you lmao, I went to play this map weeks ago but I couldn't find your profiles on both Steam and TF2Maps.

And you hidden other 2 maps as well.
maxchrome  [作者] 2024 年 8 月 5 日 下午 1:26 
Thanks! Even though the A point is very close to BLU spawn, it is very open and can be controlled by RED team from almost anywhere in the area, not even talking about huge sniper sightlines lol
It's still kinda intended to test both teams's offense and defense - if one team is better than the other, they push forward, and vice versa.
Serge Ivanov 2024 年 8 月 4 日 下午 6:27 
Pretty interesting take on a steel-like map! I'd have to see how A plays though since it's right outside of spawn.
maxchrome  [作者] 2024 年 8 月 1 日 下午 8:37 
Thanks a lot!
Drakulageci 2024 年 8 月 1 日 上午 4:28 
yep this is peak
maxchrome  [作者] 2024 年 7 月 25 日 上午 11:24 
Thanks!!
Jacov 2024 年 7 月 25 日 上午 7:38 
Doing good work :steamhappy:
maxchrome  [作者] 2024 年 7 月 23 日 下午 10:08 
Gonna soon redo all the screenshots and images, then also update the download at tf2maps.net
Tricky Biz 2024 年 7 月 22 日 下午 3:04 
Aye nice
maxchrome  [作者] 2024 年 7 月 22 日 下午 1:44 
Huh? why people suddenly notice this lmao
Aight, I'll fix the letters, I guess....
Drakulageci 2024 年 7 月 22 日 上午 8:45 
dude please dont stop working on it you have talent, this is a really good map a few improvements here and there and it will be perfect
Jacov 2024 年 7 月 22 日 上午 8:42 
Please don't drop this map, continue working on it :steamhappy:
Tricky Biz 2024 年 7 月 22 日 上午 8:17 
it'd be less confusing if you put the letters in order, making the middle point B to D, makes it less confusing, capturing point B and C to open D in which you'll make your way to E
Herzeleid 2024 年 6 月 12 日 下午 2:30 
because its fun
maxchrome  [作者] 2024 年 6 月 3 日 下午 1:16 
why am i even trying to fix anything, if no one cares about this map anyway?
maxchrome  [作者] 2024 年 3 月 10 日 上午 8:22 
Well, some claim this map is cluttered with props too much, some say otherwise. I can't really adapt this map to be perfect for everyone without exceptions, unfortunately, so I choose to leave it as it is. Unless there is a major flaw, of course.
Herzeleid 2024 年 3 月 10 日 上午 7:20 
maybe im not used to seeing this many props. look at most 2011-ish maps -- the main playable areas arent that detailed.
maxchrome  [作者] 2024 年 3 月 9 日 上午 8:58 
'Preciate it very much!
ɢ ᴜ ᴇ ꜱ ᴛ 2024 年 3 月 7 日 上午 11:24 
np man good luck on your map making adventures if you ever upload new ones i explore them for exploits
maxchrome  [作者] 2024 年 3 月 7 日 上午 9:07 
Wow, that's actually neat that you noticed it! Thanks a lot, it's gonna be fixed soon!
ɢ ᴜ ᴇ ꜱ ᴛ 2024 年 3 月 6 日 下午 3:14 
C point theres like near the fence if you look up while r_drawclipbrushs 2 is on you can see a gap that allows demos or engineers to get up there
maxchrome  [作者] 2024 年 3 月 6 日 下午 1:23 
Elaborate please?
ɢ ᴜ ᴇ ꜱ ᴛ 2024 年 3 月 6 日 上午 9:06 
it has exploits i found
maxchrome  [作者] 2024 年 3 月 5 日 下午 1:21 
Thanks!
RedBoy 2024 年 3 月 3 日 下午 4:58 
is look like cp_steel :steamthumbsup:
KetuD 2024 年 3 月 2 日 下午 3:54 
Cool map!
maxchrome  [作者] 2024 年 2 月 26 日 上午 11:25 
About the navigating, well, there are big colored lights above each unlockable door which clearly show which one is locked or open at the moment. I've even put these inside the BLU spawn to kinda learn people to see that red = locked, and green = unlocked. Each doorway has a sign, which shows which point it is leading to. Further inside there are lots of arrows showing the ways to every available point. But the notes are taken, I'll see what I can do, thanks for the feedback!
maxchrome  [作者] 2024 年 2 月 26 日 上午 11:25 
I apologize for such late response, can you clarify what noises are exactly missing? Is it like a console message spam or it's based off of your perception? I've tried to put as much sounds around some specific machinery/pipes/props as possible, but not really too much. The real missing or rather, too quiet sounds that I'm aware of, are the sounds of the Point E opening sequence. There isn't much that I can do, since these technically are playing at max volume available in the editor. I can raise the max audible radius of the sounds, but hearing the opening sounds from the half of an entire map is ridiculous IMO.
Kalmaro 2024 年 2 月 25 日 上午 12:34 
For some reason there are a ton of missing noises on this map, and navigating the map is a bit confusing. If you could add a few more indicators that'd be good.
maxchrome  [作者] 2024 年 2 月 21 日 下午 10:51 
Of course, it's possible, however, it makes much more sense when you see the in-game HUD. Points A, B and E are very important, and change the layout of the map upon capture. It would be weirder if it were A, C and E in my opinion. Thanks for the feedback!
MrEspresso 2024 年 2 月 21 日 上午 10:51 
btw, i meant literally just the lettering, not the placement of them, but like just make the current point D be named point B and vice versa.
MrEspresso 2024 年 2 月 21 日 上午 10:50 
question, would switching the letters on the points so that they're in alphabetical order be possible? if not that's OK. other than that, i think this map is great so far!
maxchrome  [作者] 2024 年 2 月 11 日 上午 7:02 
Notes taken, thanks for the help!
MegapiemanPHD 2024 年 2 月 10 日 下午 6:01 
Geometry seems interesting but there's a lot of prop clutter that makes it thematically confused and messy.
hydogen 2024 年 2 月 10 日 上午 11:25 
why is it scp
gameboy 2024 年 2 月 10 日 上午 11:08 
ok
Kimmy 2024 年 2 月 10 日 上午 10:59 
@Trouser Snivy It's 16 years old map, almost as old as the game, and the creator returned to improve it after such long time. Chill out.
Trainlord05 2024 年 2 月 10 日 上午 9:57 
If this doesn't get added next update I'll be really sad, it's a great looking map.
maxchrome  [作者] 2024 年 2 月 10 日 上午 3:42 
Is it more of a visual clutter, where it's hard to distinguish players from other stuff in the heat of the fight? Or a physical clutter, where the props are inconveniently placed for movement and flow?
Herzeleid 2024 年 2 月 10 日 上午 1:18 
tbh the interior parts are too cluttered with props
maxchrome  [作者] 2024 年 2 月 9 日 下午 11:21 
I don't think many maps have options to capture points named C and D, you know
maxchrome  [作者] 2024 年 2 月 9 日 下午 11:19 
Thanks for the feedback! In my opinion, the the naming of control points makes much more sense during the gameplay, with the HUD emphasizing that A, B and E are key points for the gameplay. These names also tickle the "TF2 gamer nerve" - it just feels more natural to have familiar letters associated with these crucial control points.
TheGhostThatWas 2024 年 2 月 9 日 下午 5:06 
Looks interesting, although I feel like the naming choice of the control points will lead to confusion. Instead of using the letters, maybe try a different naming scheme? Or change the letters of the control points so that B and D are swapped.
I do like the idea of an asymmetrical 5CP mode, although the scale of the map might make it drag out a bit. At least it's not endless like normal 5CP lol
Snake_Venom 2024 年 2 月 9 日 上午 10:58 
uhh, yeah... I sure hope it does.
JOHN MARSTON 2024 年 2 月 9 日 上午 6:42 
well i hope it does
maxchrome  [作者] 2024 年 2 月 8 日 下午 10:35 
It's Jarate 2
Obese Male 2024 年 2 月 8 日 下午 1:40 
is that caca on the blue print paper
maxchrome  [作者] 2024 年 2 月 8 日 下午 12:49 
Actually incredibly informative, much appreciated!