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I have some suggestions!
Piercing Dart: fires a sharp, non explosive rocket round that pierces through multiple enemies (or breaking through a single shield and hitting the enemy holding it?) (and perhaps a unique one that fires weaker but similar projectiles to this as its normal fire? could be interesting.)
Airburst Shot: fires a rocket that flies a distance before exploding into a shotgun blast.
Flashlight: It feels like a waste to have a unique one that has that as its secondary. I have an idea for a replacement for the firepower's alt ability. in mind that I will suggest later.
Rope Shot: Fires a rope the player can use to climb. The gun cannot be used while the rope is deployed, though.
Salvo: shoots 4 rockets in rapid succession
Rocket Boost: shoots a rocket that deals no damage but pushes away entities. Can be used to rocket jump. (might work better as a unique weapon though tbh)
Firepower Replacement ability: Incendiary Rocket: shoots a shell that explodes into flames with a greater radius.
If I think of any more I'll definitely let ya know!
(i mean,they are considered by the game rifles/pistols or Grenade launchers/Rocket launchers,or have their own type?)
I'm using FU and Arcana when play starbound.
https://pastebin.com/KUvFuH0A
Here is my lastest error log with this mod.
You're right. Recently I deactivate "Custom edits" mod, and game is successfully loaded with GyroJets! mod.
"Custom edits" was my personal patch mod, and I guess some of typo may caused crash. I'll figure about that.
Anyway, thanks for responding for my questions.