Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
Wraith 7. apr. kl. 18:22
Hyperlaser reload is too long perhaps?
I think this is recent - the SV Hyperlaser Cannon reload time looks to be longer than the enemy shield recharge delay.

I tested it yesterday on Rados Missile Base. After a full reload cycle, the base's shield consistently regained a couple of percent points before my lasers started firing again.

Now, this is mostly a psychological issue. The damage output was more than enough to eventually overcome the shields. But it really really annoys the player: "Hurry up you rusty piece of ****, see it's recharging already!"

Could you please do something about it? (Something other than prescribing medication, that is. :)

I guess I could put a peashooter turret on top of my strike craft for the sole purpose of tickling the enemy shields to prevent recharge...
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Vermillion  [udvikler] 7. apr. kl. 21:14 
No.
Weapon reload times are by tier. All heavy weapons will have the same reload times.
Wraith 8. apr. kl. 0:27 
Fair enough. Wow, I didn't even know that. Does that mean that, e.g. SV/HV Modulated Pulse Laser Cannons (I understand they are from the Project Eden half of RE?) will eventually have the same reload time as SV/HV Medium Laser Cannons?

Having said that, can something be done on the receiving end than? I.e. maybe extend the shield recharge delay a little bit?
ravien_ff  [udvikler] 8. apr. kl. 0:43 
The modulated weapons are burst-fire weapons (well, 2 of the 3 are) so no, they are a bit unique.
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