Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
Denne tråd er blevet låst
Shield Pen WAY TOO HIGH!
I just tied taking out a lvl 3 Zirax shielded POI and before I could get it's shields down it had taken out 2 Heavy Rail guns, 3 Light chin guns, and 24 CS Blocks with my shields never going below 70%! This is ridiculous I get the idea behind it but it is way too OP, otherwise why even have shields at all, if they are not protecting anything long enough to even take down the POI's shield.
You can't simple take the POI down to 50% hen repair because then it's back at 100%. So WTF am I supposed to do?
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ravien_ff  [udvikler] 3. mar. kl. 9:27 
Are you playing on a server or single player?
ZomBeGone 4. mar. kl. 6:42 
Were your weapons in front of your ship as targets? Does your ship have decoys to draw fire?

How many turrets does the POI have? 4, 8, 12, more ? This makes a huge difference! The tier only specifies how many foot soldiers, NOT how hard the POI outer defenses are.

Are you using lasers to take down the shields faster and lots of them? Are you targeting turrets or generators? Are you using good tactics?

Which POI are you attacking? How is your ship built?

There are a lot of factors at play.
Dyspayr 4. mar. kl. 10:35 
Were you in space or planet side? What were you piloting: CV or SV? It was my understanding that most of the Zirax weapons lost their shield pen or had it reduced. Even then, active shields will still reduce incoming damage done. Even with the 200% damage bonus that ground based POIs have against CVs loosing that many blocks in the time it took to strip 30% of your shields? Even in an SV, staying absolutely still trading shot for shot still strikes me as odd; not that you'd loose the fight, but that you would only loose 30% of the shields before you did. Most POIs have more than enough weapons to strip the shields long before removing 2 heavy weapons, three light and dozens of combat steel blocks. Unless these were all packed in contact with each other and chained all at once, you're looking at 5 individual targets and some significant burrowing to get to a few of them.
I'm no expert on taking down shielded POIs and am still figuring it out myself and so am bad at it, but I would ask what tactics you're using. Because if you just sit and tank enemy fire, you're going to find that that doesn't work well in this scenario and things will go 'splodey quickly. I learned that lesson pretty quickly. You need tactics like hit and run (and a fast and properly armed SV to do it with, as well as some piloting skill) or peekaboo'ing using the terrain, which is especially effective with HVs, if there is helpful terrain within weapon range of the POI. Basically, you need to find ways to hit them without them hitting you, which can definitely be easier said than done. Also, it helps to remember that shield penetration goes both ways and to arm your vessels accordingly.

I'd also ask what the vessel you're using is made of. You say you lost 24 carbon substrate blocks. Is the vessel all or mostly carbon? If so, that's really not going to work very well. You need some armor because it has more hit points, plus better-armored blocks add to shield strength. Like it or not, this scenario is deliberately designed to discourage the use of all/mostly-plastic ships that rely solely on shields for protection. If that doesn't match your play style, then perhaps this isn't the scenario for you.
Gavodir 4. mar. kl. 13:35 
What are you supposed to do? Learn from the learning experience.
ravien_ff  [udvikler] 4. mar. kl. 14:17 
We just have to wait for the OP to come back and answer.
I specifically asked if they are playing on a server, as their experience does not sound like the current version of RE2.
Oprindeligt skrevet af ravien_ff:
We just have to wait for the OP to come back and answer.
I specifically asked if they are playing on a server, as their experience does not sound like the current version of RE2.
I think he also means Combat Steel when he mentions CS. But we don't know for sure. Carbon Substrate blocks are called Carbon Fiber.
Oprindeligt skrevet af HurtfulPlayer97:
I think he also means Combat Steel when he mentions CS. But we don't know for sure. Carbon Substrate blocks are called Carbon Fiber.

Oh! You're probably right about that. My brain goes to Carbon Substrate when I see "CS" because that's the abbreviation I use in my notes when I'm resource-gathering for a particular ship that I want to bring into the factory, keeping track of how much of what stuff I still need. But, in this case, Combat Steel might make more sense as a complaint. But if that's the case then, yeah, something's wacky somewhere. I'll get plastic blocks destroyed from shield pen, but I don't think I've ever had a single combat steel one damaged much, much less destroyed, especially since the last update.

But yeah, I guess we'll have to wait on clarifications from OP.
Sidst redigeret af UncreativelyNamed; 4. mar. kl. 14:48
CozDiver 4. mar. kl. 15:06 
Yes, I am on a server, running Build 27. Yes Combat Steel. IT was the Commercial Star Port POI.
I talked to the server owner, and he said the only changes he has done in that area is to increase the shield amount on SV's.
ravien_ff  [udvikler] 4. mar. kl. 15:29 
Oprindeligt skrevet af CozDiver:
Yes, I am on a server, running Build 27. Yes Combat Steel. IT was the Commercial Star Port POI.
I talked to the server owner, and he said the only changes he has done in that area is to increase the shield amount on SV's.

Then you will need to speak to your server admin about this. Any modifications to the scenario's configs can cause unintended changes and I have no way of knowing what all they have changed.
It sounds like they also changed the shield penetration rates.

Assuming you meant a Zirax Commercial Starport, those have 1 or 2 flak turrets that have 12.5% shield penetration on their blast damage, or 30 damage of shield penetration per shell.
They also have a couple of artillery turrets that deal 10% shield penetration on their direct damage, or 75 damage per shot. Mind you at a 4.5 fire rate.


Locking the thread as no one else can assist you here. Your server admin changed the scenario configs, they are the only ones who can help you with this.
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