Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
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Abandoned Assembly Yards?
Do abandoned assembly yards still exist somewhere in the galaxy, or have they been entirely removed? I haven't seen one since I switched from RE1 to RE2 a month or two ago. If they are gone, are they going to be reworked or replaced with another similarly-large abandoned POI? They were kind of wonky, but they were my favorite abandoned PO to hit when I was in a particularly blam-blam mood, and I miss them. LOL

On the plus side, I like the abandoned pads as the beginner abandoned POI now. They're quick to do, but they have some decent loot in them for early game.
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Vermillion  [开发者] 1 月 29 日 下午 3:51 
They are completely removed, but will return as a new POI in the future.
Ah, thank you! I will try to be patient while waiting for their return. ;)
SGT Roc/K/ 1 月 30 日 上午 8:49 
Too bad they were removed, they were one of my favorites.
Vermillion  [开发者] 1 月 30 日 下午 2:16 
Yeah, because of all the unnecessary salvage.
The original vanilla POI is solid combat steel, massive, mostly empty space, the core is 1 block under the surface, it has every CPU extender to max, dozens of advanced constructors, furnaces, a T2 repair bay, repair station, deconstructor, full medical at the entrance and a ridiculous amount of loot.
Bad POI built to be a loot pinata. Worse, it's not even an original POI; it's an amalgamation of 4 other POIs.
SGT Roc/K/ 1 月 30 日 下午 4:18 
Are we talking about the same Assembly Yard? The one I'm thinking of in RE1 you must fight through a maze to flip two switches to destroy the core, which is not 1 block below the surface. Yes there is a fair amount of loot - offset IMO by a large number of creatures to fight through. On average, I die 4 to 5 times which seems fine for the amount of loot.

Its a shame it's going away. Probably be replaced by something with top shields and defenses with 4 cores for a meager amount of loot.
ravien_ff  [开发者] 1 月 30 日 下午 4:34 
引用自 SGT Roc/K/
Are we talking about the same Assembly Yard? The one I'm thinking of in RE1 you must fight through a maze to flip two switches to destroy the core, which is not 1 block below the surface. Yes there is a fair amount of loot - offset IMO by a large number of creatures to fight through. On average, I die 4 to 5 times which seems fine for the amount of loot.

Its a shame it's going away. Probably be replaced by something with top shields and defenses with 4 cores for a meager amount of loot.

Abandoned POIs do not have shields nor exterior defenses.
SGT Roc/K/ 1 月 30 日 下午 5:28 
引用自 ravien_ff
引用自 SGT Roc/K/
Are we talking about the same Assembly Yard? The one I'm thinking of in RE1 you must fight through a maze to flip two switches to destroy the core, which is not 1 block below the surface. Yes there is a fair amount of loot - offset IMO by a large number of creatures to fight through. On average, I die 4 to 5 times which seems fine for the amount of loot.

Its a shame it's going away. Probably be replaced by something with top shields and defenses with 4 cores for a meager amount of loot.

Abandoned POIs do not have shields nor exterior defenses.
So no more external Sentry guns? Nice!
ZomBeGone 1 月 30 日 下午 5:46 
I think he meant exterior big guns. I think they all have sentry guns, at least inside.
ravien_ff  [开发者] 1 月 30 日 下午 6:14 
Yeah when someone confuses shielded heavily armed military installations with unshielded abandoned POIs that have a couple of sentry turrets you can blow up with an assault rifle, I am not sure what I can do to clarify things any better lol.
引用自 Vermillion
Bad POI built to be a loot pinata. Worse, it's not even an original POI; it's an amalgamation of 4 other POIs.

Really? LOL They did seem rather disjointed that way, and I saw little in the way of "assembly" going on, either. So that never made sense to me. For me, I didn't really care about the loot because by the time over-cautious me got to the point where I felt ready to tackle one, I already had pretty much all that it offered and then some. I just liked that they were big, took a while to do, and had lots of blam-blam, and that they were more of a maze than the bunker is. I guess the mazy-y nature was because they were Frankensteins, huh? LOL

Anyway, I look forward to the replacement, just hope it'll be similarly...complex?...but in a way that makes sense. Maybe something that's more like a shipyard than the old vessel yard, which also didn't really seem like a place where vessels were built or stored. LOL But I'm sure you guys already have plans and it will be cool. :)
SGT Roc/K/ 1 月 31 日 上午 6:21 
引用自 ravien_ff
Yeah when someone confuses shielded heavily armed military installations with unshielded abandoned POIs that have a couple of sentry turrets you can blow up with an assault rifle, I am not sure what I can do to clarify things any better lol.
Maybe write more clearly? "No exterior defenses is a very broad term - means there are no guns outside, where in fact, there are sentry guns.

Also, I'll try to use the sarcasm tag more so you'll understand better. I said "Probably be replaced by something with top shields and defenses with 4 cores for a meager amount of loot." That is a sarcastic statement which means that you and Vermillion have been building POIs that are MUCH harder for the average player.

Hopefully, that was easier for you to understand.
引用自 SGT Roc/K/

Also, I'll try to use the sarcasm tag more so you'll understand better. I said "Probably be replaced by something with top shields and defenses with 4 cores for a meager amount of loot." That is a sarcastic statement which means that you and Vermillion have been building POIs that are MUCH harder for the average player.

Except that isn't sarcasm. Sarcasm means saying something in such a way that you mean the opposite of what the words you've used usually mean. Usually it's done in a mocking manner. Saying "Well done!" when a person has massively screwed up is sarcasm, for instance. It doesn't work well in text because it's usually denoted by tone-of-voice and/or body language, hence sarcasm tags, BUT people don't seem to know what sarcasm actually is, so they slap a sarcasm tag on things that clearly aren't sarcasm.

Criticism, constructive or otherwise, isn't sarcasm. Neither is joking, cruel or otherwise. Lying isn't sarcasm, either, despite what various gaslighting politicians would have you believe. Bitter saltiness isn't sarcasm. What you said was criticism with perhaps a bit of bitter salt, not sarcasm. If it WAS sarcasm, then what you'd said would have been mocking R&V for making easy POIs with ridiculous amounts of loot. But they don't do that, so no, not sarcasm at all,

OK, pedantry over. In the end, RE2 is a scenario created by two fellow players who obviously have a strong vision of what they'd like the game to be. They've spent a long time trying to make it happen, and they've shared the fruit of their labor with others, often thanklessly from what I've observed. Part of their vision includes making the game harder and slower for experienced players who like/want more of a longer-term challenge. Says so right in the description. (Not that people actually read stuff anymore.) Part of making the game harder and longer-lasting is harder-to-conquer POIs with less-extravagant rewards. If slower and more difficult with more obstacles being put in your path isn't what a player is looking for, then they don't fit the scenario's niche and shouldn't be playing it. Or at the very least they should learn how to alter it to suit their own wants/needs.

All that said, I agree that saying that abandoned POIs have no exterior defenses is untrue. They have paper-thin exterior defenses that can easily be taken out without a "tank" and fancy weaponry -- appropriate for a place that's been abandoned -- but more challenging "insides." Other kinds of POIs tend to have stronger exterior defenses and less-challenging insides, though they'd be harder if the enemy-NPC AI was better. The hard part with abandoneds is dealing with a horde of abominations coming at you fast from all sides, whereas the hard part with other kinds of POIs is figuring out how to get past shields and/or turrets without getting instantly blown up, especially if you don't have a "tank.". Different experiences.
最后由 UncreativelyNamed 编辑于; 1 月 31 日 上午 9:09
SGT Roc/K/ 1 月 31 日 上午 9:18 
I'll comment on one thing you said, I have thanked them (as have others) for the beauty of the redone POIs, for the intricacy of the quests, the updating of weapons models, and many other items. What I have criticized is the increased difficulty which does not adhere to in place modifiers and the incessant punishing of everyone for play styles THEY don't like, i.e. Large all-in-one ships.

You are correct, it's their scenario but they asked for feedback. The problem is the base game is not worth playing anymore and RE1 really added a lot of gaming value and now that it is being abandoned the replacement is much more restrictive and difficult. Again, MY opinion and MY feedback.
引用自 SGT Roc/K/
I'll comment on one thing you said, I have thanked them (as have others) for the beauty of the redone POIs, for the intricacy of the quests, the updating of weapons models, and many other items. What I have criticized is the increased difficulty which does not adhere to in place modifiers and the incessant punishing of everyone for play styles THEY don't like, i.e. Large all-in-one ships.

You are correct, it's their scenario but they asked for feedback. The problem is the base game is not worth playing anymore and RE1 really added a lot of gaming value and now that it is being abandoned the replacement is much more restrictive and difficult. Again, MY opinion and MY feedback.

Which is fine. Just don't label your feedback as "sarcasm" when it isn't and then be condescending about it. Or if you do so, at least don't be surprised when you get condescension in return.

As for feedback: it's all well and good, but aside from feedback about bugs and scenario-specific things that don't work properly, R&V are under no obligation to make other people happy. If they aren't complying with your opinion and feedback, then the solution is for you to learn how to alter the scenario to your own liking or to find another that is more to your liking. I haven't looked, but I wouldn't be surprised if people have shared their own takes on the RE scenarios. MY opinion is that R&V should never go down the rabbithole of trying to make everyone happy. Doing so is impossible and trying to do so will just drive you insane. They should do what they want, and the rest of us should, as they say, like it or lump it.
SGT Roc/K/ 1 月 31 日 上午 10:06 
Last comment before I quit replying - so balancing isn't appropriate feedback? Then I (and others) have wasted much time pointing out the issues with CPU or weapons limits, POIs and shipswith multiple cores, and my personal favorite shield penetration.

To correct my statement of earlier "Its a shame it's going away. (Start Sarcasm) Probably be replaced by something with top shields and defenses with 4 cores for a meager amount of loot. (End Sarcasm) Hopefully that makes my intent more obvious.

Edit: the creator of Ad Astra has stated he will be working on a RE2 port with Ad Astra like changes which I'm am very hopeful for. Ad Astra is a great adaptation of RE1.
最后由 SGT Roc/K/ 编辑于; 1 月 31 日 上午 10:09
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