Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Aside from having typically less troops, turrets and/or more blindspots, a starter zirax POI is no different from a T1 zirax POI anywhere else in the galaxy. They are fully beatable with a starter-level SV, but only with a starter COMBAT SV. You cannot ever take a miner or freighter into a battle at any point in RE2 and expect to come out victorious.
You're also not gonna be able to do much in the way of "brawling" against a POI in a starter SV; with hit-and-run being the most effective without the shield capacity and weapons of a later SV.
An HV will take out the starter planet POIs pretty easily with a few light cannons.
ThrusterSV2x5JetT1: 400 > 360 CPU
ThrusterSV2x5JetT2: 600 > 540 CPU
ThrusterSV2x5JetT3: 800 > 720 CPU
ThrusterSV3x7JetT1: 800 > 500 CPU
ThrusterSV3x7JetT2: 1200 > 750 CPU
ThrusterSV3x7JetT3: 1600 > 1000 CPU
ThrusterSV3x10JetT1: 1200 > 750 CPU
ThrusterSV3x10JetT2: 1800 > 1125 CPU
ThrusterSV3x10JetT3: 2400 > 1500 CPU
ThrusterSV3x13JetT1: 1600 > 1000 CPU
ThrusterSV3x13JetT2: 2400 > 1500 CPU
ThrusterSV3x13JetT3: 3200 > 2000 CPU
Senti: "Boo"
You guys are amazing.
It's big, and it's for HVs to drive around inside and mow down enemies.
Thanks so much to you both for this mod.