Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
There is no difference between a Light Missile Turret's damage per minute and a Light Cannon Turret's damage per minute, except for their unique bonuses and range. In which case, the cannon turrets actually come out ahead against an immobile target.
I don't think that's a very good argument. It's like saying "Yeah, I know you have a naked supermodel sitting on your couch, just don't look at her"
It's been that way since RE2's first alpha release.
Next you'll ask why there's no conservation of mass in crafting recipes.
So if you ever see someone demand that anything in the game be 100% realistic, know that it will also be 100% horrible if it was.
I'm fairly confident the player in question plays with mass off so it's a total non-issue for him.