安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
this mod makes the enchantments from the mod above crash the game when hovered over, not sure if this can be fixed here though
EDIT : Nevermind, seems to work after numerous restarts. Tmodloader moment i guess.
Ragnarök allows you to shimmer musical related items into bard items, but this mod forces them to be musical items by default, a toggle for this would be nice, or just instead of forcing the weapons to be bard weapons, allow them to be shimmered
But I can understand both options being the case, I think a toggle in a config file would be the best solution for every situation
I have come up with a very specific bug however; when Calamity Overhaul and Fargo's Mod DLC are installed, when entering any mode involving both Calamity's modes and Eternity mode, Calamity Overhaul animations break for certain weapons (Broadswords, Greatswords as examples). Only the default swing animation breaks; the weapon still swings, but a phantom copy is left behind.
This specifically only happens when this mod is also toggled on; I have checked several other mods that involve both Fargo and Calamity and haven't found any issues. I believe it may be due to something involving the fact this mod makes different gameplay tweaks depending on if the game is in Revengeance or Eternity and doesn't like both on, which has a strange effect on Overhaul's animations?
I did have Infernum installed as well, but the bug is still present on Eternity + Revengeance/Death modes, and not present on base / Revengeance mode. It's not gamebreaking, just a bit disorientating!
Thank you very much again!