tModLoader

tModLoader

Unofficial Calamity Bard & Healer
548 条留言
Aizen522 9 月 28 日 上午 8:56 
Oh. jam session
Godslayer4000 9 月 28 日 上午 5:52 
dont tell me you never jammed out to universal collapse or roar of the jungledragon.
Aizen522 9 月 28 日 上午 5:08 
What does "jam" mean in "yharim's jam"? How is it related to bard?
Windie Weaver 9 月 27 日 下午 8:31 
jeletan tharapy is too broken as you can go to a tight space and it bounces rapidly instantly healing you to full hp thats litarally carries you to supreme calamitas and blue providance. its either needs a nerf or a removal cause its from slime god super early game wise just to let you know
Godslayer4000 9 月 27 日 上午 12:25 
hold up, let him cook.

Insert the marmot.
N0t_UNowen  [作者] 9 月 26 日 下午 8:07 
I wanna finish something first
Arick 9 月 26 日 下午 7:46 
When will the translation be added?
Arick 9 月 26 日 上午 8:33 
Done, here's the mod - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3575128370 You can take the Russian localization files from there and implement them in the corresponding mod. I'll also translate other mods (Spirit, Redemption, etc.) later.
Arick 9 月 26 日 上午 12:44 
Excellent! I'll translate Unofficial Calamity later and upload it to the mod. I'll post it here when it's ready. I'll try to avoid minor errors so as not to force you to update the mod frequently. Expect. Good luck
N0t_UNowen  [作者] 9 月 26 日 上午 12:40 
yeah, that can work
Arick 9 月 26 日 上午 12:31 
Okay, I'll create a mod compilation. I've already done this with the author BlockCrusader, but we also agreed to integrate the translations into the mod itself to prevent players not's using third-party mods. Can we do the same? I'll create a mod translator, your take the localization files from it, and then I make updates the mod, add new translations, and so on. Agreed?
N0t_UNowen  [作者] 9 月 25 日 下午 11:45 
i think it would be better if you make a "localization collection" mod similarly to how some chinese translators do it. It would save both of us a lot of hassle when the mod updates. (A localization collection mod are any client-side mod that contains localizations for multiple content mods all at once)
But if that is too hard to do, just give me the localization file
Arick 9 月 25 日 下午 11:11 
Hello, we're working on Russian translations of various mods. We'd like to translate most of your mods, as they're not particularly large. We'd like you to integrate the translations into the mods themselves (to avoid us having to patch them). Is this possible?
赫尔墨斯 9 月 21 日 上午 12:48 
把天穹风车改回来好吗。肉前真的需要这把武器
plz unnerf the aerilalite scythe. pre-hardmode healer really need it.
Я белый, честно 9 月 16 日 上午 9:07 
maybe give healer some armor from providence insead of tarragon or to be it's counterpart? it would make sense, as she has a healer guardian
N0t_UNowen  [作者] 9 月 5 日 下午 8:32 
No weapons yet, just the Void Faquir helmets
天地一号 9 月 5 日 下午 7:44 
能不能出点联动熵的武器?
GBGAMEZONE 8 月 27 日 上午 7:54 
cool
N0t_UNowen  [作者] 8 月 27 日 上午 6:05 
regarding the recipes to catalyst mod, i think i should add a heavy scythe and brass instrument dropped by astral enemies or astrum aureus
N0t_UNowen  [作者] 8 月 27 日 上午 5:59 
Yes (not me totally forgetting this for the 3rd time)
GBGAMEZONE 8 月 27 日 上午 5:03 
Do you will make a compatibility with Calamity Entropy mod in the future?
N0t_UNowen  [作者] 8 月 26 日 下午 10:37 
Was it changed recently?
doot_revenant666 8 月 26 日 下午 10:03 
is there going to be new weapons and updates to the recipes of Metanova weapons to make them equal to ones in Catalyst

Sorry , it just bugs me a lot.
N0t_UNowen  [作者] 8 月 17 日 上午 6:53 
go to to ragnarok -> config -> mod compat -> and set everything you see there to "OFF"
SrrL 8 月 17 日 上午 6:17 
After the latest update bard and healer variations of Calamity armors are not craftable if Ragnarok (and possibly Whummus balancing pack) is also installed. With Ragnarok you can change helmest with shimmer between variations but crafting with materials is not possible.
bigwitchb1tch 8 月 10 日 上午 9:55 
hey mod author just wanted to say i think the calamity clone scythe might be a little to strong considering it also does more dmg then the tidal one from another boss and my friend and i were just going down the list using boss check list
Tremblar 8 月 9 日 下午 5:30 
Alright great thanks ^_^
N0t_UNowen  [作者] 8 月 9 日 下午 5:27 
@Tremblar yes
N0t_UNowen  [作者] 8 月 9 日 下午 5:27 
Drop from sulphurous sea enenemies
ilikepizza334 8 月 9 日 下午 2:21 
hey so i was looking through weapons in recipe browser when i noticed this weapon called "Belching saxophone" that was only crafted with itself. is this an upcoming item or something obtainable via other means? (like chest loot)
Tremblar 8 月 9 日 上午 11:17 
hi UNowen is it okay to use your heavy scythe animation in a mod that does similar things?
Bad Omens 8 月 9 日 上午 2:51 
dude your mods are potentially cool, I always add them to thorium and calamity runs, playing as a bard and healer i noticed that the weapons are obviously too strong: The Windmill has too much damage, Violince can be used constantly, without a cooldown on inspiration, Symphonic Fabrications has too imbalanced healing effect also like in thorium has Black MIDI has yellow noise restores 10% of the damage it deals as life back to the player. If you can balanced this things, I hope, your mods will be more balanced 100%%%, Sorry for bad translation, im not good in English!!!:bulletkin:
N0t_UNowen  [作者] 8 月 7 日 下午 4:32 
Yeah, some calamity bosses still don't have drops, this mod still suffers from the lack of accessories, and entropy is need to be supported
Godslayer4000 8 月 7 日 下午 1:09 
the end of that sentence has me beyond hyped, they have more planned :steamhappy::steamthumbsup:
N0t_UNowen  [作者] 8 月 7 日 上午 6:39 
we still working on it, its a long list, and i'm still not done adding features to this mod
★ ze medic ★ (she/her) 8 月 7 日 上午 6:37 
Thanks but I already checked there and the only thing i know is what weapons to get tho for accessories and armor i don't see anything there
N0t_UNowen  [作者] 8 月 7 日 上午 6:31 
★ ze medic ★ (she/her) 8 月 7 日 上午 6:11 
is there a progression guide somewhere? I can't find anything..
Denzo 8 月 5 日 上午 6:56 
Can i mention the windmill weapon is way too overpowered. it just destroyed Skeletron for me!
Denzo 8 月 5 日 上午 6:55 
The weapons are so cool. But "Dry Mouth" (healer scythe dropped from desert scourge) That name might be a little too weird .
N0t_UNowen  [作者] 8 月 5 日 上午 4:50 
I can prolly add a meter system like the hellfire minigun to allow the bigger wind gust to spawn
The MackEx 8 月 5 日 上午 4:50 
the large windmill thing was actually good, it could be used as like a "after a certain amount of swings a larger windmill is created"
doot_revenant666 7 月 24 日 下午 12:20 
Base Thorium nerfed A Song of Ice and Fire now , also how did thus mod nerf that weapon in the first place?
Flandre Scarlet 7 月 22 日 下午 7:52 
@󰀰白令󰀰 不要在这个评论下面说中文,但是这个模组的武器并不弱,至于传奇死亡...我不好说
󰀰白令󰀰 7 月 15 日 上午 4:10 
好笑吗?我只看到一个物品栏放满乐器比牢召切鞭还多的一个切乐器凑咒音增幅切出火星子来然后被传奇死亡逆天数值怪一头创死的消愁:dswilson:
Godslayer4000 7 月 7 日 下午 2:36 
the mod already supports a decent chunk of addons, namely catalyst and hunt of the old god.

wrath of the gods will likely never be supported as deities dont drop class specific items so if the creator added bard and healer drops they would have to add drops for every class for both nameless and avatar.

whether more calamity addons get added is up to the creator.
Mitsuki20000 7 月 6 日 下午 9:50 
Have you ever considered including compatibility for other add-ons like Entropy or Clamity?
N0t_UNowen  [作者] 6 月 29 日 下午 9:57 
it is in the config, just turn it on
Hatate12.5 6 月 29 日 下午 5:39 
i really like the weapons this adds, but something about seeing thorium weapons next to quality stuff like this makes me want a standalone version for calamity.
N0t_UNowen  [作者] 6 月 26 日 下午 10:29 
HELP NEEDED:
(I don't know how to make a wiki so I'll let the community make it)
https://terrariamods.wiki.gg/wiki/Thorium_Crossmod