Space Engineers

Space Engineers

Space Ace's Extreme Hardcore Survival Modpack
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Space Ace  [dezvoltator] 23 sept. la 9:25
Patch Notes
All Update Notes:


Update 16 - September 27th, 2025

Bug Fixes:
- Added new models for crushed and refined ores
- Removed unnecessary voxels (a neat trick that will help later)
- Re-activated Suit Powerbank changes
- Fixed Advanced Fabricator not pulling from its own inventory
- Fixed MES Combat Script not compiling
- Fixed Heavy Metal Wheel description
- Fixed Pertam and Triton being defined twice
- Fixed Kelp Crisp missing from Survival Kit
- Fixed Ore Detector Type 2 icon
- Fixed Ore Detector Type 2 not spinning
- Removed Proto Refinery smelting and chemical capability (AwwScrap fix)
- Removed Heavy Refinery smelting capability (AwwScrap fix)

Rebalances:
- Reduced Nickel yield from refining Stone in a Survival Kit by 50%
- Reduced Silicon yield from refining Stone in a Survival Kit by 33%
- Reduced Copper yield from refining Stone in a Survival Kit by 20%
- Increased Iron yield from refining Stone in a Smelter by 5%
- Reduced Nickel yield from refining Stone in a Smelter by 50%
- Reduced Silicon yield from refining Stone in a Smelter by 20%
- Reduced Copper yield from refining Stone in a Smelter by 14%
- Reduced Nickel yield from refining Stone in a Refinery by 50%
- Reduced Copper yield from refining Stone in a Refinery by 11%
- Reduced LG Neon Tube bulb cost
- Changed modded Neon Tube names to "Neon Lights"
- Rebalanced Neon Light component cost
- Nerfed vanilla jump drive max range by 99%. Use FSD!

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Wheat & War Update - September 8th, 2025

Additions:
- Added support for Apex Survival DLC and update blocks
- Added AceTech Endgame Energy Weapons
- Added Marine Anchor
- Added FoodFixr
- Added Rebel Lights - BS Compatibility
- Added Mod Update Popup (MUP)
- Added SG Advanced O2/H2 Generators
- Added Space Pod challenge mode spawn
- Added Scrubber Suit
- Added new suit UI sound effects
- Added more ammo variants
- Added Industrial Rocket Thrusters

Bug Fixes:
- Removed dedicated server additional setup & associated mods. Local and DS are now identical
- Removed Eat. Drink. Sleep. Repeat
- Removed EDSR Industrial Overhaul Compatibility
- Removed Plant & Cook
- Removed Trees drop apples
- Removed FSD IO compatibility
- Removed No More Free Energy
- Removed Fire Brigade
- MES grids no longer spawn with Alien Ice
- Heavy wheels now work with tank tracks
- Fixed vanilla Jump Drives crashing the game
- Fixed Prototech encounters spawning non-FSD drives
- Fixed laser ammo breaking physics
- Fixed LG inset small connector inventory capacity
- Fixed Plane Propeller names
- Fixed RTG variant groups and names
- Removed AceTech category in ship UI
- Added fixed weapons to weapons category
- Fixed Ignis Gatling deleting blocks on-contact
- Fixed Mortar blast radius being low
- Fixed Waterjet Cutter being loud when idle
- Fixed some blocks missing basic computers
- Fixed block categories & groups
- Fixed Heavy Refinery crash
- Machines can now grab components from their own inventory
- Fixed Colorable Solar Panel output being low
- Added missing conveyor T piece to small conveyor group
- Added missing conveyor converter to med conveyor group
- Removed ice disposal from the Incinerator
- Removed display component from LG control panel
- Fixed Prototech refinery insane speed
- Fixed SG Industrial H2 Thruster low efficiency
- Fixed and tweaked numerous vanilla weapon stats
- Fixed LCD build components
- Fixed Parachute build components
- Fixed Refill Station build components
- Fixed Inset Bed build components
- Fixed Flush Cockpit build components
- Fixed Hydrogen Engine description
- Fixed Prototech Refinery crash
- Fixed thruster targeting


Rebalances:
- Tweaked recommended save settings
- EDSR and its items have been removed in favor of the new vanilla food
- Added vanilla food to unknown signals
- Added a starting supply of vanilla food to the respawn pod
- Added Algae Sample to Algae Crisp recipe in the Food Processor
- Added Algae Meat recipes to Food Processor
- Radiation Kit is now craftable in the Assembler
- Creatures now spawn vanilla food
- Adjusted O2/H2 Generator output rates
- Reduced Advanced O2/H2 Generator output rate to match new balance
- O2/H2 Generators no longer directly accept Lakeice or Alien Ice
- Renamed "Water Filter" to "Algae Biofilter"
- Changed Algae Biofilter component cost
- Greatly increased ice purification speed in the Algae Biofilter
- Increased yield when processing Lakeice in the Assembling Bench
- Reduced 155mm projectile velocity by 25%
- Reduced 155mm reload speed by 25%
- Reduced 305mm damage by 33%
- Reduced 305mm projectile velocity by 54%
- Reduced 305mm reload speed by 12%
- Increased Double 305mm fire rate by 2x
- Reduced Double 305mm reload speed by %
- Reduced Coilgun velocity by 50%
- Increased Coilgun Damage by 25%
- Increased Light gravel turret grid damage by 50%
- Increased Heavy gravel turret projectile velocity by 33%
- Robot Raiders now drop Acid Cells instead of Alkaline
- Robot Raider Pods now spawn with at least 2 raiders
- Made Raider Pods less common
- Increased assembly speed of most consumables
- Changed Vacuum Cell Cesium requirement to Plastic & Rubber
- Increased weight of Crude Oil and Fuel Oil items
- Reduced Encabulator assembly cost
- Reduced base Wood Furnace output by 50%
- Further reduced SG Coal and Wood Furnace outputs to match hydrogen engine size/power balance
- Removed Endgame Expansion item and components for purchase. They are now sell-only
- Removed Rocket and Hydrogen thruster efficiency buffs
- Increased Advanced O2/H2 Generator power consumption
- Increased Advanced O2/H2 Generator build components
- Mars atmo density increased from 42% to 80%
- Weather is updated to new vanilla (except Europa)
- Reduced Coilgun shell range by 40% to match AI
- Reduced Ignis Gatling damage by 16%
- Increased Ignis Gatling projectile velocity by 50%
- Reduced Heavy 155mm damage by 40%
- Reduced Heavy 155mm projectile velocity by 33%
- Reduced Heavy 305mm damage by 33%
- Reduced Heavy 305mm projectile velocity by 58%
- Reduced Burst 155mm reload speed by 27%
- Reduced Burst 305mm volley from 8 rounds to 4
- Reduced Burst 305mm reload speed by 25%
- Reduced Heavy Coilgun projectile velocity by 46%
- Reduced Crystal Growth Chamber gemstone grow speed by half
- Reduced Crystal Growth Chamber gemstone output quantity
- Reduced Ion Catalyst assembly cost
- Reduced Potassium Core assembly cost slightly
- Slightly increased fuel efficiency of Planet Suit
- Reduced thrust strength of Planet Suit in space by half
- Increased thrust strength of Space Suit by 20%
- Reduced Hydrogen Bottle size by 20% to match new vanilla
- Reduced Oxygen Bottle size by 20%
- Increased Vulcan AI range to 1200m
- Increased Vulcan and Light Machine Gun projectile velocity by 166%
- Reduced Vulcan and Light Machine Gun damage by 40%
- Increased LG Fixed Heavy Artillery fire rate by 60%
- Reduced Heavy Artillery Large Shell damage by 60%
- Increased Flak Shell velocity by 25%
- Increased Hellfire Missile damage by 150%
- Increased Hellfire Missile peak projectile velocity by 60%
- Increased Hellfire Missile reload speed by 15%
- Increased LG Fixed Hellfire Missile fire rate by 20%
- Adjusted Ammunition names to IO types
- Changed Railgun component cost
- Made Vulcan Gatling quieter
- Added a reload period to the Automatic Shotgun
- Reduced Automatic Shotgun fire rate by 44%
- Reduced Shotgun damage by 85% (how did nobody notice they were so OP?)
- Increased Shotgun projectile velocity by 33%
- Increased Burst Flak burst fire rate by 50%

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Pods & Parts Update - June 29th, 2025

Additions:
- Added Hacking Computer
- Added Hacking Computer IO compat
- Added AQD Upgradeable Gyroscopes
- Added AQD Conveyor Pipes
- Added TSO - More Reactors
- Added TSO - More Warfare Reactors
- Added More RTGs - IO Compatibility
- Added Rebels Lights
- Added Gunner Cockpit
- Added Warfare Rotary Airlock
- Added Double Door Airlocks
- Added Panel Hinges
- Added Mechanical Expansion
- Added Piston Head Tools
- Added Very Long Armor Ramps
- Added Corner Armor Panels
- Added Vanilla Wheel Rebalance
- Added MES IMDC
- Added Cryogenic Tanks of all kinds
- Added Heavy Wheels and Suspensions
- Added 5 new planetary Unknown Signal loot drops

Bug Fixes:
- Fixed O2/H2 Generator descriptions being inaccurate
- Removed Fieldwork IO Compatibility
- Removed Prototech IO Compatibility
- Fixed some plane wheels not costing correct components
- Fixed large gravel cannon sometimes firing at 1m/s

Rebalances:
- Completely redesigned Gemstone processing
- Increased Crystal Growth Chamber speed by 40%
- Reduced Nano Particle production time by an additional 75%
- Respawn Pod weapon changed from MR-10 to CLGR-10
- Added Consty's wing mod rebalance
- Rebalanced energy & force stats of all wheels
- Added more Endgame Expansion components to trade stations
- Adjusted metal wheel suspension range to sit slightly higher

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Update 15 - June 13th, 2025

Bug Fixes:
- Added Fieldwork for Industrial Overhaul
- Added Prototech for industrial Overhaul
- Added Seismic Surveying for Industrial Overhaul
- Removed Small grid Oxygen Tank mod
- Fixed some incorrect values in AWS ammunition
- Removed wooden crafting tables from the menu to help with confusion
- Removed wood blast door center first build stage model to fix a crash
- Cleaned up unnecessary data in datapack mod

Rebalances:
- Added Coal Furnace Generator
- Added Advanced H2 Generators that run 6x faster
- Added Unpurified Water, crafted the Emergency Rations unit
- Emergency Rations are now craftable in the Assembling Bench
- Increased base player O2 capacities by 2x. Consumption rates are unchanged
- Increased range of the custom turret controller to 2km
- Increased all rock crusher and ore purifier refining speeds by 10%
- Added LG 3x3x3 Oxygen and Rocket tanks
- Removed Quartz Rod requirement from basic gas generator

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Update 14 - April 28th, 2025

Bug Fixes:
- Complete rework of Unknown Signals to go with the Fieldwork Update
- Numerous fixes to EHSM MES Controller
- All weapon descriptions now accurately state range - report any that don't
- Wood products now burn in the incinerator
- Small and Large .50 boxes renamed to Machine Gun Box and Vulcan Gatling Box

Rebalances:
- Trade station ore & ingot prices reduced by 90-97% (some were seriously outrageous)
- Trade station contract & buy order sizes adjusted for all ores and ingots
- Added Endgame Expansion components and ores to trade stations
- Increased LG 5x5x5 gas & rocket tank capacities by 4x
- Reduced crafting cost of Encabulators
- Massively buffed H2 algae farm outputs
- Increased AI range of most vanilla turrets
- Increased range of gravel turrets
- Increased Hellfire Rocket range to 1500m
- Increased SG turret AI ranges to match LG
- Diamond now costs carbon instead of aluminum to grow
- Reduced regular Coilgun AI range from 10km to 6km
- Doubled Ignis Gatling range

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Update 13 - April 10th, 2025

Bug Fixes:
- Bio Labs now accept Lakeice as intended
- Stackable wind turbine power reduced to match vanilla turbines
- ASSERT bases with Light/Interior Turrets will now fight back
- Robot Raider Pod spawns are now functioning correctly
- Added MES config script to keep Combat Phase on
- Fixed low Quartz mining yield rate

Rebalances:
- SG Metal detector range increased from 200m to 300m
- Made RDM Drone encounters more common
- Reduced number of SPRT stations since they cant be traded with
- Light turrets can now fire legacy 5.56 NATO magazines
- Safe Zones now use Encabulators and IO comps
- Shield Generators now use IO comps
- Encabulators now require EE Cesium
- Encabulator blueprint added to Nano-Assembler
- Encabulator blueprint removed from MCA
- Increased mining yield rate of all Gems by 50%

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Endgame Expansion Update - March 31st, 2025

Additions:
- Added AceTech Endgame Expansion
- Added AceTech Endgame Inclusion
- Added NanoBot BaR
- Added NanoBot Drills
- Added Omni Corp Advanced Tools
- Added Shot Cannon
- Added AQD Small Grid Expansion & Compat
- Added AQD Airlock Connectors
- Added Long Hangar Doors
- Added Vacuum Balloons
- Added Suit Powerbanks
- Added Robot Raiders (built into MES Controller)
- Added 4 tiers of Power Efficiency Modules
- Added space Unknown Signals
- Added space Strong Unknown Signal event

Bug Fixes:
- Removed Laser Antenna 100th - done by EE
- Removed computer component from lockers
- Economy Trade Stations now spawn with Matrix Batteries to mitigate stations with no power
- Rewritten LCD starter guide to recommend steam guide and mention the pod's furnace engine
- Added detector components to higher-level AWS turrets
- Fixed some ammunition ranges and targeting ranges not matching

Rebalances:
- Made player hitbox smaller to fit in smaller spaces
- Economy Trade Stations are more common
- Increased Access Port storage capacity from 125L to 400L
- Reduced LG connector inventory capacities by 80%
- Reduced SG med connector inventory capacities by 72%
- Reduced SG small connector inventory capacities by 50%
- Laser Antennas now require EE comps
- Laser Weapons now require EE comps
- Coilgun now requires EE comps
- Atmospheric Thrusters now require EE comps
- Ion Thrusters now require EE comps
- LG O2 Generator now requires EE comps
- Matrix Bank now requires EE comps
- Nano Assembler now requires EE comps
- Higher level ship tools now require EE comps
- All Reactors (except RTGs) now require EE comps

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Update 12 - March 1st

Bug Fixes:
- Removed gravity changes - reverted to vanilla
- Added vanilla components for sale in trade stations
- Fixed contracts sometimes not showing in trade stations
- Fixed small grid industrial hydrogen thruster’s very bad fuel efficiency

Rebalances:
- Added "EHSM MES Controller" mod to control MES loot
- Added Wood Furnace Generator - uses Fire Wood to generate small amounts of power on large and small grid
- Fixed Rotary airlock to use IO components
- Increased hydrogen thruster fuel efficiency by 25%
- Increased Plane Propeller energy requirements by 33%
- Fixed creature spawns on Titan
- Added Worm spawns to Mars
- Replaced drop pod O2 generator with a Wood Furnace Generator

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Update 11 - February 22nd

Bug Fixes:
-Removed Consumables Animated
-Removed Silent Suit - function added to Balance & Data pack
-Re-Added Definition Extension API to fix dependency
-Updated Balance & Data pack to support new IO version

Rebalances:
-Improved loot in rare red loot drop
-Added sparkling water to Assembling Bench
-Added Lakeice-to-Ice conversion in the Assembling Bench (at a loss)
-Reduced small grid wooden box storage capacity to match transport crate
-Reduced small acid battery capacity from 50kwh to 40kwh
-Reduced small acid battery output from 100kw to 75kw
-Reduced small lithium battery output from 200kw to 150kw

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Hotfix 10 - February 16th

Bug Fixes:
-Added EHSM Economy System to fix broken trading system. (This fix requires a new world. Existing trade factions will be locked to “Military” if not)

Removed Mods:
-Flush Cockpit compatibility
-Contact compatibility
-Small advanced rotor fix
-Warfare Evo & Decorative compatibility
-Industrial Overhaul Audio Fix

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Hotfix 9 - February 10th

Bug Fixes:
-Added temporary IO Audio Fix mod to fix crashes when standing near a crusher
-Removed Antenna Overhaul
-Added Animation Engine to fix dependency
-Added Rich HUD Master to fix dependency
-Updated “Planets Revised” to re-integrate improved biome map. If you have weird patches on the ground, use “Planets Revised - Legacy”

Rebalances:
-Decreased Earth Wolf daytime spawns by half
-Increase Earth Nighttime wolf pack spawn chance
-Increased basic pistol gravel ammo damage by 66%
-Increased hostile creature spawn distance
-Added wolf & spider spawns to Triton
-Added small spider spawns to Titan
-Increased Contact turret ranges to 1000m
-Refinery can now smelt all smelter ores
-Wood box now costs far more wood
-Changed stackable wind turbine components to be more early-game friendly

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Chef's Special Update - February 5th, 2025

Additions:
-Added Plane Parts & Propellers
-Added new player suits with different stats
-Added EHSM Creature Spawner
-Added Remington Shotgun
-Added MES Remaining Drone Menace (long-needed difficulty bump)
-Added Abandoned Settlements V2
-Added bottom mounted camera
-Added graphically updated door
-Added Craftable Consumables IO
-Added Block Picker
-Added Easy Block Renaming
-Added several useful scripts

Bug Fixes:
-Re-Added Better Spotlights core mod
-Swapped Improvised Engineering to Improvised Experimentation
-Added a temporary bugfix mod to fix all IO L&L issues
-Fixed AceTech Flak Gun tooltip
-Swapped “Animated Interactions” with “less glitches” version
-Changed crafting components of numerous blocks to IO components
-Removed Survival Less Likely. Changes are now from AceTech Suit Systems
-Removed SCR Loot. Unknown Signals now from AceTech Loop Drops+

Rebalances:
-Wolves can now spawn outside of snow on Earth, and in large amounts at night
-Small spiders can now spawn on Pertam
-Gasoline and Rocket Fuel now have weight
-Removed Craftable Consumables, replaced with Craftable Consumables IO
-Removed MES Lunar Engineering Corp
-Made Zone Chips far more expensive to produce
-Moved consumables crafting to IO machines instead of MCA
-Reduced Hydrogen Bottle capacity by 50%
-Removed Cosmic Coffee and Clang Cola leftover cheaper recipes
-Wooden boxes no longer cost motors or displays - ideal for early-game
-Reduced wooden box inventory space by ~50%
-Algae samples now require Lake Ice in the Bio Lab
-H2 Algae samples now require Alien Ice in the Bio Lab
-Reduced recoil of AceTech Artillery Guns by 50%

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Hotfix 8 - January 29th

-Removed Terran Heavy Industries
-Added WEC Encounters Reborn
-Increased welding speed of aluminum blocks
-Fixed medium battery stats. Should now be accurate to other IO batteries
-Added Rocket Thruster fuel efficiency buff to small grid thrusters
-Fixed several adjusted blocks not grinding to scrap

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Hotfix 7 - January 25th

-Fixed Medium Battery Components (components should now grind to scrap)
-Removed MES Wreckage (too much free loot with no risk)
-Removed MES Wasteland Tire Thieves (cool mod but jams up spawn pipeline)

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Firearms & Fixes Update - Jan 17th, 2025

Additions:
-Added EHSM Balance & Data Pack
-Added Akumu medium battery
-Added thruster armor covers
-Added Neon Tubes+
-Added AQD roadway markings
-Added ship boarding ramp
-Added a bunch of new character weapons
-Improved solar eclipse visuals (for real this time)

Bug Fixes/Balance Tweaks:
-Removed colored icons due to G-menu issues & bloat
-Increased oxygen farm output by 5x
-Decreased oxygen consumption by 20%
-Removed suit and bottle oxygen capacity nerfs
-Made rocket thrusters slightly more efficient
-Removed grenade mod to fix a dupe
-Nerfed small lithium battery capacity by 20%
-Removed hydrogen thruster visuals to fix DLC hydrogen thrusters using different amounts of fuel
-Reduced minimum O2 level before taking damage by 20%
-Added oxygen bottles to the drop pod to help with desert landings
-Rebalanced Akumu tanks to be balanced with other tanks
-Made the rock crusher quieter
-Identified & fixed multiple IO Lock & Load audio crashes (waiting on L&L mod update)
-Fixed 305mm turret inventory (waiting on L&L mod update)

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Contact Established Update - Nov 1st

Additions:
-Added small static grids. Small grids can be a station now!
-Added Used Economy Ships. More ships for purchase!
-Added colored icons
-Added cross-bar windows
-Added Emissive Letters - Neon Letters! So cool!
-Added small inset button
-Added two missing pipeline pieces
-Added no-power buttons
-Un-owned DLC is now hidden
- Added stackable wind turbines (currently uses wrong comps but keep an eye out for a potential hotfix)


Bug Fixes:
-Fixed crashes introduced by the Contact update
-Fixed numerous incorrect crafting recipes for IO
-Added missing ACS dependency
-Replaced “better spotlights” with new IO version
-Re-Added solar blocks override - Fixed by mod creator
-Removed No More Super Creatures - AiEnabled fixed
-Removed Eli Dang Holo HUD - causing crashes and creator ceased dev
-Removed MES MODS - causing issues with creature spawns

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Hotfix 6: September 9th

-Removed Solar Blocks Override mod. This was causing game lockup when separating grids with colorable solar panels.

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Hotfix 5: August 24th

-Added No more Super Creatures. All creatures are now made of flesh instead of reinforced steel

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Hotfix 4: August 20th

-Removed MES Planetary Cargo Shipments from setup lists. The creator has taken the mod down from steam


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Hotfix 3: August 14th

-Added Better Respawn Pods

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Hotfix 2: August 12th

-Removed Harpoons and Harpoon Compatability (was causing conflicts with parachutes)

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Summer Heat Update - August 1:

Additions:

-Added Fire Brigade. Grids can now catch fire and burn. Check the mod page for more info.
-Added Rotary Airlock door
-Added Holographic Hud
-Added Holographic LCD variants
-Added Harpoons (removed)
-Added Tank Treads
-Concrete Voxels can now be placed
-Trees now drop apples
-Added new small grid medium hydrogen and small oxygen tanks.
-Improved solar eclipse lighting physics.
-Skybox will now rotate with the sun. (1hr+ day cycle recommended)
-Added Sonic Booms (Aircraft will need to reach speeds of 340m/s+)
-Asteroids now spawn in clusters rather than everywhere. [MAKE A BACKUP SAVE IF YOU HAVE ASTEROID BASES]


Bug Fixes:

-Removed Realistic Atmospheres - Replaced with Planets Revised
-Removed Ore detector extension. (Industrial overhaul now expands on ore detectors)
-Added Leak Finder (was removed from parent mod BuldInfo)
-Added clingy trees to make trees behave realistically
-Removed admiral suite, as it was causing crashes - Can be kept if you used it

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April Update - Apr 11:

Additions

-Added Ship Deflector Shields
-Added Hand grenades and other throwables
-Added Seismic surveying - (phasing out ore detectors)
-Reintroduced Camera Panning
-Added new “Unknown signal” drop pod. (They float now & can contain seeds!)
-Added new Medical Recharge stations
-Added large grid medium cargo container (A more costly but heavier duty alternative)
-Added small grid 1x1x1 helm

Bug Fixes:

-Industrial Overhaul pieces are now affected by aerodynamics
-Animals now drop meat instead of components
-Fixed some emissives looking too bright or dark
-Suit sounds now function properly

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Hotfix 1 - Feb 4:

-Removed MES OIPC. (The ships tend to just crash)

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January Additions - Jan 31:

Additions:
-Added MES Mobile Merchants. They bring the goods right to you!
-Added Binoculars
-Added BuildVision 3.0
-Added new enemy variants
-Added new planetary structures
-Added Touch Screen Buttons. (See mod page for usage guide)
-Added small oxygen tank
-Added Tarps & Nets (Purely cosmetic)
-Improved glow visuals

Bug fixes:
-Implemented Particle Performance Pack
-Fixed MES Planetary Spawns only spawning ACS ships
-Added wooden planks to the assembling bench and extruder. (Special thanks to PepperJack!)
-FSD Supercruise has been rebalanced, and the vanilla jump drive has been removed
-Removed Biomass engine (they were basically useless)
-Removed Camera Panning mod. (This was causing issues with turret-camera-piloted vehicles. Holding Alt would steer the camera instead of the vehicle.) If you don't plan on making any complex vehicles this mod can stay
Editat ultima dată de Space Ace; 6 oct. la 9:21