Space Engineers

Space Engineers

Space Ace's Extreme Hardcore Survival Modpack
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Space Ace  [開発者] 9月23日 9時25分
Patch Notes
All Update Notes:


Update 16 - September 27th, 2025

Bug Fixes:
- Added new models for crushed and refined ores
- Removed unnecessary voxels (a neat trick that will help later)
- Re-activated Suit Powerbank changes
- Fixed Advanced Fabricator not pulling from its own inventory
- Fixed MES Combat Script not compiling
- Fixed Heavy Metal Wheel description
- Fixed Pertam and Triton being defined twice
- Fixed Kelp Crisp missing from Survival Kit
- Fixed Ore Detector Type 2 icon
- Fixed Ore Detector Type 2 not spinning
- Removed Proto Refinery smelting and chemical capability (AwwScrap fix)
- Removed Heavy Refinery smelting capability (AwwScrap fix)

Rebalances:
- Reduced Nickel yield from refining Stone in a Survival Kit by 50%
- Reduced Silicon yield from refining Stone in a Survival Kit by 33%
- Reduced Copper yield from refining Stone in a Survival Kit by 20%
- Increased Iron yield from refining Stone in a Smelter by 5%
- Reduced Nickel yield from refining Stone in a Smelter by 50%
- Reduced Silicon yield from refining Stone in a Smelter by 20%
- Reduced Copper yield from refining Stone in a Smelter by 14%
- Reduced Nickel yield from refining Stone in a Refinery by 50%
- Reduced Copper yield from refining Stone in a Refinery by 11%
- Reduced LG Neon Tube bulb cost
- Changed modded Neon Tube names to "Neon Lights"
- Rebalanced Neon Light component cost
- Nerfed vanilla jump drive max range by 99%. Use FSD!

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Wheat & War Update - September 8th, 2025

Additions:
- Added support for Apex Survival DLC and update blocks
- Added AceTech Endgame Energy Weapons
- Added Marine Anchor
- Added FoodFixr
- Added Rebel Lights - BS Compatibility
- Added Mod Update Popup (MUP)
- Added SG Advanced O2/H2 Generators
- Added Space Pod challenge mode spawn
- Added Scrubber Suit
- Added new suit UI sound effects
- Added more ammo variants
- Added Industrial Rocket Thrusters

Bug Fixes:
- Removed dedicated server additional setup & associated mods. Local and DS are now identical
- Removed Eat. Drink. Sleep. Repeat
- Removed EDSR Industrial Overhaul Compatibility
- Removed Plant & Cook
- Removed Trees drop apples
- Removed FSD IO compatibility
- Removed No More Free Energy
- Removed Fire Brigade
- MES grids no longer spawn with Alien Ice
- Heavy wheels now work with tank tracks
- Fixed vanilla Jump Drives crashing the game
- Fixed Prototech encounters spawning non-FSD drives
- Fixed laser ammo breaking physics
- Fixed LG inset small connector inventory capacity
- Fixed Plane Propeller names
- Fixed RTG variant groups and names
- Removed AceTech category in ship UI
- Added fixed weapons to weapons category
- Fixed Ignis Gatling deleting blocks on-contact
- Fixed Mortar blast radius being low
- Fixed Waterjet Cutter being loud when idle
- Fixed some blocks missing basic computers
- Fixed block categories & groups
- Fixed Heavy Refinery crash
- Machines can now grab components from their own inventory
- Fixed Colorable Solar Panel output being low
- Added missing conveyor T piece to small conveyor group
- Added missing conveyor converter to med conveyor group
- Removed ice disposal from the Incinerator
- Removed display component from LG control panel
- Fixed Prototech refinery insane speed
- Fixed SG Industrial H2 Thruster low efficiency
- Fixed and tweaked numerous vanilla weapon stats
- Fixed LCD build components
- Fixed Parachute build components
- Fixed Refill Station build components
- Fixed Inset Bed build components
- Fixed Flush Cockpit build components
- Fixed Hydrogen Engine description
- Fixed Prototech Refinery crash
- Fixed thruster targeting


Rebalances:
- Tweaked recommended save settings
- EDSR and its items have been removed in favor of the new vanilla food
- Added vanilla food to unknown signals
- Added a starting supply of vanilla food to the respawn pod
- Added Algae Sample to Algae Crisp recipe in the Food Processor
- Added Algae Meat recipes to Food Processor
- Radiation Kit is now craftable in the Assembler
- Creatures now spawn vanilla food
- Adjusted O2/H2 Generator output rates
- Reduced Advanced O2/H2 Generator output rate to match new balance
- O2/H2 Generators no longer directly accept Lakeice or Alien Ice
- Renamed "Water Filter" to "Algae Biofilter"
- Changed Algae Biofilter component cost
- Greatly increased ice purification speed in the Algae Biofilter
- Increased yield when processing Lakeice in the Assembling Bench
- Reduced 155mm projectile velocity by 25%
- Reduced 155mm reload speed by 25%
- Reduced 305mm damage by 33%
- Reduced 305mm projectile velocity by 54%
- Reduced 305mm reload speed by 12%
- Increased Double 305mm fire rate by 2x
- Reduced Double 305mm reload speed by %
- Reduced Coilgun velocity by 50%
- Increased Coilgun Damage by 25%
- Increased Light gravel turret grid damage by 50%
- Increased Heavy gravel turret projectile velocity by 33%
- Robot Raiders now drop Acid Cells instead of Alkaline
- Robot Raider Pods now spawn with at least 2 raiders
- Made Raider Pods less common
- Increased assembly speed of most consumables
- Changed Vacuum Cell Cesium requirement to Plastic & Rubber
- Increased weight of Crude Oil and Fuel Oil items
- Reduced Encabulator assembly cost
- Reduced base Wood Furnace output by 50%
- Further reduced SG Coal and Wood Furnace outputs to match hydrogen engine size/power balance
- Removed Endgame Expansion item and components for purchase. They are now sell-only
- Removed Rocket and Hydrogen thruster efficiency buffs
- Increased Advanced O2/H2 Generator power consumption
- Increased Advanced O2/H2 Generator build components
- Mars atmo density increased from 42% to 80%
- Weather is updated to new vanilla (except Europa)
- Reduced Coilgun shell range by 40% to match AI
- Reduced Ignis Gatling damage by 16%
- Increased Ignis Gatling projectile velocity by 50%
- Reduced Heavy 155mm damage by 40%
- Reduced Heavy 155mm projectile velocity by 33%
- Reduced Heavy 305mm damage by 33%
- Reduced Heavy 305mm projectile velocity by 58%
- Reduced Burst 155mm reload speed by 27%
- Reduced Burst 305mm volley from 8 rounds to 4
- Reduced Burst 305mm reload speed by 25%
- Reduced Heavy Coilgun projectile velocity by 46%
- Reduced Crystal Growth Chamber gemstone grow speed by half
- Reduced Crystal Growth Chamber gemstone output quantity
- Reduced Ion Catalyst assembly cost
- Reduced Potassium Core assembly cost slightly
- Slightly increased fuel efficiency of Planet Suit
- Reduced thrust strength of Planet Suit in space by half
- Increased thrust strength of Space Suit by 20%
- Reduced Hydrogen Bottle size by 20% to match new vanilla
- Reduced Oxygen Bottle size by 20%
- Increased Vulcan AI range to 1200m
- Increased Vulcan and Light Machine Gun projectile velocity by 166%
- Reduced Vulcan and Light Machine Gun damage by 40%
- Increased LG Fixed Heavy Artillery fire rate by 60%
- Reduced Heavy Artillery Large Shell damage by 60%
- Increased Flak Shell velocity by 25%
- Increased Hellfire Missile damage by 150%
- Increased Hellfire Missile peak projectile velocity by 60%
- Increased Hellfire Missile reload speed by 15%
- Increased LG Fixed Hellfire Missile fire rate by 20%
- Adjusted Ammunition names to IO types
- Changed Railgun component cost
- Made Vulcan Gatling quieter
- Added a reload period to the Automatic Shotgun
- Reduced Automatic Shotgun fire rate by 44%
- Reduced Shotgun damage by 85% (how did nobody notice they were so OP?)
- Increased Shotgun projectile velocity by 33%
- Increased Burst Flak burst fire rate by 50%

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Pods & Parts Update - June 29th, 2025

Additions:
- Added Hacking Computer
- Added Hacking Computer IO compat
- Added AQD Upgradeable Gyroscopes
- Added AQD Conveyor Pipes
- Added TSO - More Reactors
- Added TSO - More Warfare Reactors
- Added More RTGs - IO Compatibility
- Added Rebels Lights
- Added Gunner Cockpit
- Added Warfare Rotary Airlock
- Added Double Door Airlocks
- Added Panel Hinges
- Added Mechanical Expansion
- Added Piston Head Tools
- Added Very Long Armor Ramps
- Added Corner Armor Panels
- Added Vanilla Wheel Rebalance
- Added MES IMDC
- Added Cryogenic Tanks of all kinds
- Added Heavy Wheels and Suspensions
- Added 5 new planetary Unknown Signal loot drops

Bug Fixes:
- Fixed O2/H2 Generator descriptions being inaccurate
- Removed Fieldwork IO Compatibility
- Removed Prototech IO Compatibility
- Fixed some plane wheels not costing correct components
- Fixed large gravel cannon sometimes firing at 1m/s

Rebalances:
- Completely redesigned Gemstone processing
- Increased Crystal Growth Chamber speed by 40%
- Reduced Nano Particle production time by an additional 75%
- Respawn Pod weapon changed from MR-10 to CLGR-10
- Added Consty's wing mod rebalance
- Rebalanced energy & force stats of all wheels
- Added more Endgame Expansion components to trade stations
- Adjusted metal wheel suspension range to sit slightly higher

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Update 15 - June 13th, 2025

Bug Fixes:
- Added Fieldwork for Industrial Overhaul
- Added Prototech for industrial Overhaul
- Added Seismic Surveying for Industrial Overhaul
- Removed Small grid Oxygen Tank mod
- Fixed some incorrect values in AWS ammunition
- Removed wooden crafting tables from the menu to help with confusion
- Removed wood blast door center first build stage model to fix a crash
- Cleaned up unnecessary data in datapack mod

Rebalances:
- Added Coal Furnace Generator
- Added Advanced H2 Generators that run 6x faster
- Added Unpurified Water, crafted the Emergency Rations unit
- Emergency Rations are now craftable in the Assembling Bench
- Increased base player O2 capacities by 2x. Consumption rates are unchanged
- Increased range of the custom turret controller to 2km
- Increased all rock crusher and ore purifier refining speeds by 10%
- Added LG 3x3x3 Oxygen and Rocket tanks
- Removed Quartz Rod requirement from basic gas generator

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Update 14 - April 28th, 2025

Bug Fixes:
- Complete rework of Unknown Signals to go with the Fieldwork Update
- Numerous fixes to EHSM MES Controller
- All weapon descriptions now accurately state range - report any that don't
- Wood products now burn in the incinerator
- Small and Large .50 boxes renamed to Machine Gun Box and Vulcan Gatling Box

Rebalances:
- Trade station ore & ingot prices reduced by 90-97% (some were seriously outrageous)
- Trade station contract & buy order sizes adjusted for all ores and ingots
- Added Endgame Expansion components and ores to trade stations
- Increased LG 5x5x5 gas & rocket tank capacities by 4x
- Reduced crafting cost of Encabulators
- Massively buffed H2 algae farm outputs
- Increased AI range of most vanilla turrets
- Increased range of gravel turrets
- Increased Hellfire Rocket range to 1500m
- Increased SG turret AI ranges to match LG
- Diamond now costs carbon instead of aluminum to grow
- Reduced regular Coilgun AI range from 10km to 6km
- Doubled Ignis Gatling range

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Update 13 - April 10th, 2025

Bug Fixes:
- Bio Labs now accept Lakeice as intended
- Stackable wind turbine power reduced to match vanilla turbines
- ASSERT bases with Light/Interior Turrets will now fight back
- Robot Raider Pod spawns are now functioning correctly
- Added MES config script to keep Combat Phase on
- Fixed low Quartz mining yield rate

Rebalances:
- SG Metal detector range increased from 200m to 300m
- Made RDM Drone encounters more common
- Reduced number of SPRT stations since they cant be traded with
- Light turrets can now fire legacy 5.56 NATO magazines
- Safe Zones now use Encabulators and IO comps
- Shield Generators now use IO comps
- Encabulators now require EE Cesium
- Encabulator blueprint added to Nano-Assembler
- Encabulator blueprint removed from MCA
- Increased mining yield rate of all Gems by 50%

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Endgame Expansion Update - March 31st, 2025

Additions:
- Added AceTech Endgame Expansion
- Added AceTech Endgame Inclusion
- Added NanoBot BaR
- Added NanoBot Drills
- Added Omni Corp Advanced Tools
- Added Shot Cannon
- Added AQD Small Grid Expansion & Compat
- Added AQD Airlock Connectors
- Added Long Hangar Doors
- Added Vacuum Balloons
- Added Suit Powerbanks
- Added Robot Raiders (built into MES Controller)
- Added 4 tiers of Power Efficiency Modules
- Added space Unknown Signals
- Added space Strong Unknown Signal event

Bug Fixes:
- Removed Laser Antenna 100th - done by EE
- Removed computer component from lockers
- Economy Trade Stations now spawn with Matrix Batteries to mitigate stations with no power
- Rewritten LCD starter guide to recommend steam guide and mention the pod's furnace engine
- Added detector components to higher-level AWS turrets
- Fixed some ammunition ranges and targeting ranges not matching

Rebalances:
- Made player hitbox smaller to fit in smaller spaces
- Economy Trade Stations are more common
- Increased Access Port storage capacity from 125L to 400L
- Reduced LG connector inventory capacities by 80%
- Reduced SG med connector inventory capacities by 72%
- Reduced SG small connector inventory capacities by 50%
- Laser Antennas now require EE comps
- Laser Weapons now require EE comps
- Coilgun now requires EE comps
- Atmospheric Thrusters now require EE comps
- Ion Thrusters now require EE comps
- LG O2 Generator now requires EE comps
- Matrix Bank now requires EE comps
- Nano Assembler now requires EE comps
- Higher level ship tools now require EE comps
- All Reactors (except RTGs) now require EE comps

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Update 12 - March 1st

Bug Fixes:
- Removed gravity changes - reverted to vanilla
- Added vanilla components for sale in trade stations
- Fixed contracts sometimes not showing in trade stations
- Fixed small grid industrial hydrogen thruster’s very bad fuel efficiency

Rebalances:
- Added "EHSM MES Controller" mod to control MES loot
- Added Wood Furnace Generator - uses Fire Wood to generate small amounts of power on large and small grid
- Fixed Rotary airlock to use IO components
- Increased hydrogen thruster fuel efficiency by 25%
- Increased Plane Propeller energy requirements by 33%
- Fixed creature spawns on Titan
- Added Worm spawns to Mars
- Replaced drop pod O2 generator with a Wood Furnace Generator

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Update 11 - February 22nd

Bug Fixes:
-Removed Consumables Animated
-Removed Silent Suit - function added to Balance & Data pack
-Re-Added Definition Extension API to fix dependency
-Updated Balance & Data pack to support new IO version

Rebalances:
-Improved loot in rare red loot drop
-Added sparkling water to Assembling Bench
-Added Lakeice-to-Ice conversion in the Assembling Bench (at a loss)
-Reduced small grid wooden box storage capacity to match transport crate
-Reduced small acid battery capacity from 50kwh to 40kwh
-Reduced small acid battery output from 100kw to 75kw
-Reduced small lithium battery output from 200kw to 150kw

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Hotfix 10 - February 16th

Bug Fixes:
-Added EHSM Economy System to fix broken trading system. (This fix requires a new world. Existing trade factions will be locked to “Military” if not)

Removed Mods:
-Flush Cockpit compatibility
-Contact compatibility
-Small advanced rotor fix
-Warfare Evo & Decorative compatibility
-Industrial Overhaul Audio Fix

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Hotfix 9 - February 10th

Bug Fixes:
-Added temporary IO Audio Fix mod to fix crashes when standing near a crusher
-Removed Antenna Overhaul
-Added Animation Engine to fix dependency
-Added Rich HUD Master to fix dependency
-Updated “Planets Revised” to re-integrate improved biome map. If you have weird patches on the ground, use “Planets Revised - Legacy”

Rebalances:
-Decreased Earth Wolf daytime spawns by half
-Increase Earth Nighttime wolf pack spawn chance
-Increased basic pistol gravel ammo damage by 66%
-Increased hostile creature spawn distance
-Added wolf & spider spawns to Triton
-Added small spider spawns to Titan
-Increased Contact turret ranges to 1000m
-Refinery can now smelt all smelter ores
-Wood box now costs far more wood
-Changed stackable wind turbine components to be more early-game friendly

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Chef's Special Update - February 5th, 2025

Additions:
-Added Plane Parts & Propellers
-Added new player suits with different stats
-Added EHSM Creature Spawner
-Added Remington Shotgun
-Added MES Remaining Drone Menace (long-needed difficulty bump)
-Added Abandoned Settlements V2
-Added bottom mounted camera
-Added graphically updated door
-Added Craftable Consumables IO
-Added Block Picker
-Added Easy Block Renaming
-Added several useful scripts

Bug Fixes:
-Re-Added Better Spotlights core mod
-Swapped Improvised Engineering to Improvised Experimentation
-Added a temporary bugfix mod to fix all IO L&L issues
-Fixed AceTech Flak Gun tooltip
-Swapped “Animated Interactions” with “less glitches” version
-Changed crafting components of numerous blocks to IO components
-Removed Survival Less Likely. Changes are now from AceTech Suit Systems
-Removed SCR Loot. Unknown Signals now from AceTech Loop Drops+

Rebalances:
-Wolves can now spawn outside of snow on Earth, and in large amounts at night
-Small spiders can now spawn on Pertam
-Gasoline and Rocket Fuel now have weight
-Removed Craftable Consumables, replaced with Craftable Consumables IO
-Removed MES Lunar Engineering Corp
-Made Zone Chips far more expensive to produce
-Moved consumables crafting to IO machines instead of MCA
-Reduced Hydrogen Bottle capacity by 50%
-Removed Cosmic Coffee and Clang Cola leftover cheaper recipes
-Wooden boxes no longer cost motors or displays - ideal for early-game
-Reduced wooden box inventory space by ~50%
-Algae samples now require Lake Ice in the Bio Lab
-H2 Algae samples now require Alien Ice in the Bio Lab
-Reduced recoil of AceTech Artillery Guns by 50%

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Hotfix 8 - January 29th

-Removed Terran Heavy Industries
-Added WEC Encounters Reborn
-Increased welding speed of aluminum blocks
-Fixed medium battery stats. Should now be accurate to other IO batteries
-Added Rocket Thruster fuel efficiency buff to small grid thrusters
-Fixed several adjusted blocks not grinding to scrap

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Hotfix 7 - January 25th

-Fixed Medium Battery Components (components should now grind to scrap)
-Removed MES Wreckage (too much free loot with no risk)
-Removed MES Wasteland Tire Thieves (cool mod but jams up spawn pipeline)

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Firearms & Fixes Update - Jan 17th, 2025

Additions:
-Added EHSM Balance & Data Pack
-Added Akumu medium battery
-Added thruster armor covers
-Added Neon Tubes+
-Added AQD roadway markings
-Added ship boarding ramp
-Added a bunch of new character weapons
-Improved solar eclipse visuals (for real this time)

Bug Fixes/Balance Tweaks:
-Removed colored icons due to G-menu issues & bloat
-Increased oxygen farm output by 5x
-Decreased oxygen consumption by 20%
-Removed suit and bottle oxygen capacity nerfs
-Made rocket thrusters slightly more efficient
-Removed grenade mod to fix a dupe
-Nerfed small lithium battery capacity by 20%
-Removed hydrogen thruster visuals to fix DLC hydrogen thrusters using different amounts of fuel
-Reduced minimum O2 level before taking damage by 20%
-Added oxygen bottles to the drop pod to help with desert landings
-Rebalanced Akumu tanks to be balanced with other tanks
-Made the rock crusher quieter
-Identified & fixed multiple IO Lock & Load audio crashes (waiting on L&L mod update)
-Fixed 305mm turret inventory (waiting on L&L mod update)

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Contact Established Update - Nov 1st

Additions:
-Added small static grids. Small grids can be a station now!
-Added Used Economy Ships. More ships for purchase!
-Added colored icons
-Added cross-bar windows
-Added Emissive Letters - Neon Letters! So cool!
-Added small inset button
-Added two missing pipeline pieces
-Added no-power buttons
-Un-owned DLC is now hidden
- Added stackable wind turbines (currently uses wrong comps but keep an eye out for a potential hotfix)


Bug Fixes:
-Fixed crashes introduced by the Contact update
-Fixed numerous incorrect crafting recipes for IO
-Added missing ACS dependency
-Replaced “better spotlights” with new IO version
-Re-Added solar blocks override - Fixed by mod creator
-Removed No More Super Creatures - AiEnabled fixed
-Removed Eli Dang Holo HUD - causing crashes and creator ceased dev
-Removed MES MODS - causing issues with creature spawns

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Hotfix 6: September 9th

-Removed Solar Blocks Override mod. This was causing game lockup when separating grids with colorable solar panels.

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Hotfix 5: August 24th

-Added No more Super Creatures. All creatures are now made of flesh instead of reinforced steel

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Hotfix 4: August 20th

-Removed MES Planetary Cargo Shipments from setup lists. The creator has taken the mod down from steam


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Hotfix 3: August 14th

-Added Better Respawn Pods

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Hotfix 2: August 12th

-Removed Harpoons and Harpoon Compatability (was causing conflicts with parachutes)

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Summer Heat Update - August 1:

Additions:

-Added Fire Brigade. Grids can now catch fire and burn. Check the mod page for more info.
-Added Rotary Airlock door
-Added Holographic Hud
-Added Holographic LCD variants
-Added Harpoons (removed)
-Added Tank Treads
-Concrete Voxels can now be placed
-Trees now drop apples
-Added new small grid medium hydrogen and small oxygen tanks.
-Improved solar eclipse lighting physics.
-Skybox will now rotate with the sun. (1hr+ day cycle recommended)
-Added Sonic Booms (Aircraft will need to reach speeds of 340m/s+)
-Asteroids now spawn in clusters rather than everywhere. [MAKE A BACKUP SAVE IF YOU HAVE ASTEROID BASES]


Bug Fixes:

-Removed Realistic Atmospheres - Replaced with Planets Revised
-Removed Ore detector extension. (Industrial overhaul now expands on ore detectors)
-Added Leak Finder (was removed from parent mod BuldInfo)
-Added clingy trees to make trees behave realistically
-Removed admiral suite, as it was causing crashes - Can be kept if you used it

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April Update - Apr 11:

Additions

-Added Ship Deflector Shields
-Added Hand grenades and other throwables
-Added Seismic surveying - (phasing out ore detectors)
-Reintroduced Camera Panning
-Added new “Unknown signal” drop pod. (They float now & can contain seeds!)
-Added new Medical Recharge stations
-Added large grid medium cargo container (A more costly but heavier duty alternative)
-Added small grid 1x1x1 helm

Bug Fixes:

-Industrial Overhaul pieces are now affected by aerodynamics
-Animals now drop meat instead of components
-Fixed some emissives looking too bright or dark
-Suit sounds now function properly

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Hotfix 1 - Feb 4:

-Removed MES OIPC. (The ships tend to just crash)

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January Additions - Jan 31:

Additions:
-Added MES Mobile Merchants. They bring the goods right to you!
-Added Binoculars
-Added BuildVision 3.0
-Added new enemy variants
-Added new planetary structures
-Added Touch Screen Buttons. (See mod page for usage guide)
-Added small oxygen tank
-Added Tarps & Nets (Purely cosmetic)
-Improved glow visuals

Bug fixes:
-Implemented Particle Performance Pack
-Fixed MES Planetary Spawns only spawning ACS ships
-Added wooden planks to the assembling bench and extruder. (Special thanks to PepperJack!)
-FSD Supercruise has been rebalanced, and the vanilla jump drive has been removed
-Removed Biomass engine (they were basically useless)
-Removed Camera Panning mod. (This was causing issues with turret-camera-piloted vehicles. Holding Alt would steer the camera instead of the vehicle.) If you don't plan on making any complex vehicles this mod can stay
最近の変更はSpace Aceが行いました; 10月6日 9時21分