XCOM 2
Project LAZOR : A Proficiency Spark Class Rebalance
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FearTheBunnies  [开发者] 2024 年 1 月 12 日 下午 9:21
LAZOR Class Trees
SPARK: Artillery

Mars Class: Artillery Core Suite
  • Proficiency Level 1:
    • Overdrive: Gain +1 AP, abilities are not turn ending
    • Mars Class Chassis: Immune to fire & poison, provides half cover
    • Damage Control: Gain +1 Armor until start of next turn after taking damage
    • Artillery Platform: +2 vision and weapon range, +1 grenade launch range
  • Proficiency Level 2:
    • Reboot: Once per mission, survive lethal damage at 1 HP and enter stasis. Afterwards take major stat penalties.
    • Volatile Mix: Grenades deal +2 damage
  • Proficiency Level 3:
    • Supernova: Run to spot and detonate massive burst of damage, entering stunned state after
    • Redundant Systems: Reboot no longer applies stat penalties
    • Overdrive: Serial: During Overdrive, each kill refunds AP and reloads primary weapon

Cannoneer
Squire: Mars Class: Artillery Core Suite: Proficiency Skill
Aspirant: Steady Hands: +Aim and +Crit when not moving
Knight: On Target: Reduce enemy dodge, and chance to upgrade miss to graze
Cavalier: Bloodlet: Primary shots cause bleeding
Vanguard: Thousands To Go: Once per turn gain 1 AP after killing an enemy
Paladin: Deadeye: Reduced aim shot for bonus damage
Champion: Aggression: Gain +crit per enemy within range

Tactician
Squire: Lock 'n Load: Each kill reloads primary weapon for 1 ammo
Aspirant: Smoke Screen: +1 free smoke grenade
Knight: Combat Drugs: Allies gain +aim and +crit when in smoke
Cavalier: Hawk Eye: +8 vision and weapon range
Vanguard: Combat Presence: Grant 1 AP to ally
Paladin: Explosive Action: Gain +1 AP but lose 1 AP next turn
Champion: Project NANO: Allies in smoke regen health at start of turn

Artillerist
Squire: Bomb Belts: Gain extra grenade pocket
Aspirant: Air Burst Grenades: Grenades have +1 explosion radius
Knight: Bandolier: Gain ammo slot
Cavalier: HEAT Grenades: Grenades gain pierce and shred
Vanguard: Salvo: Explosive actions are not turn ending
Paladin: Concussion Grenades: Grenades now disorient
Champion: Biggest Booms: Grenades can crit

XCOM
Squire: Bug Out: Evac immediately. Costs 3 AP
最后由 FearTheBunnies 编辑于; 2024 年 1 月 15 日 上午 10:19
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FearTheBunnies  [开发者] 2024 年 1 月 15 日 上午 10:19 
SPARK: Breacher

Mercury Class: Breacher Core Suite
  • Proficiency Level 1:
    • Overdrive: Gain +1 AP, abilities are not turn ending
    • Mercury Class Chassis: Immune to fire & poison, does not provide cover
    • Reboot: Once per mission, survive lethal damage at 1 HP and enter stasis. Afterwards take major stat penalties.
    • Adaptive Motors: Gain movement action after killing enemy
  • Proficiency Level 2:
    • Minor Kinetic Plating: Gain 2 Shield HP, regen Shield HP after enemy misses
    • Disruptive Plating: Grant Lightning Reflexes and +15 dodge
  • Proficiency Level 3:
    • Enhanced Chassis: Immunity to Frost & Acid, +10 dodge, and +4 shield HP
    • Redundant Systems: Reboot no longer applies stat penalties
    • Disruption Protocol: Once per turn, gain +15 dodge after killing enemy

Assault
Squire: Mercury Class: Breacher Core Suite: Proficiency Skill
Aspirant: Improved Shells: Chance to upgrade miss to graze
Knight: Enhanced Shotgun System: Gain a free reload on cooldown
Cavalier: Slug Round: Toggle ability to reduce damage for bonus aim
Vanguard: Surgical Precision: Reduce aim penalties from cover by half
Paladin: Untouchable: Once per turn, ignore next attack after killing enemy
Champion: Terror Protocol: +1 Ammo, chance to panic nearby enemies after landing crit

Overcharger
Squire: Charge!: Rush to enemy and shoot them with shotgun at point blank range
Aspirant: Shelter Protocol: Activate to gain +6 shield HP until next turn. Can be used with movement only AP
Knight: Shielding System: Gain +1 Armor and +4 shield HP during overdrive
Cavalier: Chemical Advancements: +1 charge to Emergency Kit and can remove physical afflictions
Vanguard: Critical Sensors: Gain +crit chance and flanking damage during Overdrive
Paladin: System Overclock: Gain +4 shield HP. During overdrive, gain +1 non-movement AP
Champion: Enhanced Systems: During Overdrive, kills with primary weapon reload ammo

Armaments
Squire: Emergency Kit: Heal friendly unit
Aspirant: Pulser Overcharge: Fire autogun shot that ignores half of cover
Knight: Laser Pulser: +damage to autogun
Cavalier: Enhanced Firing System: Fire autogun for free
Vanguard: Rapid Pulser: Fire multiple shots from the autogun at once
Paladin: Plasma Pulser: +damage and pierce to autogun
Champion: Overload Pulser: Fire cone burst from autogun

XCOM
Squire: Bug Out: Evac immediately. Costs 3 AP
最后由 FearTheBunnies 编辑于; 2024 年 2 月 10 日 下午 9:47
FearTheBunnies  [开发者] 2024 年 1 月 15 日 上午 10:20 
SPARK: Cuirassier

Mercury Class: Cuirassier Core Suite
  • Proficiency Level 1:
    • Overdrive: Gain +1 AP, abilities are not turn ending
    • Mercury Class Chassis: Immune to fire & poison, does not provide cover
    • Reboot: Once per mission, survive lethal damage at 1 HP and enter stasis. Afterwards take major stat penalties.
    • Kinetic Strike: Powerful melee attack
  • Proficiency Level 2:
    • Minor Kinetic Plating: Gain 2 Shield HP, regen Shield HP after enemy misses
    • Counterstrike: Half-power Kinetic Strike Bladestorm
  • Proficiency Level 3:
    • Enhanced Chassis: Immunity to Frost & Acid, +10 dodge, and +4 shield HP
    • Redundant Systems: Reboot no longer applies stat penalties
    • Assault Servos: Deal +damage and +aim with Kinetic Strike and gain Wrecking Ball

Skirmisher
Squire: Mercury Class: Cuirassier Core Suite: Proficiency Skill
Aspirant: Shattering Strike: Kinetic Strike shreds armor
Knight: Honed Edge: +aim and +crit on melee attacks
Cavalier: Lightning Strike: Free kinetic strike
Vanguard: Concussive Strike: Kinetic strike that will stun
Paladin: Reactive Systems: Counterstrike attacks are now full power
Champion: Obliteration Protocol: Powerful attack that will auto-kill enemies with massive aim penaltiers

Harassar
Squire: Breakthrough: Gain partial movement action after melee attack
Aspirant: Return Fire: Once per turn shoot back with autogun when taking fire
Knight: Quickdraw: Autogun shots no longer end the turn
Cavalier: Lightning Hands: Free autogun shot
Vanguard: Gunslinger: Autogun shots and overwatch abilities can be used with movement only or momentum AP
Paladin: Fanfire: Fire the autogun three times at the same target
Champion: Face Off: Fire the autogun once at each visible enemy

Flanker
Squire: Apex Predator: +crit damage and crits can panic or disorient nearby enemies
Aspirant: Adaptive Alloy Plating: +1 Armor and regen shredded armor
Knight: Tactical Sense: +defense per visible enemy
Cavalier: Lightning Reflexes: +defense against overwatch shots and ignore first overwatch attack
Vanguard: Channeling Field: +damage to next attack when attacked
Paladin: Skirmisher: +1 Mobility, gain +dodge for each tile moved
Champion: Manual Override: Reduce all cooldowns by 1

XCOM
Squire: Bug Out: Evac immediately. Costs 3 AP
FearTheBunnies  [开发者] 2024 年 1 月 15 日 上午 10:20 
SPARK: Guardian

Jupiter Class: Guardian Core Suite
  • Proficiency Level 1:
    • Overdrive: Gain +1 AP, abilities are not turn ending
    • Jupiter Class Chassis: Immune to fire & poison, provides full cover
    • Layered Armour: Take a max of 40% damage on a single attack
    • Marauder: Primary weapon attacks are not turn ending
  • Proficiency Level 2:
    • Reboot: Once per mission, survive lethal damage at 1 HP and enter stasis. Afterwards take major stat penalties.
    • Sentinel: Fire twice in overwatch
  • Proficiency Level 3:
    • Sacrifice: Run to point and generate defensive field to take all shots for allies
    • Redundant Systems: Reboot no longer applies stat penalties
    • Advanced Fire Control: Gain +aim on overwatch shots

Enforcer
Squire: Jupiter Class: Guardian Core Suite: Proficiency Skill
Aspirant: Expanded Storage: +1 to equipped grenades & +2 ammo
Knight: Disabling Shot: Shot that unloads target enemies weapon
Cavalier: Flush 'em Out: Shot that will make enemy move
Vanguard: Demolition: Shot that destroys enemies cover
Paladin: Fight Or Flight: Flashbangs can panic enemies, gain +1 free flashbang
Champion: Dominating Presence: Acivate aura to reduce enemy mobility and aim

Dominance
Squire: Suppressive Fire: Suppress single enemy
Aspirant: Targeting Bias: Mark enemy for -15 defense and enter overwatch
Knight: Automated Threat Assessment: Gain +15 defense during overwatch
Cavalier: Holotargeting: After shooting enemy, grant +aim bonus to other attacks against that enemy
Vanguard: Pin 'em Down: Suppression further penalizes enemy and disorients them
Paladin: Clampdown Protocol: Fire three times in overwatch
Champion: Ready For Anything: Automatically enter overwatch after standard attack with primary weapon

Protector
Squire: Sloped Armor: 15% chance to deflect enemy attacks with shield
Aspirant: Blast Shielding: Gain armor, significantly reduce explosion damage to self, reduce explosion damage to adjacent allies
Knight: Deployable Cover: Create high cover
Cavalier: Valkyrie Protocol: Rush to ally and project shield that redirects damage from that ally to self
Vanguard: Shoulder to Lean On: Adjacent allies gain +aim
Paladin: Reassuring Solace: Blue-move sized solace
Champion: Unbreakable Defense: Immune to melee damage and chance to counterattack melee strikes

XCOM
Squire:
  • Deep Pockets: Gain additional utility item slot
  • Bug Out: Evac immediately. Costs 3 AP
最后由 FearTheBunnies 编辑于; 2024 年 3 月 4 日 下午 9:45
FearTheBunnies  [开发者] 2024 年 1 月 15 日 上午 10:20 
SPARK: Infiltrator

Mars Class: Infiltrator Core Suite
  • Proficiency Level 1:
    • Overdrive: Gain +1 AP, abilities are not turn ending
    • Mars Class Chassis: Immune to fire & poison, provides half cover
    • Damage Control: Gain +1 Armor until start of next turn after taking damage
    • Phantom: Unit has individual concealment
  • Proficiency Level 2:
    • Reboot: Once per mission, survive lethal damage at 1 HP and enter stasis. Afterwards take major stat penalties.
    • Bombardment Protocol: Throw BIT to generate explosion
  • Proficiency Level 3:
    • Supernova: Run to spot and detonate massive burst of damage, entering stunned state after
    • Redundant Systems: Reboot no longer applies stat penalties
    • Overclock: Remove aim penalty during Overdrive

Infiltrator
Squire: Mars Class: Infiltrator Core Suite: Proficiency Skill
Aspirant: Blindside: Half-damage shot that does not break concealment
Knight: Infiltration: +hack and cannot be detected by network towers
Cavalier: Ghost: +mobility and single shots that kill and no other visible enemies does not reveal
Vanguard: Phase: Gain Shadowstep (do not trigger overwatch) and Reposition (move after landing flanking shot)
Paladin: Fade: At start of turn, gain concealment if no visible enemies
Champion: Stalker: Deal +crit to flanked enemies, and gain ability to toggle -mobility for reduced detection radius

Gunner
Squire: Run & Gun: Gain non-movement AP after dashing
Aspirant: Battering Ram: Gain +1 armor and additional +1 armor during Run & Gun
Knight: Anti-Armor Doctrine: +shred and +crit against robotic enemies
Cavalier: Roving Warrior: Standard shots do not end turn during Run & Gun
Vanguard: Deep Reserves: Gain +mobility during Run & Gun and reduce cooldown
Paladin: Burst Fire: Fire multiple shots at the same enemy
Champion: Killer Instinct: Gain +damage and +crit during Run & Gun

BIT Operator
Squire: Repair: Heal robotic unit
Aspirant: Resident Virus: Hack check to reduce enemy target's damage
Knight: Rapid Repair: Heal no longer ends the turn
Cavalier: Neutralize: Disable the weapons of enemies in target area
Vanguard: Heavy Repair: Repair heals more HP
Paladin: Rainmaker: Deal bonus damage and +explosion radius for heavy weapons
Champion: DDoS Virus: All units in area have reduced aim and crit chance

XCOM
Squire: Bug Out: Evac immediately. Costs 3 AP.
最后由 FearTheBunnies 编辑于; 2024 年 2 月 10 日 下午 9:13
FearTheBunnies  [开发者] 2024 年 1 月 15 日 上午 10:20 
SPARK: Pioneer

Jupiter Class: Pioneer Core Suite
  • Proficiency Level 1:
    • Overdrive: Gain +1 AP, abilities are not turn ending
    • Jupiter Class Chassis: Immune to fire & poison, provides full cover
    • Layered Armour: Take a max of 40% damage on a single attack
    • Reflex: Once per turn, gain +movement AP when attacked
  • Proficiency Level 2:
    • Reboot: Once per mission, survive lethal damage at 1 HP and enter stasis. Afterwards take major stat penalties.
    • Shield Stability: +aim, +crit and immunity to knockback when equipped with shield
  • Proficiency Level 3:
    • Sacrifice: Run to point and generate defensive field to take all shots for allies
    • Redundant Systems: Reboot no longer applies stat penalties
    • Lethal Bash: Powerful shield bash that stuns

Arsonist
Squire: Jupiter Class: Pioneer Core Suite: Proficiency skill
Aspirant: Viscous Accelerant: Primary attacks apply stacking debuff that increases DoT damage
Knight: Incandescence: After shooting enemies, grant +aim bonus to other attacks against those enemies
Cavalier: Corroding Compounds: +pierce and +shred
Vanguard: Searing Magnesium: +crit damage
Paladin: Pressure Blast: Cone blast that damages and knocks back enemies
Champion: Chemstorm: Shoot everything in a circle around this unit

Immolator
Squire: Fine Control: Primary attacks do not affect allies
Aspirant: Thermal Bulwark: Gain +chance to deflect enemy attacks after attacking with primary weapon
Knight: Triangulation: When attacked, graint +aim against the attacker
Cavalier: Smells Like Team Spirit: +charge to Medispray and Fumigate can clear mental
Vanguard: Roaring Flames: +aim on reaction shots
Paladin: Close Combat Specialist: Take reaction shots on enemies moving or shooting in close combat
Champion: Nightmare Fuel: +chance to panic on primary weapon attacks

Frontliner
Squire: Medispray: AoE healing spray
Aspirant: Blast Padding: Gain armor and reduce explosion damage taken
Knight: Minor Kinetic Plating: Gain 2 Shield HP, regen Shield HP after enemy misses
Cavalier: Disruption Field: Activate to gain +defense and ignore all overwatch shots
Vanguard: Fierce Mien: -aim to enemies within close combat
Paladin: Burning Rush: Gain bonus move AP and primary attacks no longer end the turn
Champion: Cloistered Shielding: Grant shield HP to all allies in range

XCOM
Squire:
  • Fumigate: Medispray removes physical ailments
  • Bug Out: Evac immediately. Costs 3 AP.
最后由 FearTheBunnies 编辑于; 2024 年 2 月 18 日 下午 10:36
FearTheBunnies  [开发者] 2024 年 2 月 10 日 上午 10:54 
SPARK: Tempest

Mars Class: Tempest Core Suite
  • Proficiency Level 1:
    • Overdrive: Gain +1 AP, abilities are not turn ending
    • Mars Class Chassis: Immune to fire & poison, provides half cover
    • Damage Control: Gain +1 Armor until start of next turn after taking damage
    • Advanced Robotics: Increases charges, reduces cooldown, and removes shared cooldown of ABC protocols
  • Proficiency Level 2:
    • Reboot: Once per mission, survive lethal damage at 1 HP and enter stasis. Afterwards take major stat penalties.
    • Failsafe: Gain bonus hack and next hack action ignores failure penalty
  • Proficiency Level 3:
    • Supernova: Run to spot and detonate massive burst of damage, entering stunned state after
    • Redundant Systems: Reboot no longer applies stat penalties
    • Electronic Warfare: Gain bonus hack, first failsafe is now free action.

Lightning
Squire: Mars Class: Tempest Core Suite: Proficiency skill
Aspirant: Optimization Protocol: Grant bonus aim and crit chance to ally
Knight: Overload: Combat protocol does more damage
Cavalier: Expunge Protocol: Zap enemy with GREMLIN and detonate DoT effects
Vanguard: EMP Shockwave: Combat protocol removes shields and bonuses to robotic enemies
Paladin: Hot-Charged Batteries: Extra charge of ABC protocols, increase cooldown
Champion: Capacitor Discharge: Zap enemies in area with GREMLIN

Earth & Wind
Squire: Medical Protocol: Use GREMLING to heal allies
Aspirant: Barrier Protocol: Deploy shields to ally
Knight: Acid Protocol: Splash acid on enemy with GREMLIN
Cavalier: Immunize: GREMLIN provides damage immunity to single ally until start of next turn
Vanguard: Neutralizing Agents: Aid Protocol removes DoT effects
Paladin: Mass Barrier Protocol: Deploy shields to allies in area
Champion: Restoration: Heal all allies on map

Fire & Ice
Squire: Protocol Specialist: Allows usage of ABC protocols and ABC protocols are no longer turn-ending
Aspirant: Cauterize: Deal small amount of damage, then large heal if they live and grant Revival Protocol
Knight: Frost Protocol: Chill enemy with GREMLIN
Cavalier: Flame Protocol: Burn enemy with GREMLIN
Vanguard: Freeze Protocol: Freeze enemy with GREMLIN
Paladin: Winter Protocol: Chill enemies in area with GREMLIN
Champion: Napalm Protocol: Burn enemies in area with GREMLIN

XCOM
Squire:
  • Bug Out: Evac immediately. Costs 3 AP.
  • Aid Protocol: Create smoke cloud to protect allies
  • Blinding Protocol: Detonate small flashbang to disorient enemies
  • Combat Protocol: Zap enemy with GREMLIN
最后由 FearTheBunnies 编辑于; 2024 年 3 月 28 日 下午 10:55
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