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Aspirant: Improved Shells: Chance to upgrade miss to graze
Knight: Enhanced Shotgun System: Gain a free reload on cooldown
Cavalier: Slug Round: Toggle ability to reduce damage for bonus aim
Vanguard: Surgical Precision: Reduce aim penalties from cover by half
Paladin: Untouchable: Once per turn, ignore next attack after killing enemy
Champion: Terror Protocol: +1 Ammo, chance to panic nearby enemies after landing crit
Aspirant: Shelter Protocol: Activate to gain +6 shield HP until next turn. Can be used with movement only AP
Knight: Shielding System: Gain +1 Armor and +4 shield HP during overdrive
Cavalier: Chemical Advancements: +1 charge to Emergency Kit and can remove physical afflictions
Vanguard: Critical Sensors: Gain +crit chance and flanking damage during Overdrive
Paladin: System Overclock: Gain +4 shield HP. During overdrive, gain +1 non-movement AP
Champion: Enhanced Systems: During Overdrive, kills with primary weapon reload ammo
Aspirant: Pulser Overcharge: Fire autogun shot that ignores half of cover
Knight: Laser Pulser: +damage to autogun
Cavalier: Enhanced Firing System: Fire autogun for free
Vanguard: Rapid Pulser: Fire multiple shots from the autogun at once
Paladin: Plasma Pulser: +damage and pierce to autogun
Champion: Overload Pulser: Fire cone burst from autogun
Aspirant: Shattering Strike: Kinetic Strike shreds armor
Knight: Honed Edge: +aim and +crit on melee attacks
Cavalier: Lightning Strike: Free kinetic strike
Vanguard: Concussive Strike: Kinetic strike that will stun
Paladin: Reactive Systems: Counterstrike attacks are now full power
Champion: Obliteration Protocol: Powerful attack that will auto-kill enemies with massive aim penaltiers
Aspirant: Return Fire: Once per turn shoot back with autogun when taking fire
Knight: Quickdraw: Autogun shots no longer end the turn
Cavalier: Lightning Hands: Free autogun shot
Vanguard: Gunslinger: Autogun shots and overwatch abilities can be used with movement only or momentum AP
Paladin: Fanfire: Fire the autogun three times at the same target
Champion: Face Off: Fire the autogun once at each visible enemy
Aspirant: Adaptive Alloy Plating: +1 Armor and regen shredded armor
Knight: Tactical Sense: +defense per visible enemy
Cavalier: Lightning Reflexes: +defense against overwatch shots and ignore first overwatch attack
Vanguard: Channeling Field: +damage to next attack when attacked
Paladin: Skirmisher: +1 Mobility, gain +dodge for each tile moved
Champion: Manual Override: Reduce all cooldowns by 1
Aspirant: Expanded Storage: +1 to equipped grenades & +2 ammo
Knight: Disabling Shot: Shot that unloads target enemies weapon
Cavalier: Flush 'em Out: Shot that will make enemy move
Vanguard: Demolition: Shot that destroys enemies cover
Paladin: Fight Or Flight: Flashbangs can panic enemies, gain +1 free flashbang
Champion: Dominating Presence: Acivate aura to reduce enemy mobility and aim
Aspirant: Targeting Bias: Mark enemy for -15 defense and enter overwatch
Knight: Automated Threat Assessment: Gain +15 defense during overwatch
Cavalier: Holotargeting: After shooting enemy, grant +aim bonus to other attacks against that enemy
Vanguard: Pin 'em Down: Suppression further penalizes enemy and disorients them
Paladin: Clampdown Protocol: Fire three times in overwatch
Champion: Ready For Anything: Automatically enter overwatch after standard attack with primary weapon
Aspirant: Blast Shielding: Gain armor, significantly reduce explosion damage to self, reduce explosion damage to adjacent allies
Knight: Deployable Cover: Create high cover
Cavalier: Valkyrie Protocol: Rush to ally and project shield that redirects damage from that ally to self
Vanguard: Shoulder to Lean On: Adjacent allies gain +aim
Paladin: Reassuring Solace: Blue-move sized solace
Champion: Unbreakable Defense: Immune to melee damage and chance to counterattack melee strikes
Aspirant: Blindside: Half-damage shot that does not break concealment
Knight: Infiltration: +hack and cannot be detected by network towers
Cavalier: Ghost: +mobility and single shots that kill and no other visible enemies does not reveal
Vanguard: Phase: Gain Shadowstep (do not trigger overwatch) and Reposition (move after landing flanking shot)
Paladin: Fade: At start of turn, gain concealment if no visible enemies
Champion: Stalker: Deal +crit to flanked enemies, and gain ability to toggle -mobility for reduced detection radius
Aspirant: Battering Ram: Gain +1 armor and additional +1 armor during Run & Gun
Knight: Anti-Armor Doctrine: +shred and +crit against robotic enemies
Cavalier: Roving Warrior: Standard shots do not end turn during Run & Gun
Vanguard: Deep Reserves: Gain +mobility during Run & Gun and reduce cooldown
Paladin: Burst Fire: Fire multiple shots at the same enemy
Champion: Killer Instinct: Gain +damage and +crit during Run & Gun
Aspirant: Resident Virus: Hack check to reduce enemy target's damage
Knight: Rapid Repair: Heal no longer ends the turn
Cavalier: Neutralize: Disable the weapons of enemies in target area
Vanguard: Heavy Repair: Repair heals more HP
Paladin: Rainmaker: Deal bonus damage and +explosion radius for heavy weapons
Champion: DDoS Virus: All units in area have reduced aim and crit chance
Aspirant: Viscous Accelerant: Primary attacks apply stacking debuff that increases DoT damage
Knight: Incandescence: After shooting enemies, grant +aim bonus to other attacks against those enemies
Cavalier: Corroding Compounds: +pierce and +shred
Vanguard: Searing Magnesium: +crit damage
Paladin: Pressure Blast: Cone blast that damages and knocks back enemies
Champion: Chemstorm: Shoot everything in a circle around this unit
Aspirant: Thermal Bulwark: Gain +chance to deflect enemy attacks after attacking with primary weapon
Knight: Triangulation: When attacked, graint +aim against the attacker
Cavalier: Smells Like Team Spirit: +charge to Medispray and Fumigate can clear mental
Vanguard: Roaring Flames: +aim on reaction shots
Paladin: Close Combat Specialist: Take reaction shots on enemies moving or shooting in close combat
Champion: Nightmare Fuel: +chance to panic on primary weapon attacks
Aspirant: Blast Padding: Gain armor and reduce explosion damage taken
Knight: Minor Kinetic Plating: Gain 2 Shield HP, regen Shield HP after enemy misses
Cavalier: Disruption Field: Activate to gain +defense and ignore all overwatch shots
Vanguard: Fierce Mien: -aim to enemies within close combat
Paladin: Burning Rush: Gain bonus move AP and primary attacks no longer end the turn
Champion: Cloistered Shielding: Grant shield HP to all allies in range
Aspirant: Optimization Protocol: Grant bonus aim and crit chance to ally
Knight: Overload: Combat protocol does more damage
Cavalier: Expunge Protocol: Zap enemy with GREMLIN and detonate DoT effects
Vanguard: EMP Shockwave: Combat protocol removes shields and bonuses to robotic enemies
Paladin: Hot-Charged Batteries: Extra charge of ABC protocols, increase cooldown
Champion: Capacitor Discharge: Zap enemies in area with GREMLIN
Aspirant: Barrier Protocol: Deploy shields to ally
Knight: Acid Protocol: Splash acid on enemy with GREMLIN
Cavalier: Immunize: GREMLIN provides damage immunity to single ally until start of next turn
Vanguard: Neutralizing Agents: Aid Protocol removes DoT effects
Paladin: Mass Barrier Protocol: Deploy shields to allies in area
Champion: Restoration: Heal all allies on map
Aspirant: Cauterize: Deal small amount of damage, then large heal if they live and grant Revival Protocol
Knight: Frost Protocol: Chill enemy with GREMLIN
Cavalier: Flame Protocol: Burn enemy with GREMLIN
Vanguard: Freeze Protocol: Freeze enemy with GREMLIN
Paladin: Winter Protocol: Chill enemies in area with GREMLIN
Champion: Napalm Protocol: Burn enemies in area with GREMLIN