XCOM 2
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Project LAZOR : A Proficiency Spark Class Rebalance
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1.236 MB
2024 年 1 月 12 日 下午 9:15
1 月 26 日 下午 4:22
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Project LAZOR : A Proficiency Spark Class Rebalance

在 FearTheBunnies 的 2 个合集中
OneGrumpyBoi Season 5 Modlist
602 件物品
OneGrumpyBoi Season 7 Gameplay Collection [CI]
555 件物品
描述
About This Mod
This is my personal rebalance for Project LASER : A Proficiency Sparks Plugin 3.0 + Knox's Proficiency Plugin: SPARK Unit Pack.

Don't get me wrong, I love what MrCloista, LordAbizi, RustyDios, and KnoxAHHHHHHHHHH did in creating the original classes.

The goal of Project L.A.Z.O.R. (LASER Amalgamated Zeitgeist Overhaul and Rebalance) is to refine the original five classes, add a sixth class, and revive an abandoned seventh class to help rebalance and find focused purpose for the SPARK classes.

Core Changes
  • SPARK Unit stats are reduced to balance them for the early game. Each class gains stat upgrades at each Proficiency Tier so they don't fall off in the later game.
  • Injured SPARKS cannot be sent on missions. This is done to help balance the SPARK unit gameplay loop. My rationale is explained below.
  • Each SPARK class is reduced from 4 trees to 3 and the skills chosen focus the unit on its designed role on the battlefield.
  • Each SPARK class has a psuedo-unique Proficiency Skill. Each SPARK has "core" features assigned to it based upon its battlefield role, and then one unique ability per tier specific to that class.
  • Each SPARK class has a unique primary weapon that has been rebalanced to keep each of them in line with each other.
  • For a full list of all seven classes and class trees, view the Discussion Thread.

The SPARK Classes
The SPARKs have been devided into three primary battlefield classifications: Mercury Class, Mars Class, and Jupiter Class. The Mercury Class SPARKs are highly mobile and fragile. The Mars Class SPARKs are balanced well-rounded fighters. The Jupiter Class SPARKs are heavy defensive platforms and can deal as much damage as they take.

SPARK Breacher
A Mercury Class Assault SPARK designed for flanking and harrassing the enemy. Standard loadout utilizies Breach-Loaded Shotguns and integrated Autoguns.

SPARK Cuirassier
A Mercury Class Striker SPARK designed for devastating melee hit and run tactics. Standard loadout utilizies Kinetic Assault Modules and integrated Autoguns.

SPARK Artillery
A Mars Class Command SPARK designed for coordinating and managing battlefield tactics and providing artillery support. Standard loadout utilizies Artillery Cannons and Ordinance Launchers.

SPARK Infiltrator
A Mars Class Stealth SPARK designed for lone-wolf operations and general field support. Standard loadout utilizies Autocannons and BIT advanced heavy weapons platforms.

SPARK Tempest
A Mars Class Specialist SPARK designed for disrupting enemies and providing battlefield support at a distance. Standard loadout utilizies Chain Guns and GREMLINs.

SPARK Guardian
A Jupiter Class Support SPARK designed for protecting allies and providing covering fire. Standard loadout utilizies Gatling Cannons and Ballistic Shields.

SPARK Pioneer
A Jupiter Class Armored SPARK designed for frontline combat against heavy odds. Standard loadout utilizies Immolators and Ballistic Shields.

SPARK Injury Policy
One of the core balance issues with SPARKs in War of the Chosen is that normal soldiers are affected by Will and injuries but SPARKs have no such limitation. Back when Shen's Last Gift originally came out, Soldiers were only affected by injuries, but otherwise could go on every mission.

What this lead to was a super-squad of top tier soldiers doing every mission. The fatigue system of Will allowed for roster rotation. Unfortunately, SPARKS were not retrofitted with a similar system. This means that now SPARKS are able to be sent on every mission without fail.

To combat these super god-machines and force some down-time on your SPARKs, I have disabled the ability for SPARKs to be deployed while injured (specifically for these classes ONLY). To re-enable this feature and play with god-machines change the flag bIgnoreInjuries from 0 to 1 for each of the class definitions.

Requirements

Compatibility

Known Issues
  • The Kinetic Smite Module primary weapons do not display on the unit correctly. The weapons themselves work just fine and animate just fine, but the massive gauntlet cosmetic does not appear.

Thanks
  • shiremct for the [WOTC] Proficiency Class Pack itself.
  • MrCloista, LordAbizi, and RustyDios for the original Project LASER, and KnoxAHHHHHHHHHH for the SPARK Unit Pack! They are great class mods, and this is just my personal take on trying to rebalance what they created.
  • RustyDios for class icons, GTS icons, and updated mod preview image.
  • Iridar, Alterd-Rushnano, and anthinh297 for amazing SPARK weapons.
  • Favid and Mitzruti for their perk packs.
  • Deadput for Blast Plating in [WOTC] Proficiency Class Plugin: Phalanx.
  • Cereberalcloud92, GBOverload, RustyDios, and LordAbizi for BIT skills in [WOTC] Mechanic Class.
  • DiesIrae, Mask, stonefly88, and ironboy32 for beta testing this platform.
热门讨论 查看全部(3)
30
2024 年 6 月 7 日 上午 5:31
Bug Reports & Feedback
FearTheBunnies
6
2024 年 2 月 10 日 上午 10:54
置顶: LAZOR Class Trees
FearTheBunnies
0
2024 年 2 月 13 日 上午 4:47
TeslaRage's Loot Mod with Armor Integration
Mask
210 条留言
ironboy32 9 月 15 日 上午 3:40 
The MECT pistols appear to be accessible to all units, even things like reapers...
Myricae 6 月 22 日 上午 4:19 
I'll install then! Thanks man
FearTheBunnies  [作者] 6 月 21 日 下午 1:56 
No, it shouldn't break anything.
Myricae 6 月 21 日 上午 8:50 
Hey man i started a playtrough with project laser, but I haven't even built the proving ground yet, i imagine installing this mod now would still break everything?
Miralyn 5 月 24 日 下午 9:54 
not sure about the rest of the classes, but damn, artillery spark is hilariously op against all kinds of lost
LeoArcticaa 5 月 24 日 下午 3:59 
Heres hoping then
FearTheBunnies  [作者] 5 月 24 日 上午 11:05 
The invisible weapons is a known issue, but they functionally still work. They are the weapon for the Cuirassier and this mod pack does balance work on them to bring them in line with other weapons.

I personally am not sure what the bug is in the way the .upk is setup, but if another modder finds the issue I would be happy to require their fix mod or publish a fix mod myself with their fix in it (full credit given, of course.)
LeoArcticaa 5 月 24 日 上午 7:37 
The owner of the Kinetic Smite mod has not updated it in ages and the smite modules are still invisible....

Do we really need it? Or are you working on a fix for it?
Nero 2 月 18 日 下午 6:19 
Thx
FearTheBunnies  [作者] 2 月 18 日 下午 12:14 
Any SPARK weapon that is not explicitly called out in this mod, should be available to all sparks.