武装突袭3

武装突袭3

[COOP 1-8 SC] - [Invasion]: United Sahrani
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RevDogma  [开发者] 2023 年 12 月 29 日 下午 12:35
[INVASION] Tips and Tricks
Just wanted to add a quick run-down of some systems that might not be super obvious and a place to possibly discuss nuances of those systems.

How to use the FOP:
The Hummingbird's ARE the mobile FOP. Once the engines have been cycled once and are off the option to "Convert to FOP" should appear in the action menu for that vehicle. Your FOPs are deployment points for purchased assets, as well as re-spawn and fast travel points. They can be re-packed and moved to another location at any time.

How to use the CP and Support Stores:
After you have placed your FOP, you can then access the CP and Support Stores by walking up to the corresponding screen under the camo tent in the FOP. When the corresponding hint appears use the action menu to interact with the stores.

Boat delivery:
Boat delivery is meant to be stupid simple. Just make sure you are very near water or even in water, call the Boat Delivery support, and wait where you are for boat delivery. The script should handle the rest.

How to setup single player:
So first you have to host a multiplayer server. I would suggest just hosting a LAN server with a password. From there choose your parameters per usual but make sure you Select one of the squad leaders. Without a squad leader that squad will not spawn. That should be it. Start the game you should have an AI squad at your command and Hummingbirds waiting to whisk you away.

Auto-Medic and Revive system:
There are several 'modes' that this system can function in (select-able in the parameters menu).

(Revive Enabled/Auto-Medic AI) - An AI-Medic will automatically attempt to revive downed AI squad mates.

(Revive Enabled/Medic Command) - An AI-Medic will only attempt revives when given a command (this command option will appear in the action menu when hovering your cursor over a downed squad mate).

Enemy Revive System (Enabled/Disabled) - Controls whether or not the enemy AI has access to the revive and Auto-Medic systems.

While the revive system for playable units is enabled - Human players must call the medic for a revive. Human players can also revive AI and human players by getting into proximity of the downed squad mate and using the revive option in the action menu.

Commandable units:
To command certain units the squad leaders will be tasked with using High Command. Rather than dump these units generically into your squad I opted for a more RTS style command option. The default short cut to enable High Command in Arma 3 is [Left Ctrl+Space]. Learn more about High Command here![community.bistudio.com]

How to capture Enemy Sectors:
Enemy Sectors are marked with red spherical markers on the map. These sectors can be captured and lost. The color of the marker dictates current ownership of the sector (red for enemy, blue for friendly). Captured sectors will pay out CP to all allied squads every 10 minutes. Sectors are created using SeizedBy trigger logic. Arma 3 calculates who has seized the sector/trigger by calculating combined unit strength...the details on how exactly arma 3 does this is not easy to find...this was all i could find:

"Activated when the given side is in control of the area. Strength matters, which means one tank can be in control of an area while ten enemy infantrymen are still present."

Victory Condition:
In order to win a match you must own all current sectors, and have completed all prerequisite (non-optional) tasks. The task "Capture all remaining enemy sectors" means that you can now obtain victory by owning all the Enemy Sectors.

Please feel free to ask game play/systems questions here. I'll do my best to answer the ones i can.