武装突袭3

武装突袭3

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[COOP 1-8 SC] - [Invasion]: United Sahrani
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: OtherMap
DLC: Jets
Meta: Dependency
标签: Tag Review
文件大小
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更新日期
1.334 MB
2023 年 12 月 29 日 下午 12:32
2024 年 4 月 20 日 下午 12:58
7 项改动说明 ( 查看 )

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[COOP 1-8 SC] - [Invasion]: United Sahrani

在 RevDogma 的 1 个合集中
[Invasion] Missions
7 件物品
描述
INVASION SCENARIO:

AI are meant to be left ENABLED!!!

UPDATE: SHOULD NOW WORK WITH HOSTED AND DEDICATED SEVER!!!



This scenario was born out of my desire for a fun sandbox-like game mode that me and a few friends could setup quickly and replay. Essentially an entertaining "classic" for me and my buddies to fall-back on. What i ended up with was a procedurally - generated, PVE, Sector Control mission. With that being said, let’s go over some of what I think are the more interesting features (all of them DUH!😆).
  • Combined arms style combat
  • Whole map, or hemispherical sector placement of Enemy Sectors and objectives
  • Mobil FOP system
  • Fast Travel system
  • Arsenal Availability
  • Heavily modified variants of EOS and COS to create a more believable and varied world while minimizing CPU demand
  • Randomized civilian and enemy ground and air traffic
  • Custom revive system accompanied by a custom “auto-medic” system
  • Command Points store and scoring system
  • Randomized and changing weather and randomized or selectable time of day
  • 1-8 player co-op multiplayer up to two squads of 4 people
  • Fully works with vanilla save system
  • Click here to learn more!

Please rate up and favorite if you liked the scenario. If you didn't like it please feel free to leave a comment on why (try to make it as constructive as possible please). Of course, thank you to those that did.



Also I have a Discord[discord.gg]for all my Arma 3 work, come say hi, and get updates on [MERCS]!


The scenario essentially plays out like this:
You can have one to so many Enemy Sectors (amount of sectors based on selected parameters) spread out over the whole map randomly, or in a more collected randomly chosen hemisphere (to keep travel times and logistics to a minimum (When you ain't got time for that ****!)). You start at Home Base (DUH!) and plop down a Forward Operating Position. The FOP will function as a re-spawn point for you and KIA squad mates (AI or otherwise), as well as a Command Point (CP) store, arsenal, and deployment point for purchased command-able assets. The objective is to occupy all Enemy Sectors and hold them all simultaneously. The enemy will continuously send reinforcements to replenish the ranks (as you do) unless you locate and destroy the enemy Forward Command Center. Doing so will halt all future reinforcements (although this isn't necessary for victory).

All of this will be handled by the vanilla tasks system. New side task possibilities will be added as discovered on the battlefield. There may even be some prerequisite tasks to complete before you can take on the Enemy Sectors for victory. All tasks will of course reward the completing squad with CP to be spent at the Command Point store (okay ubisoft...).

How to earn Command Points:
You earn CP by killing enemies and completing tasks, as well as holding sectors. Killing civilians however, loses you 5 CP.

“What the f*** do command points buy?”
The Command Store and Support Stores can be accessed by the squad leader and will allow you to deploy vehicles for your squad as well as commandable units (using High Command mode (Left Ctrl + Space)) and supports (i.e. artillery strikes, various air support, and supply drops ).

How to setup single player:
So first you have to host a multiplayer server. I would suggest just hosting a LAN server with a password. From there choose your parameters per usual but make sure you Select one of the squad leaders. That should be it. Start the game you should have an AI squad at your command and a Hummingbird waiting to whisk you away.

Click here to learn more!


3rd party credits

COS by BangaBob
https://forums.bohemia.net/forums/topic/165747-civilian-occupation-system-cos/

EOS by BangaBob
https://forums.bohemia.net/forums/topic/144150-enemy-occupation-system-eos/

Dynamic Weather 2 by tortuosit
https://forums.bohemia.net/forums/topic/182738-new-dynamic-weather-script-and-addon-v2-tort_dynamicweather2/

Fire For Effect: The God of War - smart & simple AI artillery by Rydygier
https://forums.bohemia.net/forums/topic/159152-fire-for-effect-the-god-of-war-smart-simple-ai-artillery/

热门讨论 查看全部(2)
4
2024 年 1 月 2 日 上午 7:06
置顶: Report Bugs and Issues here please!
RevDogma
0
2023 年 12 月 29 日 下午 12:35
置顶: [INVASION] Tips and Tricks
RevDogma
1 条留言
RevDogma  [作者] 2024 年 1 月 11 日 上午 6:46 
May have come up with a solution for the infinite exploding vehicles. I think when a unit is downed but not killed and gets stuck in a vehicle its causes the vehicle wreck to freak out. I will be testing this theory this weekend. Any one dealing with this bug please let me know here of the bugs topic on any of the maps or the collection. Please give as many details as possible. Thank You!