Project Zomboid

Project Zomboid

True Music Radio
norby007  [开发者] 2023 年 12 月 13 日 下午 5:17
Bugs go here...
Fixed the 94.8FM radio name so that it fits the radio UI and also updated the audio to reflect sound from vehicles when the windows are down, removed, or smashed out.
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正在显示第 91 - 103 条,共 103 条留言
@norby007, firstly, thank you for updating the mod to the most recent build, thank you as well for sharing it with the community of PZ, awesome work.

Secondly, i was exploring the map, more properly Rosewood, and i got these two errors below, one after the other.

`Callframe at: getX function: whereAreYou -- file: TMRadio.lua line # 1767 | MOD: True Music Radio function: adjustSounds -- file: TMRadio.lua line # ♥♥♥♥ | MOD: True Music Radio `

`java.lang.reflect.InvocationTargetException at jdk.internal.reflect.GeneratedMethodAccessor599.invoke(Unknown Source) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.base/java.lang.reflect.Method.invoke(Unknown Source) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:201) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:72) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315) at zombie.gameStates.IngameState.onTick(IngameState.java:1966) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1845) at zombie.gameStates.IngameState.update(IngameState.java:1507) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:388) at zombie.GameWindow.frameStep(GameWindow.java:928) at zombie.GameWindow.run_ez(GameWindow.java:821) at zombie.GameWindow.mainThread(GameWindow.java:619) at java.base/java.lang.Thread.run(Unknown Source) Caused by: java.lang.NullPointerException: Cannot invoke "zombie.iso.IsoGridSquare.getX()" because "this.square" is null at zombie.iso.IsoObject.getX(IsoObject.java:3773) ... 24 more `

Hope this is easy to fix, although it seems that in page 6 of this thread someone already had this issue as well, and shared a fix as well, havent tried it.

Any more information needed, please let me know.

Keep the good work.

Cheers.
最后由 Rusty #DopeRust 编辑于; 5 月 3 日 下午 5:03
new-veags56 5 月 8 日 上午 11:12 
it stooped working after a few in game days
DaHappyDays 5 月 13 日 上午 3:00 
The mod itself work yes, but when i do go around a small town that does have radios I assume to be playing, the rest of my game audio except the music itself will cut out.
@DaHappyDays ok so I'm not the only one who get's it. Basically When going around turned on radios, at some point some sounds cut off or audio cuts off completely, if I come close to radio music starts playing again but not the in game audio. After reloading save when close to working radio in game audio comes back for like 10 seconds. Funny part is if I press ESC I can hear clicking sound of UI. It looks like game trying to mix too many sound emitting sources and gets overflown but I do not know, did not find any setting to increase audio sources so far. Would gladly appreciate any help cause the mod is great and love it too much to turn it off.
Ok if I turn off mumble remover mod the issue disappeares.
引用自 Johnny Secondhand
Ok if I turn off mumble remover mod the issue disappeares.
is this on server or solo? asking for myself :moxes:
Thorium 6 月 18 日 上午 9:46 
Running into an issue where radios constantly emit static sounds over and over. Looks to be for any radio channel.
最后由 Thorium 编辑于; 6 月 18 日 上午 9:46
jedjus11 7 月 31 日 下午 3:05 
Earlier today I found out true music radio was causing me to hear no audio specifically in residential zones. (when I removed the mod I could hear again). Unclear on if it's a coincidence or a bug.
issues where the mod only works in 42 and not 41 even tho its tagged for both. and audio cutting in and out but that only happens when i enable ''remove mumble'' so i think removing mumble causes audio issues...
Annie 8 月 27 日 下午 3:17 
Can confirm that activating "Remove Mumble" breaks the entire sound of the game, something similar that brita`s mod had before. Very annoying, hopefully a fix can be done :)
LoboOscuro 9 月 4 日 下午 4:48 
We applied this mod into a build 41 server with all the requirements. Had it working but then we discovered that the map was no longer saving new progress or symbols we wrote down. We'd lose them once we quit and log back in. Removing this mod fixed the issue.
Solanum 10 月 6 日 下午 8:47 
for some reason, the mod seems to cause a constant flow of errors, no idea why but it seems to do that.
Solanum 10 月 6 日 下午 9:03 
radio doesn't seem to play music either.
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