安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
[no_game_date][lexer.cpp:474]: Location: interface/sbml_ep_ideas.gfx(43): Backslash followed by neither quote nor backslash, if you meant to write a single backslash, write two backslashes.
[1938.10.01.02][triggerimplementation.cpp:2733]: common/ideas/wp_education_policy.txt:39: has_idea: democratic is not A valid Idea
[1938.10.01.02][triggerimplementation.cpp:2733]: common/ideas/ip_economic_base.txt:216: has_idea: neutrality is not A valid Idea
[1938.10.02.01][politics.cpp:1481]: SWE couldn't remove/replace invalid idea planning_stage
These are just some examples. I hope it helps you with your development of this mod. Thank you.
anyway, thanks for the mod, can't imagine playing without it now!
EDIT: again, if some of these are intended, just take this as me talking to myself!!
ai_will_do = {
base = 20
modifier = {
has_idea = chairman
has_idea = military_head
add = 60
}
...