Halo: The Master Chief Collection

Halo: The Master Chief Collection

HALO: CE BOT BOOTCAMP
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xSoMuchPotx  [开发者] 2023 年 11 月 26 日 下午 2:51
Need to report an issue?
Share your thoughts or concerns below!

Take a look through the Known Issues Change Log for the part of the mod you're experiencing it in, and check if there's a discussion for it - there may already be a solution for you, or that it's already being investigated.
最后由 xSoMuchPotx 编辑于; 6 月 16 日 上午 7:24
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Gamer 2024 年 5 月 20 日 上午 4:38 
I feel like you could add compatibility for other mods (whether built in or in the form of extra add-ons that require both mods) so that you wouldn't need to look for people to play stuff like cursed halo. Of course, you'd need to make the npcs a little smarter and make them properly functional (as in not having 1 hp), but still.
xSoMuchPotx  [开发者] 2024 年 6 月 4 日 上午 11:02 
引用自 Gamer
I feel like you could add compatibility for other mods (whether built in or in the form of extra add-ons that require both mods) so that you wouldn't need to look for people to play stuff like cursed halo. Of course, you'd need to make the npcs a little smarter and make them properly functional (as in not having 1 hp), but still.

Don't worry. I do not plan to gate keep this mod, or keep the source private from the community. Once CE is finished, there are plans to release the entire Bot Boot Camp SDK for CE, so everyone can see the pain and suffering I've endured, jk lol
For me, I'd love to see these bots in Cursed Halo :steamhappy:
最后由 xSoMuchPotx 编辑于; 2024 年 6 月 4 日 上午 11:04
Sgt Stacker 2024 年 6 月 19 日 上午 10:48 
Your Spasm map is amazingly decorated with scenery, any chance of there being a larger-scale version of it?

Also, would it be possible to give the AIs the marine dialogue? The fighting would be even more fun listening to the spartans talk
最后由 Sgt Stacker 编辑于; 2024 年 6 月 19 日 上午 10:51
xSoMuchPotx  [开发者] 2024 年 6 月 19 日 下午 10:48 
引用自 Sgt Stacker
Your Spasm map is amazingly decorated with scenery, any chance of there being a larger-scale version of it?

Thank you so much for the kind words! Unfortunately the CE map list is finalized, allowing me to focus more towards patch work and the next upcoming project.

引用自 Sgt Stacker
Also, would it be possible to give the AIs the marine dialogue? The fighting would be even more fun listening to the spartans talk

Do you mean the marine dialog from main trilogy per-say? Or like as in brand new additional content from the short story in the mod? Answer is, Maybe.
最后由 xSoMuchPotx 编辑于; 2024 年 6 月 23 日 下午 12:17
GoldenMajora 2024 年 11 月 13 日 上午 8:58 
My body seems to just stand there after dying
xSoMuchPotx  [开发者] 2024 年 11 月 13 日 上午 11:09 
引用自 GoldenMajora
My body seems to just stand there after dying
That's expected.
fdgewrhrqewr 2024 年 11 月 29 日 上午 9:48 
大神,我开启游戏后,无法拾取地面的枪械,队友机器人(bot)也对我开火,请问是哪里没有设置正确吗?
xSoMuchPotx  [开发者] 2024 年 11 月 29 日 上午 11:43 
引用自 QUAKE
大神,我开启游戏后,无法拾取地面的枪械,队友机器人(bot)也对我开火,请问是哪里没有设置正确吗?

English please (请说英语。)?

Please see below when playing Multiplayer :steamhappy:



ENABLE AI TEAM PLAY:
While in the loading screen, hold "JUMP" until the match starts. Teams are disabled otherwise, if not held.

View Description and Features for more.
TheCalcMan 2024 年 12 月 21 日 上午 12:53 
Why do the blue team bots spawn around your flag in AI team play on Hang Em High and Blood Gulch/Mars Arroyo? The spawns seem to be fine on Battle Creek, but it gets kind of annoying having to fight them off while they're spawnkilling and then capture their flag with no resistance at all on these bigger maps lol. Also if its possible to do this, i think putting blue team bot spawning on the red side and vice versa in Boarding Action would make it a lot more fun for AI team play. Thanks in advance.
xSoMuchPotx  [开发者] 2024 年 12 月 23 日 上午 7:59 
Thanks for the feedback! I will make note of this towards the next upcoming patch.

Anything is possible!!!

:Edit:
The July update will have bot spawns fixed for Campaign, when playing team based matches.
最后由 xSoMuchPotx 编辑于; 6 月 4 日 下午 2:26
xSoMuchPotx  [开发者] 9 月 17 日 下午 2:33 
A new update went live today, please leave any feedback that you may have regarding any bugs from this recent patch.
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