Halo: The Master Chief Collection

Halo: The Master Chief Collection

HALO: CE BOT BOOTCAMP
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更新于:10 月 8 日 上午 12:59
作者:xSoMuchPotx

Bot Bootcamp changelog
v8.2.3.10082025


GLOBAL UDATES

• Updated AI behavior.

KNOWN ISSUES
• Portals are "sections" between areas within the map that causes navigational issues with AI, and may freeze the bots in place until the player renders that area.



CAMPAIGN UDATES

KNOWN ISSUES
• Mission 1; co-op does not sync between BSP's properly.
• Map Infinite; Intro cinematic camera's are not in their final locations.
• Not all maps have weapons available.



MULTIPLAYER UDATES
UPDATED
• Blood Gulch - Halloween event.
• Wizard - Halloween event.
• Chillout - Halloween event.
• Chiron - Halloween event.
• Death Island - Halloween event.
• Beaver Creek - Halloween event.
• Sidewinder - Halloween event.
• Derelict - Halloween event.

更新于:9 月 17 日 下午 12:39
作者:xSoMuchPotx

MCC SEPTEMBER UPDATE:
1.3528.0

Bot Bootcamp changelog
v8.1.1.17


CAMPAIGN UDATES

KNOWN ISSUES
• Mission 1; co-op does not sync between BSP's properly.
• Map Infinite; Intro cinematic camera's are not in their final locations.
• Not all maps have weapons available.



MULTIPLAYER UDATES
UPDATED
• AI behavior.
• AI reduced looking speed to match turn speed.
• Swampthing Easter Egg hotfix.
• Added audio cues to Easter Eggs found by the player.

REMOVED
• AI Radar Pulse System to reduce performance cost. This will force AI to fall back on relying on their perception.

KNOWN ISSUES
• Portals are "sections" between areas within the map that causes navigational issues with AI, and may freeze the bots in place until the player renders that area.

更新于:9 月 2 日 上午 12:36
作者:xSoMuchPotx

Bot Bootcamp changelog
v8.1.1.18


CAMPAIGN UDATES
UPDATED
• Updated d40 opening cutscene to play when visiting the bridge.

KNOWN ISSUES
• Mission 1; co-op does not sync between BSP's properly.
• Map Infinite; Intro cinematic camera's are not in their final locations.
• Not all maps have weapons available.

更新于:9 月 1 日 下午 10:21
作者:xSoMuchPotx

Bot Bootcamp changelog
v8.1.0.18


CAMPAIGN UDATES
UPDATED
• AI Warthog driving behavior.

KNOWN ISSUES
• Mission 1; co-op does not sync between BSP's properly.
• Map Infinite; Intro cinematic camera's are not in their final locations.
• Not all maps have weapons available.



MULTIPLAYER UDATES
UPDATED
• AI Radar Pulse System delay by 1 additional second to reduce performance cost.
• AI Warthog driving behavior.

ADDED
• New Multiplayer map, Containment.

KNOWN ISSUES
• Portals are "sections" between areas within the map that causes navigational issues with AI, and may freeze the bots in place until the player renders that area.

更新于:8 月 1 日 下午 4:11
作者:xSoMuchPotx

Bot Boot Camp changelog
v8.0.2.8125


CAMPAIGN HOTFIX

• Player scoring in Free-For-All Slayer matches. Player actions against enemies now impact slayer scoring.

KNOWN ISSUES
• Mission 1; co-op does not sync between BSP's properly.
• Map Infinite; Intro cinematic camera's are not in their final locations.
• Not all maps have weapons available.

更新于:8 月 1 日 下午 3:09
作者:xSoMuchPotx

Bot Boot Camp changelog
v8.0.1.117


CAMPAIGN HOTFIX

• AI scoring.
• AI Free for all bots in King of the Hill.
• Damnation map AI navigational data.


KNOWN ISSUES
• Mission 1; co-op does not sync between BSP's properly.
• Map Infinite; Intro cinematic camera's are not in their final locations.
• Not all maps have weapons available.

更新于:8 月 1 日 下午 12:48
作者:xSoMuchPotx

Bot Boot Camp changelog
v8.0.0.711


GLOBAL UDATES

UPDATED
• AI Behavior overall.
• AI Look speed to match aiming speed.
• AI aiming speed increased by 5%.
• AI Rate of fire is now un-restricted across all weapons.
• AI Perception has been reduced to maximum player FOV to allow new AI Radar system to check for nearby enemies with a pulse measurement. (Old system is still in place for Chiron and Campaign maps)
• AI Grenade check is reduced to 85%.
• AI Path finding radius increased by 1%.
• AI will now choose it's own preferred attack distance.
• AI Driving abilities with Warthogs.
• Cone physics.
• Soccer Ball Physics.

REMOVED
• AI grenade range restrictions.



CAMPAIGN UDATES
ADDED
• King of the Hill game type. Certain maps will have CTF removed for KOTH, due to budget restrictions.

UPDATED
• End game credits have been updated.
• UI Menu information to show supported game types.

FIXED
• AI Free for all bots when dead, preventing them from respawning.
• Marine AI looking speed back to defaults.

REMOVED
• 1v1 & 2v2 matches from large scale maps with vehicles.

KNOWN ISSUES
• Mission 1; co-op does not sync between BSP's properly.
• Map Infinite; Intro cinematic camera's are not in their final locations.
• Not all maps have weapons available.



MULTIPLAYER UDATES
UPDATED
• AI Skull - Now suspends AI in place when AI is disabled.

ADDED
• AI Radar Pulse System that matches the players radars pulse to enable the AI to magically see friendlies or enemies within a specified range.

REMOVED
• Skulls from Chiron due to budget restrictions.

KNOWN ISSUES
• Portals "sections" between areas in maps causes issues with AI navigational data, where bots may end up running between AI navigational points overtime.

更新于:7 月 7 日 下午 2:49
作者:xSoMuchPotx

Bot Boot Camp
SEASON 3 version 6.0.3


MULTIPLAYER UPDATES


UPDATED
• Spectator camera timer events.

更新于:7 月 6 日 下午 8:10
作者:xSoMuchPotx

Bot Boot Camp
SEASON 3 version 6.0.1


MULTIPLAYER UPDATES


FIXED
• HOTFIX: Spectator camera tracking rules.

更新于:7 月 4 日 上午 12:57
作者:xSoMuchPotx

Bot Boot Camp
SEASON 3 version 6.0.0


GLOBAL UPDATES
UPDATED
• AI Behavior.

FIXED
• Issues with deathless bots in certain maps (this was caused by a distance flag being set incorrectly).

KNOWN ISSUES
• Portals causes issues with AI navigational data. Bots may end up running between AI navigational points, or end up stuck in a room.




CAMPAIGN UPDATES
UPDATED
• Map order.

FIXED
• Fixed bot spawns in team based matches.
• Derelict Starting point now starts player on the correct side.

KNOWN ISSUES
• Mission 1; co-op does not sync between BSP's properly.
• Map Infinite; Intro cinematic camera's are not in their final locations.
• Not all maps have weapons available.




MULTIPLAYER UPDATES
UPDATED
• AI to obtain vehicles more frequently.
• AI knowledge base across all maps.
• Spectator camera: now uses less resources.
• Healthpacks: now uses less resources.
• Loading screen user input information, to address custom bot configurations with or without a gamepad.
• Spasm, map title no longer displays "(Bots-Enabled)" in the menus.

ADDED
• Skulls; unlocking perks or abilities similar to the ones in campaign.
• Healthpacks; AI are now capable of locating healthpacks and picking them up if their health is low. (This removes traditional healthpacks from the netgame gametype function)
• Stop Killing Games EU QR Decals. (Disabled)
• Trees, placed outside of the map on IceFields.

FIXED
• AI with flamethrowers that carry an AR, to use the traditional AR settings until the flamethrower is fixed.
• Healthpacks.
• Broken AI logic with vehicles.
• Management agents to call the logic controller.