Dominions 6

Dominions 6

Sombre Warhammer
eddieballgame 2024 年 7 月 15 日 上午 12:20
AI in Multiplayer
How to make AI function in 'mp', any way/plans...thank you.
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Sombre  [开发者] 2024 年 7 月 15 日 上午 7:13 
Could you elaborate on what you're asking here please?
eddieballgame 2024 年 7 月 15 日 上午 11:54 
A group of us play this game, weekly; & your mod, specifically. It is great & thank you for it.
We have tried using AIs, but they do not appear to be functioning/doing anything. Their banners appear on the map, but no units/unit movement.
The AIs function, per usual, in single player; anyways, thank you for any assistance & again for your excellent work.
最后由 eddieballgame 编辑于; 2024 年 7 月 16 日 下午 10:41
Sombre  [开发者] 2024 年 7 月 25 日 上午 11:28 
There is no distinction between SP AI and MP AI in dominions, so this isn't something related to the mod. How are you setting up your AI in your multiplayer game?
eddieballgame 2024 年 7 月 25 日 下午 12:09 
引用自 Sombre
There is no distinction between SP AI and MP AI in dominions, so this isn't something related to the mod. How are you setting up your AI in your multiplayer game?
That is interesting; 'we' setup AI opponents either random land or choose/land. Not aware of any other ways to do so.
Will have to revisit this to see what 'we' are missing. Thank you
最后由 eddieballgame 编辑于; 2024 年 7 月 25 日 下午 12:09
Elindos Phar & Family 2024 年 8 月 14 日 上午 1:28 
I think it could work by making sure you have the two other mods active, and also maybe by playing on one of the warhammer maps with set positions. Also by making sure AIs do not disturb each other by having too many surrounding AIs, so picking well which ones are in play.

We play with difficult AI, some thrones, a warhammer map (not the world one but close to it), the two included AI mods (pretender gods and army+priests) and the poptype mod in Sombre Warhammer. We do not play a disciple games at the moment.

I am not really a very experienced player but it worked well in MP.

I also strongly advise not to use NAPs, it makes AIs "easily parked".
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