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What campaign are you testing it in ?
I'll check the base code and pups for everyone code again to see if I find anything weird
A new slugpup can spawn if you load a new region but the mod is supposed to notify you in that case
I hope it wasn't caused by some weird incompatibility / issue between Where Slugpup and Pups for everyone, though I'll check my code and see if I accidentally messed up something
- Playing survivor
- Already had 2 Slugpups
- In outer expanse (not sure if this even helps)
If you want a list of mods I have installed I can tell you, also sorry If this report sounds dead inside, anyways, here is the exception I got: https://github.com/Oxyaine/WhereSlugPupExceptionLog/blob/main/exceptionLog.txt
If you'd like me to share the exception in any other way just ask, and I'm happy to help with whatever I can.
Seems like a memory issue rather than something caused by the mod itself- I have never encountered that error before however, so I am not sure what exactly could've caused this
You can always try to disable it to see if the error happens again even with the mod off (or leave it enabled and see if the error pops up a second time)
Either way, I'll try some stuff and, if its an issue with your mod, I'll send another comment here.