Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
[GWZ - COD:Warzone Hud FIXED] lua/autorun/gwz_hud/base.lua:745: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. v - lua/autorun/gwz_hud/base.lua:745
3. unknown - lua/includes/modules/hook.lua:96
4. TakeDamage - [C]:-1
5. Finish - lua/entities/mwii_takedown_npc/shared.lua:99
6. unknown - lua/entities/mwii_takedown_npc/shared.lua:69
[GWZ - COD:Warzone Hud FIXED] Warning! A net message (GWZ_AddToKillFeed) is already started! Discarding in favor of the new message! (EmitSoundDataToClient)
1. v - lua/autorun/gwz_hud/elements/closecaptions.lua:469
2. unknown - lua/includes/modules/hook.lua:96
3. TakeDamage - [C]:-1
4. Finish - lua/entities/mwii_takedown_npc/shared.lua:99
5. unknown - lua/entities/mwii_takedown_npc/shared.lua:69
that's the log he's talking about.
1. GetName - [C]:-1
2. unknown - lua/autorun/gwz_hud/elements/closecaptions.lua:477
Timer Failed! [DelayBeforeSendingNet][@lua/autorun/gwz_hud/elements/closecaptions.lua (line 470)]
found this one I think it happens when I fire a rocket
1. GetOwner - [C]:-1
2. func - lua/autorun/gwz_hud/elements/attackindicator.lua:49
3. unknown - lua/includes/extensions/net.lua:38
this error appears when i get shot by npc's crossbow bolt
1. func - addons/gwz_cod_warzone_hud_fixed_3081938151/lua/autorun/gwz_hud/elements/hitmarker.lua:49
2. unknown - lua/includes/extensions/net.lua:38 (x3)
This error occurs when player is shooting any type of dynamic and breable props on the map or that are spawned by the player when team mode is activated