安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Probably the Marlin Camp Carbine in .45. I'll put it on the list of things to test and see if I can replicate that.
Fresh start would be best. Zomboid will only spawn new loot in areas you haven't explored before the mod was added. Vanilla guns that had already spawned will be unchanged.
The only other issue I've found with the mod itself was that with settings set to abundant, I found more ammunition then guns in the police stations and pawn shop/gun stores I visited. The guns I found were few and far inbetween.
Interesting. This may have something to with the fact most of the guns are the "junk" subtables of various loot tables. It was the workout I found to keep from having armories spawn inside of nightstands. I'm not currently the biggest fan of how Zomboid spawns loot. Its really easy to break it by adding a handful of items. I may have to look into adding sandbox options later. Still teaching myself LUA script.
The mod wasn't really made with compatibility in mind with other gun mods. (Originally just a mod for my friends and I's server.) Eventually I may tackle that, but it will require a lot of reworking.
With that said, if anyone reading this wants to make modified version of my mod, or use assets from my mod, you are free to do so. Giving credit somewhere would be nice, but the community is free to use what they want.
RROR: General , 1704169759404> 415,425,055> ExceptionLogger.logException> Exception thrown zombie.util.PZXmlParserException: Exception thrown while parsing XML file "steamapps/workshop/content/108600/3077078907/mods/Guns93/media/AnimSets/player/actions/loadLevergun.xml"
Caused by:
java.io.FileNotFoundException: steamapps/workshop/content/108600/3077078907/mods/Guns93/media/AnimSets/player/actions/loadLevergun.xml (No such file or directory) at PZXmlUtil.parseXml line:51.
ERROR: General , 1704169759404> 415,425,055> DebugLogStream.printException> Stack trace:
zombie.util.PZXmlParserException: Exception thrown while parsing XML file "steamapps/workshop/content/108600/3077078907/mods/Guns93/media/AnimSets/player/actions/loadLevergun.xml"
Caused by:
java.io.FileNotFoundException: steamapps/workshop/content/108600/3077078907/mods/Guns93/media/AnimSets/player/actions/loadLevergun.xml (No such file or directory)
at zombie.util.PZXmlUtil.parseXml(PZXmlUtil.java:51)
at zombie.util.PZXmlUtil.parseXml(PZXmlUtil.java:72)
at zombie.util.PZXmlUtil.parseXml(PZXmlUtil.java:72)
at zombie.util.PZXmlUtil.parse(PZXmlUtil.java:536)
at zombie.core.skinnedmodel.advancedanimation.AnimNode.Parse(AnimNode.java:95)
at zombie.core.skinnedmodel.advancedanimation.AnimNodeAssetManager.startLoading(AnimNodeAssetManager.java:16)
at zombie.asset.AssetManager.doLoad(AssetManager.java:179)
at zombie.asset.AssetManager.load(AssetManager.java:94)
at zombie.asset.AssetManager.load(AssetManager.java:74)
at zombie.core.skinnedmodel.advancedanimation.AnimState.Parse(AnimState.java:119)
at zombie.core.skinnedmodel.advancedanimation.AnimationSet.Load(AnimationSet.java:78)
at zombie.core.skinnedmodel.advancedanimation.AnimationSet.GetAnimationSet(AnimationSet.java:31)
at zombie.Lua.LuaManager$GlobalObject.refreshAnimSets(LuaManager.java:3725)
at zombie.network.GameServer.main(GameServer.java:776)
Caused by: java.io.FileNotFoundException: steamapps/workshop/content/108600/3077078907/mods/Guns93/media/AnimSets/player/actions/loadLevergun.xml (No such file or directory)
at java.base/java.io.FileInputStream.open0(Native Method)
at java.base/java.io.FileInputStream.open(Unknown Source)
at java.base/java.io.FileInputStream.<init>(Unknown Source)
at java.base/java.io.FileInputStream.<init>(Unknown Source)
at zombie.util.PZXmlUtil.parseXmlInternal(PZXmlUtil.java:417)
at zombie.util.PZXmlUtil.parseXml(PZXmlUtil.java:47)
... 13 more
`attempted index: getPrimaryHandItem of non-table: null
function: onKeyPressed -- file: UseBayo.lua line # 164 | MOD: Guns of 93
java.lang.RuntimeException: attempted index: getPrimaryHandItem of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.input.GameKeyboard.update(GameKeyboard.java:65)
at zombie.GameWindow.logic(GameWindow.java:249)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
I imagine it's because the Superb Survivor! is calling the vanilla guns. I may go ahead and override the vanilla guns to make them clones of guns in the mod, which would fix the issue of other mods calling them back into the game.