安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Sorry, I forgot to add the Malevolence finisher to this list. It's +100% influence from power projection (which might be a bit too much now that I think about it).
As for the Agenda's (Will use tradition names instead of agenda names) (The | seperates normal and launch effect):
Archeology: +5% minor artifacts | +20% minor artifacts
Desecration: +10% minor artifacts | +20% minor artifacts, Launch Effect: Convert all minor artifacts into unity at a 1:10 ratio
(Yes, I know that the modifier is just a better archeology modifier, but I intend to change that soon)
Transportation: +50% voidcraft draw chance | Launch Effect: Gain the next FTL technology
Malevolence: -100% disengage chance, +25% fire rate | +20% ship build speed, -20% ship build cost
Envy: -25% war exhaustion. When winning a war while this agenda is active: Complete this agenda | +5% happiness, +10% unity, +20% council agenda speed
Urbanization: Blocker clear speed: +50% | +50% planet building build speed
Enigmatic: -25% intel gain on you for other empires | -25% intel gain on you for other empires, Launch effect: All other empires lose 50 intel on you
Justice: -10 crime, +10% government ethics attraction | -20 crime, +40% government ethics attraction
Swarm: +25% ship build speed | +100% ship build speed
I finished it. Sorry for taking so long.
Only soldiers from fortress buildings are converted.
They get bonuses from both trader and soldier modifiers.