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报告翻译问题











Just wanted to let you know that under Maritime Tradition, for the Navy Draft Policy, the options are:
- Monthly Trade +20%
- Monthly Trade +10%, Naval Cap + 10%
- Naval Cap +10%
Option 2 is simply better than option 3 as both give 10% naval cap (possible typo?). Maybe Option 3 could be changed to +20% naval cap for balance.
Thanks for the hard work!
In the MT_tr_archaeology_events.txt :
fleet_event = {
id = MT_archaeology.1
hide_window = yes
is_triggered_only = yes
trigger = {
owner = {
OR = {
has_tradition = tr_mt_archeology_respect_the_dead
has_tradition = tr_mt_archeology_respect_the_dead_hive
has_tradition = tr_mt_archeology_respect_the_dead_machine
}
}
}
immediate = {
owner = { country_event = { id = MT_archaeology.10 } }
}
}
country_event = {
id = MT_archaeology.10
hide_window = yes
is_triggered_only = yes
trigger = {
days_passed > 0
}
immediate = {
add_monthly_resource_mult = {
resource = unity
value = @tier2unityreward
min = @tier2unitymin
max = @tier2unitymax
}
}
}
Nope, any job swaps require hard overwrites that makes the mod incompatible with any other mods that do the same thing. I must admit, it is rather painful and frankly, limiting.
Maritime merchant marines were disabled due to 4.0+ requiring overwrites for most new features, which is against our ethos of not having overwrites (for mod compatibility reasons). I assume we forgot to change a tooltip, sorry for the confusion!
@A-Sartek
Thanks for the detailed report!
@everyone else
Kroun/Hydra updated the mod with a heap of fixes a few days ago, he never posted a comment here so I thought I'd inform anyone reading the comments :)
If any new issues pop up/unresolved issues persist please do let us know!