安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








This is exactly what I did my first play through btw...
I then realised that wasn't even needed either, and then on the 2nd play through stopped the whole EE out with a PPSH, and Jetgun (OP for travel btw, and the staff/spear thing)
This modes difficulty is probably suffering from being on BO3, I imagine there a limitations that prevent them from mimicking the gameplay, and the balance 1:1
If work arounds are found though, I think limiting the number of zombies, and adjusting the dmg/hp values could help a lot.
Not sure what they can really do about the AI and there pathing, aside from massively adjusting the layout of areas.
Would be a real bummer if they can't find a way around this. It really feels like a snoozefest. If you don't need any concentration for a game then how do you even have fun besides completing the easter egg? This would be my favorite custom map if they can find a solution.