Call of Duty: Black Ops III

Call of Duty: Black Ops III

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VAE VICTIS
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12.770 GB
2023 年 10 月 28 日 下午 2:24
2024 年 2 月 10 日 下午 5:43
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VAE VICTIS

描述
WELCOME TO: VAE VICTIS
A Black Ops III Outbreak Experience

Return to the Classic Aether storyline in Vae Victis. Follow Misty, Russman, Marlton, and Stuhlinger just after the shocking climax of Tag Der Toten. Explore the Dark Aether like never before, as powers both ancient and newly arrived vie for dominance. Squad up and survive as you visit familiar locations made new, and do battle with enemies from all across the Aether Storyline! Fight the undead like never before in Black Ops III, as you safeguard the Better Tomorrow our heroes worked so hard to achieve from the ultimate evil. Loot, fight, and survive this BRAND NEW Custom Zombies OUTBREAK experience!

WARNING: ENSURE ALL MUSIC SETTINGS ARE ON FOR THIS MAP. SOUNDSCAPE IS CONSIDERED A KEY PART OF EXPERIENCE.

VAE VICTIS IS AN AMBITIOUSLY SCOPED PROJECT THAT AIMS TO BRING OUTBREAK?S OPEN WORLD ZOMBIES INTO BO3. AS A RESULT OF THIS, PERFORMANCE REQUIREMENTS FOR THIS MAP WILL BE HIGHER THAN MOST OTHER CUSTOM MAP EXPERIENCES. WE HAVE DONE OUR BEST TO OPTIMIZE SUCH A LARGE CREATION, HOWEVER THE PROJECT IN ITS FINAL STATE REACHES MANY OF BLACK OPS 3?S HARD LIMITS. VAE VICTIS WILL LIKELY BE INCOMPATIBLE WITH MOST MODS, AS A RESULT OF THIS. SSD RECOMMENDED.


FEATURES:
  • MAIN QUEST
  • BOSSFIGHT
  • 10 SIDE QUESTS
  • 3 RETURNING WONDER WEAPONS - REWORKED WITH MOVEMENT FEATURES
  • 1 NEW WONDER WEAPON
  • 5 OBJECTIVES - ELIMINATE, ESCORT, HOLDOUT, HARVEST, RETRIEVE
  • DYNAMIC ENEMY MIX: ZOMBIES, KEEPERS, FURIES, CUSTOM KRAZNY SOLDAT, MANGLER, TEMPESTS, AND CUSTOM WARDEN
  • WORLD EVENTS FOR EXTRA LOOT AND REWARDS
  • PARACHUTE SYSTEM FOR TRAVERSAL
  • RETURNING, REMASTERED CLASSIC AETHER LOCATIONS
  • NEW LOCATIONS NEVER BEFORE FEATURED IN-GAME
  • NEW EXCLUSIVE DYNAMIC DIALOGUE SYSTEM TO DELIVER FULL STORY, REGARDLESS OF PLAYER COUNT
  • LOOT CHESTS

    CREDITS: Connor - Project Lead, Gameplay Design, Scripting, Lead Mapping Spencer - Audio/Sound Lead & Video Editing CodLoreFacts - Story Writing https://www.youtube.com/@CodLoreFacts https://twitter.com/CodLoreFacts Ben Monday - Cinematic Mapping, Mapping Assistance https://twitter.com/ih8mondays57 Ducky - Cymbals of Celerium Ammy - Weapon Balancing and Design Lilrobot - Jetgun Scripting and Visuals Ardivee - dolly cam mod https://twitter.com/Ardiveee Ron N. - dollyIIxcam tool, proprietary XportXTools, support scripting DTZxPorter- WraithArcon Tom_BMX - Lime Xensik - gsc-tool LG-RZ - BO2 Sound Aliases Serious - Decompiled Scripts Jesper Kyd - Darktide OST Guillaume David - Mechanicus OST Symbo - zipline HB21 - Civil Protector Dobby - Cold War Wonderfizz Midgetblaster - Die Maschine Zombies Kingslayer Kyle - Zombie Assets Logical - Sentinel Zombies SkyeLord - Guns Midjourney - Art Support Devraw - Beam Asset Preset Pack, Civil Protector mad gaz Gaming - Assets Treyarch - Creation of Outbreak Mode + Majority of Assets Jack Cruz (https://www.fiverr.com/jackcruzjax) - Frank the Zombie Song


    Hi Everyone! It?s been awhile. After spending almost a year on Vae Victis and seeing the successful launch, we began working on fixes and updates almost immediately. But, we?re human, and between a bit of burnout and the release of MWZ, the dev team all stepped away and didn?t finish our big update.

    However, NoahJ456 recently streamed Vae Victis, and he thought that we had just updated the map with a performance fix. That, however, was not the case. But since he did thank us for an update and reignited some interest in the map, we wanted to give you just that! And as an added apology for the wait - some extra content and easter eggs for you as well!!
    You can check out our full changelog on the "Change Notes" tab of the Workshop page, but in summary, some of the cool things you can expect are:

    New Loot! Perk Bottle Drops have been added to the drop pool! New Side Easter Eggs! 2 new side quests have been added to hunt! Weapon Adjustments! Jetgun fixes, big-time spear buffs, and roster-wide balance pass. FPS Boost! Scripts across the board have been optimized for better performance. Crash Fixes! Fixed some lingering edge-cases that could still cause crashes Pathing Adjustments! Worked on zombie pathing in some problem areas

    We hope to see you guys digging in and looking for the new content in Vae Victis: the Forced Hand Update! Thanks for playing and thanks for all the kind words. See you around!

    -Connor Customs and the Vae Victis Team

    P.S. - Speedrunners, we see you. While the spear refilling fling grenades wasn?t intentional, we?re keeping it - just for you!
热门讨论 查看全部(40)
232
9 月 3 日 下午 4:30
置顶: Bug Report Thread
AmmyAmmyAmmyAmmyAmmyAmmyAmmyAmmy
51
2 月 13 日 上午 11:48
For those who figure out the side quests of the map, let's discuss those here
Doom935
30
14
1 月 20 日 上午 10:17
Main Easter Egg Steps
IceBergxr
728 条留言
Olibuu 9 月 24 日 下午 7:25 
wish this worked with AAE
The Cool Guy264 9 月 23 日 上午 8:26 
@garyvee go back to garage sales libtard
Gary Vee 9 月 23 日 上午 8:25 
yah that cool guy guy who commented below is baloney and should fix his wifi
The Cool Guy264 9 月 23 日 上午 8:20 
waaaay too many bugs, glitched out of the final boss fight with the jet gun way too easily and couldn't make it back in. Tried to get under the map to somehow get back into the boss room and I got softlocked between 3 houses. Please add barriers and final boss re-entry
Sunny 9 月 4 日 下午 5:43 
ks am mapk al5ra
JoBa 8 月 29 日 下午 1:33 
very cool and fun. I think it would be perfect if it was condensed into the average ish map size.
di5t0pic 8 月 27 日 下午 4:42 
Funny, but too large:steammocking:
matchst1ck_b0nes_ 8 月 26 日 上午 10:36 
is there any way for this to work with mods such as AAE?
bingledunglefungus 8 月 18 日 下午 9:25 
Map is bigger than Bo2 btw
36TERRA 7 月 22 日 下午 12:45 
First of all, I really enjoyed the game overall – the gameplay is fun and engaging, and it’s clear that a lot of passion went into it. Still, I wanted to point out a few things I noticed while playing:

Zombies: The number of enemies was often way too high. This didn’t just throw off the gameplay balance, but also caused some serious lag, which affected the overall experience.

Map size: The map felt too large. While it offers a lot to explore, it also felt a bit empty and hard to navigate at times.

Boss fight: Unfortunately, the final boss fight was too easy. A second phase or multiple health bars could’ve added a lot more tension and made the ending more exciting.

General difficulty: Overall, I would’ve liked a bit more challenge, especially later in the game.

That said, I still had a lot of fun playing. The game has fresh ideas and a great atmosphere – I’m really looking forward to seeing how the project develops!

Thanks again, and keep up the great work!