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Witch - various Curse spells: Several of them scale with Attack, Burning Curse doesn't.
...such as the Warrior, who now appears to have two iterations of the Defender's Assault skill -- the third item in column 2, and the item below it in column 1.
Fantastic catch. I've been having trouble with getting that skill to stick properly in the tree. I'll put out a patch ASAP.
I've seen this error before on other mods. The error is harmless as far as I understand it but the fix would probably require me to talk with the Crys Proj dev, River. If anyone else has this problem, please be sure to tell me so. The more info I can collect on this, the more likely we'll be able to find a fix I'm expecting. Thanks! o/
Missing skill on the left side of the tree -- an arrow points from nothing to Guillotine.
Alchemist: MP restore skills (Tincture, Ether, Z-Ether) are completely broken: it appears the stat modifier REDUCES their effectiveness, to the point it's actually possible to DAMAGE a target's MP. Additionally, revive skills (Fenix Juice, Fenix Syrup) do not actually revive characters: Fenix Juice instead deals HP damage to dead characters somehow and Fenix Syrup does literally nothing (along with having no tooltip whatsoever).
EDIT- In reference to Death Knight Life Steal skills, that's not a bug, more of an oversight with the game itself. Crystal Project uses the same tool tip to refer to stealing HP and Stealing Max HP. Weird I know but there's not anything I can do about that bit.