安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








I had a little look before it got taken down and it was mostly the same, but it was cool to see how some things were improved.
I haven’t personally seen it but I’ve been using the Dynamic flashlight addon so that might be why.
Also Mary is just a nickname given to The Mimic. We do have a new entity tho introduced in this map just not Mary.
https://www.patreon.com/posts/discord-server-100822553?l=fr
Tip: if you can’t find the entrance try the doors that look like they should go somewhere.
Since there's no way in Gmod to force the player to have to reload a save after death, even though these maps fully support the vanilla save/load system since they use and work with level transitions, I expect he put this in as a "failure" state.
From what I've been able to discern there is no exit on this map, so it's intended as a "bad end".