Stellaris

Stellaris

!BERG - Building Merger
half god  [开发者] 2023 年 9 月 26 日 上午 6:46
Support Suggestion
Here you can suggest mod to support
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正在显示第 1 - 15 条,共 17 条留言
GlitchFling108 2023 年 9 月 28 日 上午 8:38 
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1419304439

Yea this overdrive lot of buildings mainly fallen empire ones
Krahe 2024 年 5 月 22 日 下午 6:16 
Looks like a grand idea, could you make a comparability with Evolved?
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2602025201
Billy Herrington 2024 年 6 月 2 日 上午 8:32 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2929704196&searchtext=megacorp%2B

It's a great mod but causes clerk building to become bugged when combined with vanilla technologies
Onyx Knight 2024 年 6 月 16 日 上午 3:50 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2670609971

I don't know if it will be possible but if you could look into implementing support for ROCI that would be wonderful. It modifies the vanilla buildings for the Fallen Empire module.
half god  [开发者] 2024 年 6 月 16 日 上午 5:04 
引用自 Onyx Knight
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2670609971

I don't know if it will be possible but if you could look into implementing support for ROCI that would be wonderful. It modifies the vanilla buildings for the Fallen Empire module.
Done, write if I something messed. Thanks for suggestion
half god  [开发者] 2024 年 6 月 16 日 上午 5:10 
引用自 Billy Herrington
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2929704196&searchtext=megacorp%2B

It's a great mod but causes clerk building to become bugged when combined with vanilla technologies
I forgot write to you that I added support, but until respond from author it's disabled. If you want use it in my mod in common/scripted_trigger/berg_mod_requests.txt in line 57 you have to change "always = no" to "always = yes" (it's after berg_has_mcp_mod). Then in common/buildings you have to change first letter of "! berg_mcp_buildings.txt" to for example "~" ("!" -> "~"). I don't recommend it on multiplayer due to resync. Thanks for suggestion
Da Kaleidoscope 2024 年 7 月 2 日 上午 8:23 
Hi! Not sure if there's already support for Zenith of Fallen Empires, but if not, would it be possible to support it? I think there may be some issues with detecting the upgraded capital buildings as sufficiently high tier to meet the prerequisites for the buildings. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2958422000&searchtext=zenith+of+fallen
half god  [开发者] 2024 年 7 月 2 日 下午 11:58 
Hi. No, but I will try to add it now. For detecting capitals use Merger of Rules, that mod is great for merging scripted triggers.
Da Kaleidoscope 2024 年 7 月 3 日 上午 7:39 
Got it, thank you!
master zero 2024 年 7 月 10 日 下午 12:35 
Would you be willing to look at this mod. Its pretty small and only affects temple and administration buildings, I think. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2811875844
最后由 master zero 编辑于; 2024 年 7 月 10 日 下午 12:42
half god  [开发者] 2024 年 7 月 11 日 上午 6:18 
引用自 master zero
Would you be willing to look at this mod. Its pretty small and only affects temple and administration buildings, I think. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2811875844
I check code and until update it's impossible to catch that mod is present like flag or executed event. You was right that mod only changes temples and bureaucratic. However I can change code in my mod in that way, when you will add special flag in your game (single not IronMan, multiplayer save should be once loaded and added flag) the game will act like intended in that mod of course then i recommend loading with that mod. What you say about that idea?
master zero 2024 年 7 月 12 日 下午 11:41 
引用自 half god
引用自 master zero
Would you be willing to look at this mod. Its pretty small and only affects temple and administration buildings, I think. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2811875844
I check code and until update it's impossible to catch that mod is present like flag or executed event. You was right that mod only changes temples and bureaucratic. However I can change code in my mod in that way, when you will add special flag in your game (single not IronMan, multiplayer save should be once loaded and added flag) the game will act like intended in that mod of course then i recommend loading with that mod. What you say about that idea?

Hey man, I totally forgot that the mod I suggested wasn't updated. You don't have to worry about looking into it since it has not been updated in a while. I basically only used that mod to allow spiritualist empire to build bureaucratic offices for role play purposes. So it is no big deal. I'll just go with out it for the time being. Thanks for being willing to look into it though! :)
half god  [开发者] 2024 年 7 月 28 日 上午 5:24 
引用自 Anytng
Is it support?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=924990631
It can be supported. I will try to work on it. Thanks for suggestion!
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