Stellaris

Stellaris

!BERG - Building Merger
half god  [开发者] 2023 年 10 月 21 日 下午 1:39
Issues
Here you can write issues you got and i will try help.
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正在显示第 1 - 15 条,共 60 条留言
GlitchFling108 2023 年 10 月 22 日 上午 4:33 
Capital building are not giving corporate holding building slots. Might be even broken.

Also some building still have wrong names

EDIT: I found problem: Inline scripts for branch office holding slots are broken. I deleted them and its fixed. I used planet_max_branch_office_buildings_add for this. MIght be game fault.
最后由 GlitchFling108 编辑于; 2023 年 10 月 22 日 上午 4:55
half god  [开发者] 2023 年 10 月 22 日 上午 9:52 
Should be fixed now.
GlitchFling108 2023 年 11 月 25 日 上午 1:12 
corporate holding building slots broke again
half god  [开发者] 2023 年 11 月 25 日 上午 3:41 
Should be fixed. Also i fixed job description in regular empires.
GlitchFling108 2023 年 12 月 2 日 上午 8:02 
Building names are wrong
half god  [开发者] 2023 年 12 月 2 日 上午 8:37 
引用自 GlitchFling108
Building names are wrong
Which one?
GlitchFling108 2023 年 12 月 2 日 上午 9:04 
引用自 half god
引用自 GlitchFling108
Building names are wrong
Which one?
Every from PD
half god  [开发者] 2023 年 12 月 3 日 上午 12:41 
I find it, today will be fixed.
GlitchFling108 2023 年 12 月 20 日 上午 9:59 
building_bureauatic cost and upkeep is borked
GlitchFling108 2024 年 1 月 26 日 上午 11:37 
Unity building seems to be broken?
half god  [开发者] 2024 年 1 月 26 日 下午 12:02 
In what way?
GlitchFling108 2024 年 1 月 26 日 下午 12:11 
they have no building cost and gives no jobs
half god  [开发者] 2024 年 1 月 26 日 下午 12:27 
Should be fine now
GlitchFling108 2024 年 1 月 28 日 上午 8:15 
Temple and Administrative Offices still broken, they prove no jobs
reallyhairydave 2024 年 3 月 8 日 上午 5:03 
No idea why but after starting to compile a new list of mods, this one caused a game breaking bug. Resource storage is set to 0 at game start which probably means it's an overflow in reality. After removing it the bug disappeared, I've tried moving it around the load order just in case and that had no effect. The only thing I haven't done is create a blank list with it and try to find what mod conflict(s) are causing it
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