Space Engineers

Space Engineers

Ripptide's EE (DX11)
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Blackout 2015 年 4 月 4 日 下午 6:12
BlockCategories.sbc
Hello David,

please add a "BlockCategories.sbc"

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=420871970
The menu-points of the modder are also listed below the official menu entries and in alphabetical order.

<?xml version="1.0" encoding="utf-8"?> <Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <CategoryClasses> <Category xsi:type="MyObjectBuilder_GuiBlockCategoryDefinition"> <Id> <TypeId>GuiBlockCategoryDefinition</TypeId> <SubtypeId/> </Id> <DisplayName>+ Lasher - Extended Engineering Standalone</DisplayName> <Name>z-mod-lasher-Extended-Engineering-standalone</Name> <ItemIds> <string>Cockpit/EE_ComputerDesk01</string> <string>CubeBlock/EE_AsteroidTable</string> <string>CubeBlock/EE_CommandTable01</string> <string>CubeBlock/EE_CommandTable02</string> <string>CubeBlock/EE_CommandTable01Extension</string> <string>CubeBlock/EE_AlgaeCellLarge</string> <string>Reactor/EE Advanced Reactor</string> </ItemIds> </Category> <Category xsi:type="MyObjectBuilder_GuiBlockCategoryDefinition"> <Id> <TypeId>GuiBlockCategoryDefinition</TypeId> <SubtypeId/> </Id> <DisplayName>DisplayName_Category_Cockpit</DisplayName> <Name>Cocpits</Name> <ItemIds> <string>Cockpit/EE_ComputerDesk01</string> </ItemIds> </Category> <Category xsi:type="MyObjectBuilder_GuiBlockCategoryDefinition"> <Id> <TypeId>GuiBlockCategoryDefinition</TypeId> <SubtypeId/> </Id> <DisplayName>DisplayName_Category_Power</DisplayName> <Name>Power</Name> <ItemIds> <string>CubeBlock/EE_AlgaeCellLarge</string> <string>Reactor/EE Advanced Reactor</string> </ItemIds> </Category> </CategoryClasses> </Definitions>

another example for darth biomech:
http://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/412986157/618458030662715872/
最后由 Blackout 编辑于; 2015 年 4 月 6 日 下午 1:21
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Reign  [开发者] 2015 年 6 月 6 日 上午 1:20 
I will not be breaking EE or CW down into more categories, though I will be putting the Ambient mods into one category of their own. Given how badly some modders have literally overdone organization to the point of it being overwhelming; I will be leaving my block categories files the way they are. I understand what you're trying to do, but I will not comply - it will make it too messy and confusing for the users of many mods. K.I.S.S. is an acronym every author or content curator should know "Keep It Simple Stupid".

Thank you for the information though, and for trying to mop up the mess!
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