Space Engineers

Space Engineers

Ripptide's EE (DX11)
61 条留言
JWA 2020 年 3 月 19 日 上午 11:56 
Seconded, we need small grid everything. This is the way.
Cleaner409 2016 年 9 月 13 日 下午 12:40 
Any chance we can get a readout on the mod page here of what the new production/power blocks do?
lgustavomp 2016 年 1 月 26 日 上午 11:14 
If you have a spare time, please, do a small grid version. Especially of those thin walls. That would be a really nice addition to small ships gone large builds.
dRuPpI 2015 年 12 月 4 日 上午 3:19 
now two guys are working on the same mod:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=565845846

you maybe should stick together :KSmiley:
Sinner_D 2015 年 11 月 26 日 下午 11:16 
so, is there still no fix for this mods textures?
DragonClass 2015 年 11 月 22 日 下午 11:30 
Hi, will you be upgrading the power of the Advanced Reactor (currently 175MW) since the recent changes increased the default large reactor to 300MW?
Rhedd 2015 年 11 月 15 日 下午 7:26 
David, on the subject of the Combowalls DX11 update...
I just learned that old mods can't be updated unless you have the original FBX files, so I assume you have them. Combowalls means a lot to me, so if you're having trouble, I'd be more than happy to help you.
I've been a professional 3D artist (Mass Effect, Oblivion, etc.) for almost 20 years, so I can easily modify the textures to DX11 standards manually, and I guarantee I could solve any problems you're having.
I've sent you a friend request, just please get in touch with me somehow and we can get those walls working again.
Skymarshal Guillaume Massani 2015 年 11 月 1 日 上午 8:04 
Hey Sir Lasher, please update the compound walls to DX11, those walls were fantastic.
Skymarshal Guillaume Massani 2015 年 10 月 26 日 下午 11:48 
This. Mod. Saw it was DX11 and decided to come back to SE, incredible work, thank you so very much!
dRuPpI 2015 年 10 月 21 日 上午 9:52 
oh yes !!! THX :steamhappy:
Dariorthan 2015 年 10 月 11 日 下午 12:38 
will you update the adv. reactor after the devs raised the output of the vanila large reactor?
Reign  [作者] 2015 年 10 月 5 日 下午 1:58 
DX11 Ready - Sorry for the wait. Combowalls will be a short while, I am having some of the same texture glitches as I have with the Magnesium Fuel Cell. As soon as that's sorted I'll update the other pack.
Nebbercracker 2015 年 9 月 12 日 上午 7:55 
any update on dx11
lordfrogman 2015 年 7 月 18 日 下午 10:56 
plesae make dx11
xxDragon492xx 2015 年 6 月 11 日 下午 9:19 
Looking foward to see your completed DX11 Work, this pack is epic :)
Reign  [作者] 2015 年 6 月 6 日 上午 1:08 
Malchron - roughly speaking based on spawn percentages of ores Magnesium is worth |nearly| twice as much as Uranium however...!!! Have you ever fired a gattling turret or gun? It has to be that way, the issue is how ammunition is used and the quantities each box represents. If the ammunition were more balanced I could rebalance the fuel cells. Sorry mate, but it's how it's got to be for now!
Reign  [作者] 2015 年 6 月 6 日 上午 1:03 
Ediolot: Mg_FuelCell
Reign  [作者] 2015 年 6 月 6 日 上午 12:56 
Been working on doing the textures by hand when I have the time after work. The converter seems to make a very flat metallic look and because I'm an HD snob, I must do eeeeeet! Erhmagerd! The textures will be updated soon(ish). I'm also taking my time because the DX11 implementation was rough, should anything change, I'd hate to have to redo it all again!

Just so we're clear - after seeing the preview of planets in a blog post by Marek, I'm pretty sure DX11 is a requisite for them to be proper and logically speaking the game may well end up being 100% DX11. It would run a hell of a lot smoother.. as soon as they solve all of the DX11 related RAM and CPU nomming infinite loops, that is.... >.>
Burstnok 2015 年 6 月 5 日 上午 3:34 
DX11 ready? :D
Hai 2015 年 5 月 8 日 上午 11:07 
What's the name of the Magensium Power Cells in the program ? Im trying to show them with this mod http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=407158161 Using this in the LCD public title:

Inventory * +name;

I have tried mg_fuelcell, EE_mgfuelcell, mg_fuelcells, mg_fuelcells ... etc But I cant make it work. (Im able to display other items in the LCD)
Zavokh 2015 年 1 月 18 日 上午 3:39 
Please make a version with just the tables!
Controller DC like twice a match 2014 年 12 月 30 日 下午 9:42 
Hellow Mr. Lasher, let me start out by saying I love this mod and that another source of energy was desperately needed in SE. However I have one issue reguarding its balance, It seems that one Magnesium fuel cell, which requires 1.5kg of magnesium and 5.5kg of iron, can generate roughly 10x more energy than 1.5kg of uranium ingots. With iron being as plentiful as it is I feel this makes magnesium essentially worth 10x uranium.
MagnusEffect 2014 年 11 月 18 日 下午 2:30 
is this mod up to date with current SE specs? will it work on dedicated servers?
LongDongSilver 2014 年 11 月 16 日 上午 9:04 
will we one day be able to see a cryo pod of your construction
Kaelum 2014 年 10 月 29 日 下午 12:23 
Its been a while since the update, and I was looking for obsolete, abandoned, and broken mods to remove. My list was kind of cluttered.
Reign  [作者] 2014 年 10 月 26 日 下午 2:03 
Are there any troubles with it working? I see no bug reports..
Kaelum 2014 年 10 月 26 日 下午 12:07 
Is this dead?
Reign  [作者] 2014 年 10 月 18 日 下午 4:29 
Not sure why I'm not receiving notifications for comments - but here's so you know that I haven't been. Sorry guys.
Reign  [作者] 2014 年 9 月 21 日 下午 7:31 
@Ravenstorm: Yes, there are also build states for the reactor.
Ravenstorm 2014 年 9 月 21 日 下午 3:50 
question is this usable in survival? if not when might it be? been looking for a new reactor look for my station.
Reign  [作者] 2014 年 9 月 5 日 下午 3:14 
Consider it a 2077 upgrade? :) I'm sure it will be far more evolved by then. I would imagine using a ferromagnetic metal such as Iron along with various capacitors and boosters could theoretically create an electromagnetic field which would then feed power into the power. As long as there is matter electricity can be zapped from the surroundings, it is after all electron flow displacement. :D Maybe think of it like a ZPF & EMF generator, the Mg Cell is the electric kickstarter to the system? Hooray!! Intelligence brought into modding, thank you for that!! I really enjoy this kind of conjecture :)
scarvig 2014 年 9 月 5 日 下午 3:00 
well the basic theory seems to be correct, but i can see they are handled like batteries.
they only have 1.2 V per cell meaning to get the average <360V you need to power many hightech and larger machines it means you have to have at least 250 of them in series to get that voltage. plus as you can see in the graphs the voltage of a cell starts to drop after 80000 sec which are ~22hrs per cell.
if you devide the capacity of 108Whrs through the lifetime of a cell
giving you 4.9W
and further through the voltage of one cell (~1.2V) you get the the estimated operating current of 4.1 amps which is pretty lousy for space tech.
Reign  [作者] 2014 年 9 月 5 日 下午 1:50 
Hello Scarvig!! I linked this in the description :) "Magnesium air fuel cells are safe, non-toxic cells in which Magnesium interacts with salt-water. For more information please visit: http://www.magpowersystems.com "

It outputs 175% the power of a vanilla large reactor, it should be an updgrade at 150% the cost!! :) It's the fuel that might bite you if you build it too soon!
scarvig 2014 年 9 月 5 日 上午 11:10 
i really like the design of the new reactor and i like the idea of having another fuel type though i think it would be nice if it was an upgrade to the normal reactors.
on one side its cool that you can generate energy without uranium and you give worth to magnesia other than mainly ammo in the other side i dont like that its a bit unrealistic to power a generator on magnesia... what does it do ? burn it?! (comment if you know more than me!)

i think it would be better if it would run on refined (whats BRENNSTÄBE in eng?!?) which use a variety of materials to craft and maybe another fabrication block.
Zork 2014 年 8 月 30 日 下午 1:05 
i got it, thanks.

in wich pack i can find the hanging monitortower?
Reign  [作者] 2014 年 8 月 29 日 上午 12:15 
You're using the standalone (This) which does not include Combo Walls - please search for CW & EE Continued or click my workshop link on the right side of this window towards the top.
Zork 2014 年 8 月 28 日 下午 8:23 
The Combowalls dont work on my anymore.
I started a new world with just this Mod activated but they are still missing.
KaRaSu©- Chilled 2 Da Soul 2014 年 8 月 27 日 下午 7:33 
Ahh, Rgr
Reign  [作者] 2014 年 8 月 27 日 下午 5:44 
Oh wait, I think you're subbed to the CW & EE pack, this is the standalone version.
Reign  [作者] 2014 年 8 月 27 日 下午 5:44 
That is odd! Let me know if you do or don't get it to work.
KaRaSu©- Chilled 2 Da Soul 2014 年 8 月 27 日 下午 4:36 
Odd.....

I know I have this MOD, I used it extensively on
my Capital Mining Ship "Cyclops" but it says I don't
have it on this exact MOD Page.......:mechy:
Reign  [作者] 2014 年 8 月 26 日 下午 10:09 
Btw!! Some really cool stuff, Mackeh! Can't wait to see more!! :)

I will dynd in due time!! So much going on, it's like organizing a bag of rice!!
Reign  [作者] 2014 年 8 月 26 日 下午 10:08 
These are originally by Ripptide so make sure to send some gratitude his way for letting me continue the legacy!! :) I'm glad you're enjoying them!!
mack 2014 年 8 月 26 日 下午 10:06 
Your mods are very, very cool. I've used them in my survival game (http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=306279737) , which I added to Steam earlier today. Thanks for sharing your work!
Dynd 2014 年 8 月 24 日 下午 5:54 
One of the few LOD mods it seems. Could you add some more images maybe?
Reign  [作者] 2014 年 8 月 21 日 下午 4:09 
Continued**
Reign  [作者] 2014 年 8 月 21 日 下午 4:08 
@ColdAsIce - CW & EE Continues has both these blocks and Combo Walls.

@Scarvig - it's magic!! :D
scarvig 2014 年 8 月 21 日 下午 3:40 
@ David Lasher: now try to place a catwalt right beneath the ceiling with this method XD
FreshAsIce 2014 年 8 月 21 日 下午 2:10 
so what is the diffrence beween this and Ripptide's CW & EE Continued one
Reign  [作者] 2014 年 8 月 21 日 下午 12:57 
Or instead of rewriting the core game make something "fit" into the block below but be "physically" in the block above ;)