安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=565845846
you maybe should stick together
I just learned that old mods can't be updated unless you have the original FBX files, so I assume you have them. Combowalls means a lot to me, so if you're having trouble, I'd be more than happy to help you.
I've been a professional 3D artist (Mass Effect, Oblivion, etc.) for almost 20 years, so I can easily modify the textures to DX11 standards manually, and I guarantee I could solve any problems you're having.
I've sent you a friend request, just please get in touch with me somehow and we can get those walls working again.
Just so we're clear - after seeing the preview of planets in a blog post by Marek, I'm pretty sure DX11 is a requisite for them to be proper and logically speaking the game may well end up being 100% DX11. It would run a hell of a lot smoother.. as soon as they solve all of the DX11 related RAM and CPU nomming infinite loops, that is.... >.>
Inventory * +name;
I have tried mg_fuelcell, EE_mgfuelcell, mg_fuelcells, mg_fuelcells ... etc But I cant make it work. (Im able to display other items in the LCD)
they only have 1.2 V per cell meaning to get the average <360V you need to power many hightech and larger machines it means you have to have at least 250 of them in series to get that voltage. plus as you can see in the graphs the voltage of a cell starts to drop after 80000 sec which are ~22hrs per cell.
if you devide the capacity of 108Whrs through the lifetime of a cell
giving you 4.9W
and further through the voltage of one cell (~1.2V) you get the the estimated operating current of 4.1 amps which is pretty lousy for space tech.
It outputs 175% the power of a vanilla large reactor, it should be an updgrade at 150% the cost!! :) It's the fuel that might bite you if you build it too soon!
on one side its cool that you can generate energy without uranium and you give worth to magnesia other than mainly ammo in the other side i dont like that its a bit unrealistic to power a generator on magnesia... what does it do ? burn it?! (comment if you know more than me!)
i think it would be better if it would run on refined (whats BRENNSTÄBE in eng?!?) which use a variety of materials to craft and maybe another fabrication block.
in wich pack i can find the hanging monitortower?
I started a new world with just this Mod activated but they are still missing.
I know I have this MOD, I used it extensively on
my Capital Mining Ship "Cyclops" but it says I don't
have it on this exact MOD Page.......
I will dynd in due time!! So much going on, it's like organizing a bag of rice!!
@Scarvig - it's magic!! :D