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Excited about v5 update.
Thank you
So, say, every side in all cmapaigns gets 30 or 40 or something.
No problems, i am glad you are still interested in the mod
You have the same idea as i had :) but sadly i did a lot of testing and 20 is best we can do.
For anyone interested let me explain how you do it:
The file you will need is GDConstantes.ndf that you can find in yourmod > GameData > Gameplay > Constantes
In the file you are looking for Resource_StrategicPoints, it looks like this:
//------------------------------- Constantes Economy --------------------------------------//
RoundToNearestDigit = MAP // Toutes les valeurs d'économie seront arrondies à ce nombre près
[
(~/Resource_CommandPoints, 5),
(~/Resource_StrategicPoints, 1),
(~/Resource_Tickets, 1),
]
)
At ~/Resource_StrategicPoints, 1 -> this number is some kind of a multiplier that determines the amount of points you get each turn. I haven't quite figured out how it works except that only number that really works is 20. More then that and Turda campaign on the axis side is screwed as it drops the points to zero. As most of the campaigns have either 15 or 20 points per turn (except Iasi and Turda on axis side (25 and 10 points) and Berezina and Turda on allied (25 and 25 points) with 20 you are set as it bumps up all the 15 point campaigns (and 10) to 20. Downside is that it downgrades 25 point campaigns to 20 but there are only three of those. For some reason with "(~/Resource_StrategicPoints, 20)," 40 points that soviet get stay 40. As i said i don't really understand how they multiply it.