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No other mods, just this one and the ones needed to launch it i believe. My mod load order:
Harmony 2.3.6.220
Native 1.2.12.77991
Sandbox Core
CustomBattle
StoryMode
The Old Realms -Armory (Season of Doom ) 1.2.11.0
The Old Realms -Environment (Season of Doom )
The Old Realms -Core (Season of Doom )
Automatically installed with Steam too, and on a fresh game reinstall, so should be clean.
Battleplan: Unit II & III, on the walls. Zero order given during the battle.
https://ibb.co/7thmM7HD
Once the door has been broken by the Ram, after some time, reinforcements for III decide ( i know they're undead and therefore not prone to brilliant self initiatives, but still )
https://ibb.co/1fJ4bmJF
I'm pretty sure i saw one wave to the enemy column that was crossing the other way.
Joke aside, reinforcements for the II sector, left wing wall, also taking a stroll outside.
https://ibb.co/fzdybM0Z
Between that and the vampires blasting 50 skeletons to kill a pair of Empire troopers, let's say the battle was rich in unnecessary undead casualties.
I'm at your disposal should you require any more relevant details, and thanks again.
In terms of siege constructions, the attackers just had the Ram.
And is your game language in english ?
The point of view of the bastards, with ladders on the left, right, and the door in the middle.
https://ibb.co/ccfD4Ssm
And yeah, my game's in english. Well, albionese.
Only other thing i can think of is downgrading your game version to 1.2.11 but that will also reset your shader cache and i dont think its compatible with a 1.2.12 save
Thanks for the suggestion all the same.
One last question, if i may: do you plan to allow spells to damage siege engines ? Dropped a casadora comet on the ram, and didn't see any damage displayed, same with a fireball ( the rocks stockpiled in the tower indicate the 300 dmg range when dropped on said ram ).