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Thats the only known d3d crash when trying to enter the old world, please double check.
"rglGPU_device::create_texture_array failed ad d3d_device_->CreateTexture2D! The parameter is incorrect."
Not sure if that's any help or what that means. This is after deleting the shader folders in the programdata folder. I'm so confused X_X
@Vitunnahkaviitta We only have the manual thats in the sticky posts that explains nearly everything
Is everything update?
The Mercenary may be a transitional class, but it is still a versatile class.
Have a nice day
>or wait for Bannerhammer to update to 1.12.2 right about the same time TW releases 1.3.0
This is why my life is basically chained to my PC hacking together functional modlists.
It means your characters will be limited if you get to big or eventually be outnumbered by the smallest faction simply because it's the weakest.
It's predictable. Where You either have to be the weakest starting faction or join the weakest to have the best advantage later on.
It doesn't make sense why someone like these characters can't talk other members of their culture to join them in their faction. etc.
As well as little unbalanced since the characters maintain their recruitment capacity. So the smallest faction close to the end will have three times the armies running around.
Making it random where they go makes the dynamic unpredictable every time you load a new game. Because you never know which party is going to get what members.
Factions going to the smallest hurts other large a.i factions to as it just makes them glass cannons. If they get hit from two sides or you take out their first two armies their done as well. It's not very challenging.
But afaik no, the entire birth and aging module is hardcoded and can't be modded.
So no, it does not.
@Greenskin Supremacist I think youll like it :P
@Greenskin Supremacist Greenskins is also part of our next update along with dwarfs. Both have been showcased in our moddb devblogs