Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

The Old Realms - Core (Season of Doom)
Kestrel 10 月 9 日 下午 2:25
Mousillon Needs Help
hey, just wanted to say i am really loving the mod thus far and i've sunk a good bit of time into it and am really enjoying playing a Mousillon knight

however the issue i'm finding is that Mousillon being surrounded is just too overwhelming for the AI to be able to handle well at all, usually after the first season its a long downhill slide being constantly battered by large armies from the neighboring Dukedoms, and by the time i'm able to merc up or be a vassal they're already in a nearly unrecoverable state due to not being able to hold fiefs long enough before Bastonne busts the door down with a lance to dispense another crushing defeat and Lyonesse comes in to take Castle Rachard and Bordeleaux shows up to rock around with an 800+ army

and this isn't to say i didn't go in not expecting this, i knew it would be the primary challenge but good god it's just very overwhelming, and for me at the very least *too* overwhelming, and i really think Mousillon needs some help here in order to not get mollywhopped so hard. and unfortunately being unhelpful as i am i don't really have any ideas as to how this could be remedied, but i have noticed that the primary issue seems that the Mousillon lords seem to be having is they can't recruit enough units and get them trained quickly enough to stand up against the oncoming tide of Grail Knights and such and getting trampled into the mud. and doubly unfortunate is that the skeletons do not seem to be helping, at least for the AI
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R4MPZY  [开发者] 10 月 9 日 下午 2:27 
It will get better for all factions with the new update as there will be more factions to fight
Kestrel 10 月 9 日 下午 2:31 
引用自 R4MPZY
It will get better for all factions with the new update as there will be more factions to fight

i would certainly hope, with and without the Diplomacy mod (though i would say *with* Diplomacy its far worse) the Vampire Counts ally with Mousillon when its enabled but they do not show up in time to help, at the cost of basically every Dukedom allying with each other to jump Mousillon

but still, i hope that after the new update Mousillon will get some kind of power boost if not just some breathing room for more than a season
Ivan Tafakh 10 月 9 日 下午 10:49 
What i really like is, that every Faction has it's own challenges.

Try to get some Vampire Compagnions from Sylvania, make sure that they have the Spellcasting Perk, with -30% Friendly Fire (re-skill in the arena), put them in their own Group and place them into a good spot while defending on the Siege. Maybe they can break their moral. Also you can use the rocks and catapult ammo for some serious AoE Damage by yourself, when they are at the wall.
Kestrel 10 月 9 日 下午 11:09 
引用自 Ivan Tafakh
What i really like is, that every Faction has it's own challenges.

Try to get some Vampire Compagnions from Sylvania, make sure that they have the Spellcasting Perk, with -30% Friendly Fire (re-skill in the arena), put them in their own Group and place them into a good spot while defending on the Siege. Maybe they can break their moral. Also you can use the rocks and catapult ammo for some serious AoE Damage by yourself, when they are at the wall.

this is true, the issue is the sieges are constant, and even with Improvisation i lose plenty of my high tier units with each Break Through into the settlement and even when i do the trick of sniping down siege engines there's large armies waiting right outside to pick up the siege or catch me as i leave

also unfortunately Spellcaster AI do seem to be bit... dumb, slinging spells wildly most of the time and doing plenty of friendly fire, though my Mousillon Necromancers (shoutout to Joel the Necromancer) do plenty of fine work with summon hordes of skeletons to supplement my infantry in more evenly matched battles
Lima 10 月 10 日 上午 1:25 
Played 4 long campaigns so far. Twice Mousillon was absolutely demolished in 1-2 years, and twice they did quite well. Including kicking after 10+ in game years.
It's similar to Eonir. If the surrounding Bretonnian/Empire factions decide to pile up, it's over.
最后由 Lima 编辑于; 10 月 10 日 上午 1:26
Ivan Tafakh 10 月 10 日 上午 4:38 
@ Kestrel

Yeah, i know. I think they've got the blues and looked way too deep into the bottle :P

You could also just take any mercenary contract, to set yourself up. Then end the contract and build your own Mousillon empire. You have the cultural Background at least. Every conquered Settlement will change to your base-culture. Also you are able to convert Bretonian Knights to Mousillon Knights via the Skilltree.
Kestrel 10 月 10 日 上午 5:06 
引用自 Ivan Tafakh
@ Kestrel

Yeah, i know. I think they've got the blues and looked way too deep into the bottle :P

You could also just take any mercenary contract, to set yourself up. Then end the contract and build your own Mousillon empire. You have the cultural Background at least. Every conquered Settlement will change to your base-culture. Also you are able to convert Bretonian Knights to Mousillon Knights via the Skilltree.

this is also true! i will have to take up the mantle of the Serpent it seems unless the update comes out right now, so we'll see how that goes, hopefully better than the original Mousillon
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