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They are meant to, the clans of the faction that gets destroyed joins another bretonnian kingdom until they are "united".
The snowball depends per PT and goes for a number of factions, not unique to VC, and executions is vanilla behavior, we have not touched it and since it unbalances our campaign, see no need to at this moment.
The new update will balance this out with the addition of new factions.
Lords can also deal with the roaming bandits, and its an easy party for the player to "farm" with in the absence of quests.
Sorry but this isnt dragon age, bannerlord AI is limited in what is capable, but we are looking into some things to make them more useful and less prone to self destruction. Same for their long distance casting.
In the future most troops will require their own culture resource because bretonnians wont follow empire culture lords and vice versa, thats just how warhammer works, they all hate eachother.
Empire culture has several ways of aquiring prestige, the most out of all cultures.
We know, they also have unlimited shots.
What I'm saying about raiders...Yes, lords can intercept raiding parties. But ultimately, it's a net loss for them. For every party destroyed, a new one will soon arise, and the lords cannot attack their main base. Thus, the lord intercepts 1-2-3 parties, then goes to replenish, then is distracted by some war...The result is that there really are a lot of permanently destroyed villages on the map.
I took aforementioned Carroburg and growing its villages from scratch, safeguarding them from literally any bandit party was a real challenge. I enjoy this challenge, but I can't be everywhere on the map. It turns out that significant parts of the map just unsalvageable.
Even as a vassal and constantly fighting, I still have problems with prestige. It costs a hell of a lot to gather even a couple dozen cavalry, and I hope this well-connected nobleman didn't drink away all the millions I gave him...