安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








And Eonir are the only ones that can gain culture resource other then their own, so it might not work as intended yet. Will be adjusted slightly every update probably until we feel its right.
Also prestige gained is tied to renown, if you only do battles where you barely get any renown, then your prestige gain will be low aswell.
The vanilla perk that increases renown gain will also increase prestige gained.
I know about the influence thing, though I still feel like the math doesn't really work out, at least not until waaaay past the late game when your army is so strong that you won't lose any units anyways.
To do some quick calculations:
Let's say you're doing a normal mid-game battle like I just did against a mid-sized lord party with some elite units, some mid-tier ones and of course a decent amount of recruit trash. I have a pretty elite army of almost entirely tier 5+ units. I got a bit unlucky and lost a single outrider, a single valiant outrider, a single long rifle and a demigryph knight. If we count that all up, we get a loss of 75 prestige to get the units to where they were (if I had gotten unluckier with the death to wounded ratio, it would have been worse).
In this battle I got about 35 influence and 15 prestige (I have the perk). That's 15% of the 200 influence to prestige ratio which is 30 prestige plus the 15 from the battle and you get 45 prestige. If you lose two (of the rather squishy) top tier outrider units or god forbid a single Hergig marksman, your battle was neutral. If you get unlucky and you lose more, you get a net loss.
Now, what will that give when you get to the end game battles? What when you get to a siege? If 10 of your top tier units die, which can easily happen at that point, you have lost way more prestige than you'd ever reasonably get back from it. A single trebuchet volley will lead to a net loss and may set you back an hour of grinding prestige through hideouts and battles for influence, hoping that you don't lose more than you commited.
This is all of course assuming that you will actually get to control your units instead of the AI getting them killed en mass as they do in sieges. And let's not talk about 'sending troops', that's literally impossible with how costly the troops are because god knows the auto-resolve will screw you and get a demigryph killed fighting an outlaw party...
Honestly I feel like the devs have just taken a lot of the fun out of the mid-game with many of the top tier unit mechanics. Only the Eonir are reasonable and you're implying now that you'll 'update it', which I can only assume means nerf it so you're stuck gaining favour as quickly as prestige... I'll say it now: the only thing that makes the Eonir mechanic bearable is the Witch King envoy. I can reasonably get about 200-ish favour from prisoners in a good battle, which translates to 120 prestige, or, in Eonir terms, to about 4 top tier unit upgrades ( as in, four from the previous tier to the next at top tier).
Also, the influence thing is all good and well if you're the type that likes playing as a vassal. If you're a mercenary, you'll either need to camp around Altdorf and run back before your influence decays or you can just forget about using it at all. It also mentions in the guide that you get daily prestige as a hireling, but I don't think you do? I'm a merc and I get nothing at least.
All in all, I'd suggest either tweaking the costs for upgrades or just making the gold for prestige thing always available. Gold is a lot easier to amass than influence and with the two combined the balance of prestige lost to dead troops and gained through loot value and influence would feel a lot better. A good balance should really be that, in the mid to end game, if you're doing an epic siege and having fun, you don't have to think: 'Alright, this siege cost me 15 top tier units, I will now have to grind another hour to get the prestige for those back while hoping I don't lose any more during this grinding'. I assume at the end you'll hit critical mass and steamroll everything anyways, but getting there is just so very tedious now that it sucks the fun out of it.
Our troops are much stronger then their vanilla counterparts and go up to tier 9 + have additional buffs, so we had to introduce a custom resource because gold is just laughably easy to get.
Additionally prestige is harder to obtain because they dont have any prestige unit upkeep for any of their units or cannons.
Just finished reading further, and isnt a easy fix to be you get a % of the prestige of the unit or a fixed by tier amount like at tier 2, 3, 4, (...) you get 1, 2, 3,(...) so you still need to kill ALOT but feel more tangeble and sustainable.
but with the current state of the mod you can make 23 grifans with 2500 prestige is that a late game army? dont think so also becuase this mod adds ALOT of swing pole arms and high dmg projectiles to all tiers.
Speaking of the Bretonnian equivalent of prestige. You fight against Chaos 24/7 - Chivalry gain is miserable, Grail Knights aren't impressed...But once you defeat one human party, you get a ton of prestige because of all those released prisoners (you were going to release them anyway, what do you do with them). So, you are encouraged to use the Grail Knights to fight against Bretonnia and the Empire lol.