边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Factions Expanded - Deserters
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Oskar Potocki  [开发者] 2023 年 8 月 25 日 上午 7:44
Bug Reports
Report bugs here, and only here. Always attach a hugslib log or a link to the player.log. Always explain what happened and what you were doing.

We reserve the right to remove bug reports without viable information as all they do is clutter up the discussion.
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GoreDell 2023 年 8 月 25 日 上午 10:32 
So, for some reason I am able to build all sorts of things this mod adds, including Zeus cannon and other find-only stuff.

I've installed the mod, loaded my game and can see "Deserters" building subcategory with ton of stuff I surely should not be able to build.

Player.log https://drive.google.com/file/d/1wwqbjbP7kisKRREJ9KV2CPUqYiKJv1dV/view?usp=sharing
SFLegion 2023 年 8 月 25 日 上午 10:58 
Hello,

I have a 'Quest Failed' Message few second after arriving at the map of the first plot
https://gist.github.com/HugsLibRecordKeeper/0ae04a51c350f1121a62039160d8be64

Using number I can see that the target is not loaded in the map
Victor 2023 年 8 月 25 日 上午 11:34 
Error on startup when loading with the Craftable Psylink Neuroformers mod:
Error in static constructor of VFED.ContrabandManager: System.TypeInitializationException: The type initializer for 'VFED.ContrabandManager' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
https://gist.github.com/HugsLibRecordKeeper/ebe71b747eb5fcee72de1880b0348f51
Oskar Potocki  [开发者] 2023 年 8 月 25 日 下午 12:13 
引用自 GoreDell
So, for some reason I am able to build all sorts of things this mod adds, including Zeus cannon and other find-only stuff.

I've installed the mod, loaded my game and can see "Deserters" building subcategory with ton of stuff I surely should not be able to build.

Player.log https://drive.google.com/file/d/1wwqbjbP7kisKRREJ9KV2CPUqYiKJv1dV/view?usp=sharing
Fixed in latest update!



引用自 Victor
Error on startup when loading with the Craftable Psylink Neuroformers mod:
Error in static constructor of VFED.ContrabandManager: System.TypeInitializationException: The type initializer for 'VFED.ContrabandManager' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
https://gist.github.com/HugsLibRecordKeeper/ebe71b747eb5fcee72de1880b0348f51

Probably incompatible then, since we're adding the same item back as that mod.

引用自 SFLegion
Hello,

I have a 'Quest Failed' Message few second after arriving at the map of the first plot
https://gist.github.com/HugsLibRecordKeeper/0ae04a51c350f1121a62039160d8be64

Using number I can see that the target is not loaded in the map

Too many mods to troubleshoot. Try with a minimal mod list.
FUELTHEJELLYJET 2023 年 8 月 25 日 下午 5:05 
The game doesnt seem to detect any intel in my storage even though its there so I cant purchase or access intel required items etc. Pls help
https://gist.github.com/HugsLibRecordKeeper/c3829b9e8383f2ff0e7857c56233521d
legodude17  [开发者] 2023 年 8 月 25 日 下午 5:17 
引用自 FUELTHEJELLYJET
The game doesnt seem to detect any intel in my storage even though its there so I cant purchase or access intel required items etc. Pls help
https://gist.github.com/HugsLibRecordKeeper/c3829b9e8383f2ff0e7857c56233521d
It needs to be in range of a trade beacon.
DeepSeaCreature 2023 年 8 月 25 日 下午 5:34 
similar problem to sflegion, knight isn't spawning in. further testing suggested that it was caused by adding this to a pre-existing save, as a new save with same mods lacked this issue. relevent lines are 305-308 in https://pastebin.com/YMqLhW6p
ZS Maeklos 2023 年 8 月 25 日 下午 6:03 
Starting the Deserter scenario start, and for some reason, the hydroponics basin that started in the existing bunker cannot be planted in. I can forbid and allow it, I can turn it on and off, I can reconnect it, and I can change what's supposed to grow there. But I simply cannot plant anything in it, and it is on and soaking up power. I've even tried tearing the roof off and building a sunlamp, just in case. Nothing works. And the hydroponics basin is definitely mine - there's no Claim button on it, and dragging the Claim tool over it does nothing.

No errors in the log, either.

Edit: Saving and reloading fixed the issue.
最后由 ZS Maeklos 编辑于; 2023 年 8 月 25 日 下午 6:05
legodude17  [开发者] 2023 年 8 月 25 日 下午 6:58 
@ZS Maeklos
Vanilla issue. Ancients has the same problem. For some reason hydroponics basis really don't like being spawned as part of a starting scenario.
dmosbey022 2023 年 8 月 25 日 下午 8:06 
When I use the Comms console to contact the deserters, nothing shows up on the menus. The error logs(Column 5100 and below) :
https://gist.github.com/HugsLibRecordKeeper/348270b872b1bfd1e3aa16168bde72db
最后由 dmosbey022 编辑于; 2023 年 8 月 25 日 下午 9:04
cass 2023 年 8 月 25 日 下午 10:47 
Vanilla autocannons and uranium slug turrets can only be rearmed using the ammo boxes from this mod and not raw materials. No right-click option appears and haulers / lifters won't do it automatically. I'm assuming this isn't an intentional change since the ammo boxes are locked behind a techprint.

Reproducible in a quicktest using only the DLCs and required dependencies.

https://gist.github.com/HugsLibRecordKeeper/4483f99722e7f709ac0fe4d67972c6e5
queenelise9830 2023 年 8 月 25 日 下午 10:50 
The Deserter quest is showing up in a hilariously bugged form(one of those "[pawndefkind]wants to..." combined with bits of the wimpy noble quest text) in my current game, I do have some other mods installed so it's probably a conflict, but can you take a look at this log and tell me wtf it did plz? EDIT: Log here https://gist.github.com/HugsLibRecordKeeper/d5fb0b3887fd4792b285755522bbcffb
最后由 queenelise9830 编辑于; 2023 年 8 月 25 日 下午 10:51
[BRE] Virescent 2023 年 8 月 26 日 上午 5:43 
Hey there. I'm not completely sure if this is a bug or if its intended, but when I took a one star quest to ambush an empire caravan, I noticed that there was an option to extract intel from that armored truck. After killing all enemy forces, I tried extracting the intel but nothing happened. Same when I tried to claim the transport for myself. Is this intended? If not, how much intel was there inside to take? I can just spawn it for myself. As for the logs.... https://gist.github.com/HugsLibRecordKeeper/ed56cb268dce8202579807b83f70e5a7
ba_gr_boot 2023 年 8 月 26 日 上午 5:59 
To fix the error with intel not registering, rebuild the trade beacon.
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