Desynced
Resynced
 此主题已被置顶,因此可能具有重要性
Kporal  [开发者] 2023 年 9 月 3 日 上午 9:03
Any suggestion ? new modules / functionality wanted ?
It's here ! If you want to add something in resynced ( as everything is optional ) please post your idea here, i will look into it and see to add it or not.

Thank you for your interest <3
< >
正在显示第 1 - 15 条,共 22 条留言
brewskidafixer 2023 年 9 月 10 日 上午 1:20 
recipe output multiplier eg same mats in but x time output (as mining speed up has a limit
brewskidafixer 2023 年 9 月 10 日 上午 1:50 
eg foundationplate
production_recipe = CreateProductionRecipe({ metalbar = 1 }, { c_fabricator = 5 }, 5),
with a multiplier set of 2 = 5*2
production_recipe = CreateProductionRecipe({ metalbar = 1 }, { c_fabricator = 5 }, 10),
Kporal  [开发者] 2023 年 9 月 10 日 上午 5:29 
Could be an extension for my production module, no need of "ModifyItemTotals" as i pass arguments directly into datas.

I will check that a bit later but nice idea overall !
最后由 Kporal 编辑于; 2023 年 9 月 10 日 上午 5:29
Kporal  [开发者] 2023 年 9 月 10 日 上午 11:23 
It's added and will be publish in the next update
KR15T14N 2023 年 9 月 18 日 下午 1:28 
Is it possible to change the infinite rss to work just on big nodes?
Kporal  [开发者] 2023 年 9 月 18 日 下午 1:32 
i can add parameter of course, i will note it on my todo
( note : as default, it's already the case, only blight crystal and obsidian work a bit diferently )
最后由 Kporal 编辑于; 2023 年 9 月 18 日 下午 1:33
KR15T14N 2023 年 9 月 21 日 上午 10:40 
引用自 Kporal
i can add parameter of course, i will note it on my to do
( note : as default, it's already the case, only blight crystal and obsidian work a bit differently )
even if i set to 10000, a node with less than 10000 will get reset to 9999 after dropping to a certain value, around 800 i think. Is it a bug?
Kporal  [开发者] 2023 年 9 月 21 日 上午 10:50 
no, technically, there is no "rich" node in the game, even big chunk, they are just models.
When you recolt a certain amount of resources in a big node, the game add an information on it.
I am using that to make everything infinite. It's not a bug, just something who can be weird in the actual state.
I may update it to be more accurate.
plusing123 (dragonheart) 2024 年 5 月 31 日 下午 4:44 
can you up the max stack size slider more?
Kporal  [开发者] 2024 年 6 月 29 日 上午 8:01 
I will update it to 100, but for now if it's always required, just open the mod file ( zip ) and edit the mail.lua at line 33, { id = "stack_size", type = "slider", min = 1, max = 10, value = 1, step = 1, text = "Stack Size" } and change the "max" parameter
i had another idea idk how hard it would be to add

but letting teleporters chain off one another so you can take more advantage of them to automate

(well that and a teleporter slider)


if the teleporter idea is a no go i did have a idea for some bots if you want me to toss them out
Kporal  [开发者] 2 月 13 日 上午 7:35 
i already have some idea on how to proceed but i need first to figure out how teleporter work before doing anything, feel free to post your suggestion ^^ it will never hurt
Kporal  [开发者] 2 月 13 日 上午 8:11 
the chain teleport is done xD way easier than i though but i will add an option to enable it, it will be disabled as default !
well one idea i had was a bulky slow drone with a baked in shield (that could have a higher rating to be targeted so it would be like a tank)

besides that maybe a drone that has a small power transmitter baked in (aka a drone that is intended to work with miners and fighters to clean up after combat or be storage for the miners)
< >
正在显示第 1 - 15 条,共 22 条留言
每页显示数: 1530 50