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production_recipe = CreateProductionRecipe({ metalbar = 1 }, { c_fabricator = 5 }, 5),
with a multiplier set of 2 = 5*2
production_recipe = CreateProductionRecipe({ metalbar = 1 }, { c_fabricator = 5 }, 10),
https://modding.desyncedgame.com/syntax.html#faction-modifyitemtotals
I will check that a bit later but nice idea overall !
( note : as default, it's already the case, only blight crystal and obsidian work a bit diferently )
When you recolt a certain amount of resources in a big node, the game add an information on it.
I am using that to make everything infinite. It's not a bug, just something who can be weird in the actual state.
I may update it to be more accurate.
but letting teleporters chain off one another so you can take more advantage of them to automate
(well that and a teleporter slider)
if the teleporter idea is a no go i did have a idea for some bots if you want me to toss them out
besides that maybe a drone that has a small power transmitter baked in (aka a drone that is intended to work with miners and fighters to clean up after combat or be storage for the miners)