Desynced
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Resynced
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226.906 KB
2023 年 8 月 16 日 下午 1:40
4 月 16 日 上午 8:34
42 项改动说明 ( 查看 )

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Resynced

描述


  • Custom mod menu in game option to edit settings for Modules and Events system.
  • Add game speed function and some custom button related to Resynced content.
  • Include some tech, frame, component and item through a custom tech tree.
  • The mod include a AddonSample if you want to add settings to your own mod without creating all required file.
  • You can translate it if you wish to, just use the Resynced/translations/en.json

Any feature, modules and events will start disabled, you need to toggle then save / reload for your actual game content to be edited ( Or use the Apply button ).



  • Bot Speed, you can increase your bot speed.
  • Fast Production, wich allow you to reduce the amount of time of any production ( including research ).
  • Better Stack, actually make each stack bigger.
  • Mining Upgrade, improve mining efficiency, blight extraction and add range to minning component.
  • Infinite Resource Node, well just like it's name, all big chunk of ressource become infinite.
  • Puzzle Hacker, allow you to bypass any explorable through a component.
  • Energy Manager, allow you to increase energy transfer range and production.
  • Bug waves, it add a custom system to generate ennemy wave and add some kind of difficulty for players.
  • Custom UI, a smaller & compact ui made to feel more RTS kind view ( WIP ).

A lot of change, update and new content will come with time, feel free to report bug and suggestion. If you like my mod, feel free to share and rate it, thank you !



Special thank to :
  • OMΣGΛ ( and his friends ) for multiplayer debug
  • kralmir for sharing his save and solved a lot of issues ( mostly from Bug Wave )

I do not forget other people who helped by suggesting content or reporting bug, thank again !
brewskidafixer, KR15T14N, Okiwawa, plusing123


What is actually planned
  • Custom UI : ~ 30 / 40 % progress
热门讨论 查看全部(3)
22
2 月 17 日 下午 10:56
置顶: Any suggestion ? new modules / functionality wanted ?
Kporal
2
2023 年 9 月 29 日 上午 9:18
ResyncedAddonSetup
Okiwawa
2
2024 年 3 月 13 日 上午 11:13
置顶: How to report a bug !
Kporal
215 条留言
plusing123 (dragonheart) 10 月 8 日 下午 2:40 
ok no worries i found a jank work around for now so take your time just figured i should mention the blueprint crafting not chaining right
Kporal  [作者] 10 月 8 日 上午 7:11 
i'm not at home actually, i will look at it this week end to see if i can manage to fix that ( should be a simple setup issue )
plusing123 (dragonheart) 10 月 7 日 下午 3:21 
dam it phone)

what i was meaning is if i target a storage out of the buildings range it chains

But if i am trying to build a blueprint using stuff in my storage it doesn't pull what it needs even though i have the stuff in storage
plusing123 (dragonheart) 10 月 7 日 下午 3:19 
the chain teleporter don't work for building blueprints it works fine if target a storage that is out of storage ranges

mostly mentioning as its annoying as it doesn't pull the items from storage to build with (at least its not stable as it does give some stuff)
BladeofSharpness 6 月 9 日 上午 12:24 
Thanks for the answers!
Kporal  [作者] 6 月 9 日 上午 12:23 
@BladeofSharpness :
1 - The frequency is based on the default game event ( bot who appear, storm and so on ) it's even a % and not really as all event is mixed each day and have a % to happen or not, so there is multiple factor to allow an event to occur or not.

2 - The minimum delay can be modified by the difficulty, 1 hour to 40 minutes minimum.

3 - The wave intensity is based on multiple factor, your tech progression, the number of structures and bot you have and the power production, all of that increase a value that define the number of bugs spawned.
BladeofSharpness 6 月 8 日 下午 10:09 
Edit: I see there is an indicator at the bottom right, it answers question 3. Min delay is fixed perhaps? Question (1) is still valid :-)
BladeofSharpness 6 月 8 日 下午 10:05 
Hi,
1 - Can you give details on the meaning of the value for the wave frequency? Is 1.0 equivalent to 1% chance to trigger per day for example?
2 - What is the minimum delay between 2 waves?
3 - Is the wave intensity related to number of days, player's power, a combination of the two?
Kporal  [作者] 6 月 8 日 上午 12:18 
Well, i've just checked to be sure, but it should work, as the code to remove the virus is the same as the vanila one, gonna make some test later on to fix that !
Kporal  [作者] 6 月 8 日 上午 12:14 
It is because my modul actually work on the "add" module action, meaning it will remove the virus only when installing it, it will not "update" and check "on_update/on_trigger" if the virus exist that's why i need to update it to work properly. Thank for repporting it