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what i was meaning is if i target a storage out of the buildings range it chains
But if i am trying to build a blueprint using stuff in my storage it doesn't pull what it needs even though i have the stuff in storage
mostly mentioning as its annoying as it doesn't pull the items from storage to build with (at least its not stable as it does give some stuff)
1 - The frequency is based on the default game event ( bot who appear, storm and so on ) it's even a % and not really as all event is mixed each day and have a % to happen or not, so there is multiple factor to allow an event to occur or not.
2 - The minimum delay can be modified by the difficulty, 1 hour to 40 minutes minimum.
3 - The wave intensity is based on multiple factor, your tech progression, the number of structures and bot you have and the power production, all of that increase a value that define the number of bugs spawned.
1 - Can you give details on the meaning of the value for the wave frequency? Is 1.0 equivalent to 1% chance to trigger per day for example?
2 - What is the minimum delay between 2 waves?
3 - Is the wave intensity related to number of days, player's power, a combination of the two?