Garry's Mod

Garry's Mod

Mercs Paradise (Gmod)
Ethosaur  [开发者] 6 月 12 日 上午 8:34
Bugs & Issues
Discuss any issues/bugs you found in here

I will not fix it unless it is something that is breaking the map completely or makes it unplayable, as I dont have much time to go back and fix older maps always, so it needs to be big to warrant a fix!

Currently known bug(?)
-Moving quickly between two new areas may have two musics playing at the same time, simply wait a few seconds for the other one to fade out.
-Walking into areas with new music may lag your game for a split second, I dont really know how to fix this, as its a gmod specific issue, simply walk into all the areas to "load" the music and it wont happen again once you loaded all songs.
最后由 Ethosaur 编辑于; 6 月 12 日 上午 8:43
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Ethosaur  [开发者] 6 月 12 日 上午 8:43 
fish
Kiyan 6 月 15 日 下午 6:56 
All three slime girl models are here & still only the one from Lethargy Pools has a texture, a while ago I DM'd you on Twitter a screenshot of my console when loading Slime Girl Island, think you could figure anything out from that?
Ethosaur  [开发者] 6 月 15 日 下午 7:08 
引用自 Kiyan
All three slime girl models are here & still only the one from Lethargy Pools has a texture, a while ago I DM'd you on Twitter a screenshot of my console when loading Slime Girl Island, think you could figure anything out from that?

Ah hmm, yeah I think I remember.
I may have some idea of what could be causing it, (Unused custom cubemap) but its still very strange you are the only one I have heard to ever have this issue.

I forget, did turning mat_specular to 0 fix it at all? That would at least verify its what I think it is.

Otherwise, maybe somethings wrong with your install of Team Fortress 2? Try verifying the cache of it, maybe its trying to find some files thats missing.


I can try to push a small update later with a "fix" but I dont think its gonna help much
Kiyan 6 月 17 日 下午 4:28 
Turns out it actually *was* just as simple as the mat_specular thing, thanks.
Ethosaur  [开发者] 6 月 17 日 下午 4:34 
引用自 Kiyan
Turns out it actually *was* just as simple as the mat_specular thing, thanks.
Ah... thats not meant to be a permanent solution, but I guess if that works for you then thats fine.
(Was it Set to 1 or set to 0?)
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