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报告翻译问题








The DrillMaster ability would be able to increase your brawler trait the same way governor skills can buff intellectual traits
Patron of the Military would now provide a morale buff to any unit in that character's army would be leading
The Adept Tradesman skill would now provide a factionwide buff to trade income.
Proven Leader (if character is from your political party) would now provide party loyalty.
Overhaul of the Immigrant Building's unit garrisons, for example:
Immigrants=one mid-tier ranged unit
Settlement=one mid-tier ranged unit and one melee unit
Township=two mid-tier ranged unis and one melee unit
City Quarter=two good ranged units and one melee unit (This last one will depend on whether the culture in question is best at: cavalry, swordsmen, spearmen, missile infantry, or missile cavalry, or even ships, it could be anything)
Certain Max Tier War Temples would now provide access to elite units, such as the Antigonid Sacred Squad or Carthage's Sacred Band
A "Kleruch" Mercenary system where factions like Pergamon and Egypt would have the ability to recruit Kleruchoi "Mercenaries" that would have zero population cost (or be recruited from 4th class), but would be tangible 2nd class warriors.
1-
10,000 money to "buy the people's loyalty!"
Do you mean the 7000 gold to buy unloyal governor's loyalty?
2
"5,000 dollars to "hire bodyguards"
What dilemma is this?
3 -
Dilemmas/events cant check for political regime (monarchy/republic etc). I wish it could...
4-
"Disgraced General" event in Carthage should make it so that the general is executed instead"
I think I had already told you, I might add this version for carthage, but this is a very specific request for a clutch situation, so not a priority
2: I'm talking about the "Your spies report someone's planning your assassination!" thing, I think it would work much better if the hire bodyguards only cost 1000 money, essentially the amount you'd spend to recruit a general's bodyguard unit
3: That's a bummer, might I suggest that for the "Bandits offer their services to intimidate your opposition!" That deciding yes or not actually affects your political influence as well, and to add a third option: PUNISH THEM FOR BEING BANDITS! Which would reduce banditry and grant extra gold percentage at the cost of about a small amount of public order.
4: Nice nice, so for faction specific events by chance, which one would hold the highest priority?
1- Ah yes; the tyrant dilemma, I have given an answer in the Events Roulette's own mod page, I think you have seen it
2- still confused about what event this is.
You might be talking about a vanilla event - the dilemma's text is " A spy tells you that a politician from a rival party is plotting your assassination. What do you do?" Is it this one?
Some of those vanilla events I cant edit sadly, but I will take a look
3 - that is a also a vanilla event, which I cant probably edit
I will try
4- Tbh, any big faction is a priority for me, Carthage included. I generally want more faction specific events
Obviously, this takes time, and I'm in vacations, so this might happen at the end of august, not earlier
This is vanilla behaviour, which, to my knowledge, we cant change (at least not with an easy single value)
Reducing AI aggressivness might reduce that behaviour a little bit, but it definitly wont get rid of it
Tbh, with this submod, I kinda rely on client states to help me manage rebellions. I think this is realistic.
But when it's a neutral faction that kills your rebels, I get it that it feels wrong
Yes, this is the one. Thanks man.
Treachery= Leader is killed, no way to mitigate or prevent, just remove this event.
Conspiring faction= Even with a leader at level 5 and other party leader ambition at 1 there is no way to prevent civil war. Needs a rework
Other events and features overall works really well, although I would consider including the naval changes in a separate mod altogether