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报告翻译问题
Thanks for the input - can I get Your modlist? Do You have anything that modifies music?
DST OST Remade operates on code base originating from Uncompromising Mode, hence the compatibility. Traditional music mods replace code from which UM and Remade tries to take values from with severely outdated lines.
I have, however, ideas on how to make it compatible with, for example, Dawn and Dusk mod. These would require me basically incorporate it into my modification, which would firstly require permission from it's creator and a lot of code work I do not feel ready for yet. So, at this moment these both cannot be used together. I'm sorry!
snap, forgot to respond to you, im sorry! i forwarded the bug to the uncomp team sometime after your message. night terrors do not kill night music, as there was previously none.
Crash Log below:
[01:07:25]: [string "../mods/workshop-3435352667/postinit/compon..."]:169: bad argument #1 to '_PlaySound' (string expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (upvalue) _PlaySound (C) <-1--1>
../mods/workshop-3435352667/postinit/components/dynamicmusic.lua:169 in (method) PlaySound (Lua) <167-170>
scripts/components/dynamicmusic.lua:379 in (upvalue) _StartBusyTheme (Lua) <371-387>
../mods/workshop-3011104997/rampage_dynamicmusic.lua:174 in (local) fn (Lua) <146-184>
scripts/entityscript.lua:1215 in (upvalue) _PushEvent (Lua) <1202-1229>
../mods/workshop-3435352667/postinit/entityscript.lua:282 in (method) PushEvent (Lua) <268-283>
scripts/prefabs/player_classified.lua:725 in (local) fn (Lua) <722-727>
scripts/entityscript.lua:1215 in (upvalue) _PushEvent (Lua) <1202-1229>
../mods/workshop-3435352667/postinit/entityscript.lua:282 in (method) PushEvent (Lua) <268-283>
scripts/mainfunctions.lua:527 in () ? (Lua) <524-529>
thanks for the heads up! does the music ends after similar time intervals, i.e. always after let's say, 10 seconds? and only during boss fights?
also - do you play with continuous music on?