Don't Starve Together

Don't Starve Together

DST OST Remade 2.2.0 [CLIENT]
 This topic has been pinned, so it's probably important
rampage.  [developer] Jul 28, 2023 @ 12:04pm
Report bugs here please!
28/07 - music not affected by volume slider (FIXED)
Last edited by rampage.; Jul 30, 2023 @ 3:50pm
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Showing 1-12 of 12 comments
Ahoy! Aug 20, 2023 @ 12:28pm 
For some reason everytime I use this mod and make a world the game crashes
rampage.  [developer] Aug 22, 2023 @ 1:52am 
Originally posted by The_Sleepy_1:
For some reason everytime I use this mod and make a world the game crashes

Thanks for the input - can I get Your modlist? Do You have anything that modifies music?
Last edited by rampage.; Aug 28, 2023 @ 2:40pm
dusk and night music crashes the server whenever i load the two together (might be what the person above was referring to)
rampage.  [developer] Aug 31, 2023 @ 6:50am 
Unfortunately, different music mods (like Dawn and Dusk) are not compatible at this moment.

DST OST Remade operates on code base originating from Uncompromising Mode, hence the compatibility. Traditional music mods replace code from which UM and Remade tries to take values from with severely outdated lines.

I have, however, ideas on how to make it compatible with, for example, Dawn and Dusk mod. These would require me basically incorporate it into my modification, which would firstly require permission from it's creator and a lot of code work I do not feel ready for yet. So, at this moment these both cannot be used together. I'm sorry!
Wintoli Sep 14, 2023 @ 10:51am 
Music only plays when working regardless of 50/50 and such.
riley_ Feb 2 @ 10:52am 
incompatibility with uncompromising mode: it plays the night music from this mod during night terrors, while UM is actively playing the night terrors music.
Last edited by riley_; Feb 2 @ 10:53am
rampage.  [developer] Mar 2 @ 6:45am 
Originally posted by riley_:
incompatibility with uncompromising mode: it plays the night music from this mod during night terrors, while UM is actively playing the night terrors music.


snap, forgot to respond to you, im sorry! i forwarded the bug to the uncomp team sometime after your message. night terrors do not kill night music, as there was previously none.
This mod crashes with Island Adventures! Very unfortunate :dswilsonscared:
Crash Log below:

[01:07:25]: [string "../mods/workshop-3435352667/postinit/compon..."]:169: bad argument #1 to '_PlaySound' (string expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (upvalue) _PlaySound (C) <-1--1>
../mods/workshop-3435352667/postinit/components/dynamicmusic.lua:169 in (method) PlaySound (Lua) <167-170>
scripts/components/dynamicmusic.lua:379 in (upvalue) _StartBusyTheme (Lua) <371-387>
../mods/workshop-3011104997/rampage_dynamicmusic.lua:174 in (local) fn (Lua) <146-184>
scripts/entityscript.lua:1215 in (upvalue) _PushEvent (Lua) <1202-1229>
../mods/workshop-3435352667/postinit/entityscript.lua:282 in (method) PushEvent (Lua) <268-283>
scripts/prefabs/player_classified.lua:725 in (local) fn (Lua) <722-727>
scripts/entityscript.lua:1215 in (upvalue) _PushEvent (Lua) <1202-1229>
../mods/workshop-3435352667/postinit/entityscript.lua:282 in (method) PushEvent (Lua) <268-283>
scripts/mainfunctions.lua:527 in () ? (Lua) <524-529>
Seems to have an issue with Epic Health Bar(?). Music stops playing even though you're still fighting (a few seconds pause, even if you have the boss health bar still up). And yet, the music doesn't restart after attacking again.
rampage.  [developer] Aug 5 @ 1:34am 
Originally posted by SockPuppet:
Seems to have an issue with Epic Health Bar(?). Music stops playing even though you're still fighting (a few seconds pause, even if you have the boss health bar still up). And yet, the music doesn't restart after attacking again.

thanks for the heads up! does the music ends after similar time intervals, i.e. always after let's say, 10 seconds? and only during boss fights?

also - do you play with continuous music on?
Last edited by rampage.; Aug 5 @ 1:34am
[ Sinple Stack Trace ]
[string "../nods/workshop-3538085166/ranpage_dynanic...']:392: attempt to index
global 'TheSin'(a nil value)
LUA ERROR stack traceback:
434>
../nods/workshop-3538085166/ranpago_dynanicnusic.lua:392 in ()?(Lua)<359-
=(tail call):-1 in ()(tai1)<-1—1>
scripts/components/dynanicnusic. lua:654 in (local) fn (Lua)<630-662)
scripts/entityscript. lua:1298 in (method) PushEvent_Internal (Lua)<1285-1314>
scripts/entityscript. lua:1317 in ()? (Lua)<1316-1318>
=(tail call):-1 in ()(tail)<-1—1>
scripts/prefabs/player_classified.lua:645 in (local) fn (Lua)<638-048)
scripts/entityscript. lua:1298 in (method) PushEvent_Internal (Lua) <1285-1314>
scxipts/entityscript. lua:1317 in () ? (Lua) <1316-1318)
=(tail call):-1 in ()(tail)<-1—1>
scripts/mainfunctions. lua:549 in () ? (Lua)<546-551)
[ Detail Stack Trace (with Local Variables) ]
#[string"../mods/workshop-3538085166/ranpage_dynanic...*]:892: attempt to index
global'TheSim' (a nil value)
#LUA ERROR stack traceback:
@../mods/workshop-3538085166/ranpage_dynanicnusic. lua:392 in () ? (Lua) <359-434>
player = 100404 = wortox (valid:true)
@../mods/workshop-3538085166/ranpage_dynamicnusic. lua:392 in () ? (Lua)<359-434)
player = 100404 - wortox (valid:true)
arg = nil
x=285.24966430664
y=0
前页面可
z=-37.47541809082
是语言模
@=(tail call):-1 in ()(tail)<-1—1>
@scripts/conponents/dynanicnusic. lua:654 in (local) fn (Lua)<630-062>
player = 100404 - wortox (valid:true)
target = 144962 - bee (valid:true)
@scripts/entityscript. lua:1298 in (method) PushEvent_Internal (Lua)<1285-1314>
self (valid:true)=
_PostActivateHandshakeState_Client = 3
_freesoulhop_counter = 0
GetMoistureRateScale = function - scripts/prefabs/player_comnon. lua:254
_blackout = net_bool (00000000B492D320)
CanSeePointOnMiniMap = function -
zcripts/prefabs/player_comnon_extensions. lua:899
EnableBoatCanera = function - scripts/prefabs/player_comnon. lua:934
GetFungusInfection = function -../mods/workshop-
3360553731/scripts/mains/player.lua:20
_OldMethod_IsInAnyStormOrCloud=function -../mods/workshop-
3193922031/postinit/player.lua:196
wallupdatecomponents = table: 00000000D9CD87BO
ComnandWheelAllowgGaneplay = function
rampage.  [developer] Nov 30 @ 1:16am 
thanks for the report. I'm seeing some garbled filenames here - DST OST Remade uses "rampage_dynamicmusic.lua" while you have "ranpago_dynanicnusic.lua" etc, etc. There might have been some workshop sync corruption, unless some deliberate changes to the files were made. may I ask for the modlist?
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