Space Engineers

Space Engineers

Blast Door Sections
 Acest topic a fost fixat, deci probabil este important
Harag  [dezvoltator] 29 aug. 2014 la 6:01
Bugs?
If you are able you are welcome to report bugs via the Github Issue Tracker[github.com]. Otherwise try to provide some info in this thread so I can narrow down the problem. If it's difficult to describe maybe a Steam screenshot is of help.

In case of crashes the game should log the cause in
%appdata%\SpaceEngineers\SpaceEngineers.log
A link to its content is better than posting the whole thing here. Otherwise this thread will quickly become hard to read.
Editat ultima dată de Harag; 28 oct. 2014 la 15:47
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http://cloud-4.steampowered.com/ugc/39725818234961523/34F36516209664D7947BA36772CECDD427250DBD/

screenshot of the issue. opn the left is a t section with the open area facing the plate on the end of a pison. im trying to get an even surface so its easier to walk accross. on the right is another t section and it is unplacable with the gap facing the other gap on the other t-section.

from what ive been hearing something like this is caused by the havok collision meshes intersecting. but idk.
nother bug the angled blast door section doenst have the right mounting points

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=313548675

both the fore and background have issues with this and i would love these for some large doors im currently putting together.
Harag  [dezvoltator] 14 sept. 2014 la 7:08 
Mounting points should be fixed. Thanks for spotting this.
thanks
SEModder4  [dezvoltator] 25 sept. 2014 la 17:29 
Couldn't find Errors and Missing file errors:

Models\Cubes\Large\Armor\SquarePlateConstruction_1.mwm

Models\Cubes\Large\Armor\SquarePlateConstruction_2.mwm

Models\Cubes\Large\Armor\SquarePlateConstruction_3.mwm

Resource not found, setting to null: Textures\GUI\Icons\ArmorCenterP.dds
Harag  [dezvoltator] 26 sept. 2014 la 10:21 
The first three are false error messages. I reference the construction models of the vanilla cube blocks outside of the mod. They load and work just fine. I'll file a bug for this.

The missing ArmorCenterP.dds texture was due to an old duplicate CubeBlock.sbc I had included by accident.

Thanks for pointing these out.
NBGZerO 20 oct. 2014 la 4:13 
My character sinks into the T-section block when trying to walk on the face opposite the short face. Pics:

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=329364741
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=329365584
Editat ultima dată de NBGZerO; 20 oct. 2014 la 4:14
Harag  [dezvoltator] 22 oct. 2014 la 11:21 
Yes, the collision model of the T-section is wrong. It's still has an inset opposite the shortened side.
I'm having an issue with the corner pointy blocks. They do not seem to want to place in a position where they should be able to go. Vanilla blast door blocks place just fine in this spot. Maybe the collision box is too big?

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=333287333
Harag  [dezvoltator] 28 oct. 2014 la 17:12 
That's funny... I can place the edge tips just fine when the blocks around them are completely built. When I grind those surrounding blocks down to one of the build-stages I have your problem, too. That means the build-stages have a slightly larger collision box.

I will probably just turn off collision checks on block placement. Obviously it causes more problems than it solves.
Postat inițial de Harag:
That's funny... I can place the edge tips just fine when the blocks around them are completely built. When I grind those surrounding blocks down to one of the build-stages I have your problem, too. That means the build-stages have a slightly larger collision box.

I can't get them to place in any configuration when they adjacent to another block on a different grid. I can't even get them to place next to one another on different grids. Are your colision boxes too big perhaps? (Yes I got the ones from the wing mod, but considering I reported this bug here I thought I'd continue it here.)
SEModder4  [dezvoltator] 20 aug. 2015 la 18:34 
For some reason Harag, I am not sure if Keen screwed up something with your blocks in today's game update, but certain colors show the block as being black as if it was not dx-11 ready, but other colors work just fine.

Heres a DX-11 Screenshot:

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=503518512

In DX-11, the three blocks are black, the center is somewhat correct but the two outer ones should be blue(same color as those other blue blocks.)

Heres a DX-9 screenshot to show what color they should be:

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=503520227

If you wanna test them to see I have created and uploaded a world to make it easier for you to find out why this is happening :)

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=501847059
Harag  [dezvoltator] 21 aug. 2015 la 12:02 
I regenerated the _cm textures with Keen's texture converter. Hopefully this fixes the problem. Before, I manually produced them with Gimp. They probably changed something related to color-space conversion. It's always nice when they introduce backwards-incompatible changes...
SEModder4  [dezvoltator] 21 aug. 2015 la 12:05 
Thank you for the speedy update :D

I agree, it would be nice if they informed us when they make mod breaking changes and things :)
Erano 15 dec. 2015 la 6:40 
I'm having some trouble with this mod:
When i put a bloc of this mod on a rotor (on a ship), the ship start to move slowly with or without inertial
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