Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Bahasa Indonesia (Indonesiano)
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
screenshot of the issue. opn the left is a t section with the open area facing the plate on the end of a pison. im trying to get an even surface so its easier to walk accross. on the right is another t section and it is unplacable with the gap facing the other gap on the other t-section.
from what ive been hearing something like this is caused by the havok collision meshes intersecting. but idk.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=313548675
both the fore and background have issues with this and i would love these for some large doors im currently putting together.
Models\Cubes\Large\Armor\SquarePlateConstruction_1.mwm
Models\Cubes\Large\Armor\SquarePlateConstruction_2.mwm
Models\Cubes\Large\Armor\SquarePlateConstruction_3.mwm
Resource not found, setting to null: Textures\GUI\Icons\ArmorCenterP.dds
The missing ArmorCenterP.dds texture was due to an old duplicate CubeBlock.sbc I had included by accident.
Thanks for pointing these out.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=329364741
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=329365584
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=333287333
I will probably just turn off collision checks on block placement. Obviously it causes more problems than it solves.
I can't get them to place in any configuration when they adjacent to another block on a different grid. I can't even get them to place next to one another on different grids. Are your colision boxes too big perhaps? (Yes I got the ones from the wing mod, but considering I reported this bug here I thought I'd continue it here.)
Heres a DX-11 Screenshot:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=503518512
In DX-11, the three blocks are black, the center is somewhat correct but the two outer ones should be blue(same color as those other blue blocks.)
Heres a DX-9 screenshot to show what color they should be:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=503520227
If you wanna test them to see I have created and uploaded a world to make it easier for you to find out why this is happening :)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=501847059
I agree, it would be nice if they informed us when they make mod breaking changes and things :)
When i put a bloc of this mod on a rotor (on a ship), the ship start to move slowly with or without inertial